view gui/mplayer/gmplayer.h @ 23980:27bac14b4ce4

More simple and correct font reselection. Since ass_font_t contains a list of font faces, there is no need to select the face with maximum charset coverage each time. It is enough to select any face with the required glyph.
author eugeni
date Fri, 03 Aug 2007 13:43:11 +0000
parents 1cb14b091f46
children 3baf6a2283da
line wrap: on
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#ifndef GUI_GMPLAYER_H
#define GUI_GMPLAYER_H

extern int             mplSubRender;
extern int             mplMainRender;

extern unsigned char * mplDrawBuffer;
extern unsigned char * mplMenuDrawBuffer;
extern int             mainVisible;

extern int             mplMainAutoPlay;
extern int             mplMiddleMenu;

extern void mplInit( void * disp );

extern void mplMainDraw( void );
extern void mplEventHandling( int msg,float param );
extern void mplMainMouseHandle( int Button,int X,int Y,int RX,int RY );
extern void mplMainKeyHandle( int KeyCode,int Type,int Key );
extern void mplDandDHandler(int num,char** files);

extern void mplSubDraw( void );
extern void mplSubMouseHandle( int Button,int X,int Y,int RX,int RY );

extern void mplMenuInit( void );
extern void mplHideMenu( int mx,int my,int w );
extern void mplShowMenu( int mx,int my );
extern void mplMenuMouseHandle( int X,int Y,int RX,int RY );

extern void mplPBInit( void );
extern void mplPBShow( int x, int y );

#endif