view loader/loader.h @ 25966:28316f2f8d26

Try to make fps float -> AVRational conversion work better. Might make sense to change this once we at least use double for fps everywhere.
author reimar
date Thu, 14 Feb 2008 17:38:52 +0000
parents b70f5ac9c001
children a8ea87c71d18
line wrap: on
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/********************************************************

	Win32 binary loader interface
	Copyright 2000 Eugene Kuznetsov (divx@euro.ru)
	Shamelessly stolen from Wine project

*********************************************************/

/*
 * Modified for use with MPlayer, detailed changelog at
 * http://svn.mplayerhq.hu/mplayer/trunk/
 */

#ifndef LOADER_H
#define LOADER_H

#ifdef __cplusplus
extern "C" {
#endif

#include "wine/windef.h"
#include "wine/driver.h"
#include "wine/mmreg.h"
#include "wine/vfw.h"
#include "wine/msacm.h"

unsigned int GetPrivateProfileIntA_(const char* appname, const char* keyname, int default_value, const char* filename);
int GetPrivateProfileStringA_(const char* appname, const char* keyname,
	const char* def_val, char* dest, unsigned int len, const char* filename);
int WritePrivateProfileStringA_(const char* appname, const char* keyname,
	const char* string, const char* filename);

INT WINAPI LoadStringA( HINSTANCE instance, UINT resource_id,
                            LPSTR buffer, INT buflen );

#ifdef __cplusplus
}
#endif

#endif /* LOADER_H */