Mercurial > mplayer.hg
view m_property.h @ 25452:25fc785eab22
Reduce some extreme parsing ugliness (mostly cosmetic)
author | reimar |
---|---|
date | Fri, 21 Dec 2007 11:30:55 +0000 |
parents | ae4237717601 |
children | 6ac1ece1f9fe |
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/// \defgroup Properties /// /// Properties provide an interface to query and set the state of various /// things in MPlayer. The API is based on the \ref Options API like the /// \ref Config, but instead of using variables, properties use an ioctl like /// function. The function is used to perform various actions like get and set /// (see \ref PropertyActions). ///@{ /// \file /// \defgroup PropertyActions Property actions /// \ingroup Properties ///@{ /// Get the current value. /** \param arg Pointer to a variable of the right type. */ #define M_PROPERTY_GET 0 /// Get a string representing the current value. /** Set the variable to a newly allocated string or NULL. * \param arg Pointer to a char* variable. */ #define M_PROPERTY_PRINT 1 /// Set a new value. /** The variable is updated to the value actually set. * \param arg Pointer to a variable of the right type. */ #define M_PROPERTY_SET 2 /// Set a new value from a string. /** \param arg String containing the value. */ #define M_PROPERTY_PARSE 3 /// Increment the current value. /** The sign of the argument is also taken into account if applicable. * \param arg Pointer to a variable of the right type or NULL. */ #define M_PROPERTY_STEP_UP 4 /// Decrement the current value. /** The sign of the argument is also taken into account if applicable. * \param arg Pointer to a variable of the right type or NULL. */ #define M_PROPERTY_STEP_DOWN 5 /// Get a string containg a parsable representation. /** Set the variable to a newly allocated string or NULL. * \param arg Pointer to a char* variable. */ #define M_PROPERTY_TO_STRING 6 /// Pass down an action to a sub-property. #define M_PROPERTY_KEY_ACTION 7 /// Get a m_option describing the property. #define M_PROPERTY_GET_TYPE 8 ///@} /// \defgroup PropertyActionsArg Property actions argument type /// \ingroup Properties /// \brief Types used as action argument. ///@{ /// Argument for \ref M_PROPERTY_KEY_ACTION typedef struct { const char* key; int action; void* arg; } m_property_action_t; ///@} /// \defgroup PropertyActionsReturn Property actions return code /// \ingroup Properties /// \brief Return values for the control function. ///@{ /// Returned on success. #define M_PROPERTY_OK 1 /// Returned on error. #define M_PROPERTY_ERROR 0 /// \brief Returned when the property can't be used, for example something about /// the subs while playing audio only #define M_PROPERTY_UNAVAILABLE -1 /// Returned if the requested action is not implemented. #define M_PROPERTY_NOT_IMPLEMENTED -2 /// Returned when asking for a property that doesn't exist. #define M_PROPERTY_UNKNOWN -3 /// Returned when the action can't be done (like setting the volume when edl mute). #define M_PROPERTY_DISABLED -4 ///@} /// \ingroup Properties /// \brief Property action callback. typedef int(*m_property_ctrl_f)(m_option_t* prop,int action,void* arg,void *ctx); /// Do an action on a property. /** \param prop_list The list of properties. * \param prop The path of the property. * \param action See \ref PropertyActions. * \param arg Argument, usually a pointer to the data type used by the property. * \return See \ref PropertyActionsReturn. */ int m_property_do(m_option_t* prop_list, const char* prop, int action, void* arg, void *ctx); /// Print a list of properties. void m_properties_print_help_list(m_option_t* list); /// Expand a property string. /** This function allows to print strings containing property values. * ${NAME} is expanded to the value of property NAME or an empty * string in case of error. $(NAME:STR) expand STR only if the property * NAME is available. * * \param prop_list An array of \ref m_option describing the available * properties. * \param str The string to expand. * \return The newly allocated expanded string. */ char* m_properties_expand_string(m_option_t* prop_list,char* str, void *ctx); // Helpers to use MPlayer's properties /// Do an action with an MPlayer property. int mp_property_do(const char* name,int action, void* val, void *ctx); /// Get the value of a property as a string suitable for display in an UI. char* mp_property_print(const char *name, void* ctx); /// \defgroup PropertyImplHelper Property implementation helpers /// \ingroup Properties /// \brief Helper functions for common property types. ///@{ /// Clamp a value according to \ref m_option::min and \ref m_option::max. #define M_PROPERTY_CLAMP(prop,val) do { \ if(((prop)->flags & M_OPT_MIN) && (val) < (prop)->min) \ (val) = (prop)->min; \ else if(((prop)->flags & M_OPT_MAX) && (val) > (prop)->max) \ (val) = (prop)->max; \ } while(0) /// Implement get. int m_property_int_ro(m_option_t* prop,int action, void* arg,int var); /// Implement set, get and step up/down. int m_property_int_range(m_option_t* prop,int action, void* arg,int* var); /// Same as m_property_int_range but cycle. int m_property_choice(m_option_t* prop,int action, void* arg,int* var); /// Switch betwen min and max. int m_property_flag(m_option_t* prop,int action, void* arg,int* var); /// Implement get, print. int m_property_float_ro(m_option_t* prop,int action, void* arg,float var); /// Implement set, get and step up/down int m_property_float_range(m_option_t* prop,int action, void* arg,float* var); /// float with a print function which print the time in ms int m_property_delay(m_option_t* prop,int action, void* arg,float* var); /// Implement get, print int m_property_double_ro(m_option_t* prop,int action, void* arg,double var); /// Implement print int m_property_time_ro(m_option_t* prop,int action, void* arg,double var); /// get/print the string int m_property_string_ro(m_option_t* prop,int action,void* arg, char* str); /// get/print a bitrate int m_property_bitrate(m_option_t* prop,int action,void* arg,int rate); ///@} ///@}