Mercurial > mplayer.hg
view libvo/aspect.h @ 25966:28316f2f8d26
Try to make fps float -> AVRational conversion work better.
Might make sense to change this once we at least use double for
fps everywhere.
author | reimar |
---|---|
date | Thu, 14 Feb 2008 17:38:52 +0000 |
parents | f4c83afa0683 |
children | 4129c8cfa742 |
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#ifndef ASPECT_H #define ASPECT_H /* Stuff for correct aspect scaling. */ extern int vo_panscan_x; extern int vo_panscan_y; extern float vo_panscan_amount; extern void panscan_init( void ); extern void panscan_calc( void ); void aspect_save_orig(int orgw, int orgh); void aspect_save_prescale(int prew, int preh); void aspect_save_screenres(int scrw, int scrh); #define A_ZOOM 1 #define A_NOZOOM 0 void aspect(int *srcw, int *srch, int zoom); void aspect_fit(int *srcw, int *srch, int fitw, int fith); #endif /* ASPECT_H */