Mercurial > mplayer.hg
view gui/skin/font.h @ 23980:27bac14b4ce4
More simple and correct font reselection.
Since ass_font_t contains a list of font faces, there is no need to select the
face with maximum charset coverage each time. It is enough to select any face
with the required glyph.
author | eugeni |
---|---|
date | Fri, 03 Aug 2007 13:43:11 +0000 |
parents | 3f0d00abc073 |
children | 3baf6a2283da |
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#ifndef GUI_FONT_H #define GUI_FONT_H #include "bitmap.h" #include "app.h" #define fntAlignLeft 0 #define fntAlignCenter 1 #define fntAlignRight 2 typedef struct { int x,y; // location int sx,sy; // size } fntChar; typedef struct { fntChar Fnt[256]; txSample Bitmap; char name[128]; } bmpFont; extern txSample Bitmap; extern bmpFont * Fonts[26]; extern int fntAddNewFont( char * name ); extern void fntFreeFont( void ); extern int fntFindID( char * name ); extern int fntTextHeight( int id,char * str ); extern int fntTextWidth( int id,char * str ); extern int fntRead( char * path,char * fname ); extern txSample * fntRender( wItem * item,int px,const char * fmt,... ); #endif