Mercurial > mplayer.hg
view gui/skin/cut.h @ 25966:28316f2f8d26
Try to make fps float -> AVRational conversion work better.
Might make sense to change this once we at least use double for
fps everywhere.
author | reimar |
---|---|
date | Thu, 14 Feb 2008 17:38:52 +0000 |
parents | 3baf6a2283da |
children | 4129c8cfa742 |
line wrap: on
line source
#ifndef GUI_CUT_H #define GUI_CUT_H extern void cutItem( char * in,char * out,char sep,int num ); extern int cutItemToInt( char * in,char sep,int num ); extern float cutItemToFloat( char * in,char sep,int num ); extern void cutChunk( char * in,char * s1 ); #endif /* GUI_CUT_H */