view gui/mplayer/sw.c @ 25661:293aeec83153

Replace the persistent CODECS_FLAG_SELECTED by a local "stringset" with an almost-trivial implementation. This allows making the builtin codec structs const, and it also makes clearer that this "selected" status is not used outside the init functions.
author reimar
date Sat, 12 Jan 2008 14:05:46 +0000
parents 8b61dc798f48
children 10dfbc523184
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// sub window

#include <inttypes.h>
#include <string.h>

#include "../config.h"
#include "../libvo/x11_common.h"

#include "gmplayer.h"
#include "app.h"
#include "interface.h"
#include "../help_mp.h"
#include "widgets.h"

int             mplSubRender = 0;
int             SubVisible = 0;

extern int             boxMoved;
extern int             sx,sy;
extern int             i,pot;

void mplSubDraw( void )
{
 if ( appMPlayer.subWindow.State == wsWindowClosed ) exit_player( MSGTR_Exit_quit );
 
 if ( appMPlayer.subWindow.State == wsWindowFocusIn ) SubVisible++;
 if ( appMPlayer.subWindow.State == wsWindowFocusOut && metacity_hack != 3 ) SubVisible--;

 if ( !appMPlayer.subWindow.Mapped ||
      appMPlayer.subWindow.Visible == wsWindowNotVisible ) return;

 if ( guiIntfStruct.Playing ) mplSubRender=0;

 if ( mplSubRender && appMPlayer.subWindow.State == wsWindowExpose )
  {
   if ( appMPlayer.sub.Bitmap.Image ) wsPutImage( &appMPlayer.subWindow );
  }
 appMPlayer.subWindow.State=0;
}

void mplSubMouseHandle( int Button,int X,int Y,int RX,int RY )
{
 static int mplSubMoved = 0;
 static int msButton = 0;

 mplPBShow( X,Y );

 switch( Button )
  {
   case wsRRMouseButton:
          gtkShow( evShowPopUpMenu,NULL );
          break;
   case wsPMMouseButton:
          gtkShow( evHidePopUpMenu,NULL );
          mplShowMenu( RX,RY );
          msButton=wsPMMouseButton;
          break;
   case wsRMMouseButton:
          mplHideMenu( RX,RY,1 );
          msButton=0;
          break;
// ---
   case wsPLMouseButton:
          gtkShow( evHidePopUpMenu,NULL );
          sx=X; sy=Y;
          msButton=wsPLMouseButton;
          mplSubMoved=0;
          break;
   case wsMoveMouse:
          switch ( msButton )
           {
            case wsPLMouseButton:
                   mplSubMoved=1;
                   if ( !appMPlayer.subWindow.isFullScreen ) wsMoveWindow( &appMPlayer.subWindow,False,RX - sx,RY - sy );
                   break;
            case wsPMMouseButton:
                   mplMenuMouseHandle( X,Y,RX,RY );
                   break;
	    default: mplPBShow( X,Y ); break;
           }
          break;
   case wsRLMouseButton:
          if ( ( !mplSubMoved )&&( appMPlayer.subWindow.isFullScreen ) )
           {
            if( SubVisible++%2 ) wsMoveTopWindow( wsDisplay,appMPlayer.mainWindow.WindowID );
             else wsMoveTopWindow( wsDisplay,appMPlayer.subWindow.WindowID );
	   }
          msButton=0;
          mplSubMoved=0;
          break;
  }
}