view libvo/aspect.h @ 25966:28316f2f8d26

Try to make fps float -> AVRational conversion work better. Might make sense to change this once we at least use double for fps everywhere.
author reimar
date Thu, 14 Feb 2008 17:38:52 +0000
parents f4c83afa0683
children 4129c8cfa742
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#ifndef ASPECT_H
#define ASPECT_H
/* Stuff for correct aspect scaling. */

extern int vo_panscan_x;
extern int vo_panscan_y;
extern float vo_panscan_amount;

extern void panscan_init( void );
extern void panscan_calc( void );

void aspect_save_orig(int orgw, int orgh);

void aspect_save_prescale(int prew, int preh);

void aspect_save_screenres(int scrw, int scrh);

#define A_ZOOM 1
#define A_NOZOOM 0

void aspect(int *srcw, int *srch, int zoom);
void aspect_fit(int *srcw, int *srch, int fitw, int fith);

#endif /* ASPECT_H */