view gui/wm/wsxdnd.h @ 25661:293aeec83153

Replace the persistent CODECS_FLAG_SELECTED by a local "stringset" with an almost-trivial implementation. This allows making the builtin codec structs const, and it also makes clearer that this "selected" status is not used outside the init functions.
author reimar
date Sat, 12 Jan 2008 14:05:46 +0000
parents 3baf6a2283da
children 4129c8cfa742
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#ifndef GUI_WSXDND_H
#define GUI_WSXDND_H


void wsXDNDInitialize(void);
Bool wsXDNDProcessSelection(wsTWindow* wnd,XEvent *event);
Bool wsXDNDProcessClientMessage(wsTWindow* wnd, XClientMessageEvent *event);
void wsXDNDMakeAwareness(wsTWindow* window);
void wsXDNDClearAwareness(wsTWindow* window);

/* header was ripped from xdnd's example on its page */

#define XDND_THREE 3
#define XDND_ENTER_SOURCE_WIN(e)	((e)->xclient.data.l[0])
#define XDND_ENTER_THREE_TYPES(e)	(((e)->xclient.data.l[1] & 0x1UL) == 0)
#define XDND_ENTER_THREE_TYPES_SET(e,b)	(e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL)
#define XDND_ENTER_VERSION(e)		((e)->xclient.data.l[1] >> 24)
#define XDND_ENTER_VERSION_SET(e,v)	(e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~(0xFF << 24)) | ((v) << 24)
#define XDND_ENTER_TYPE(e,i)		((e)->xclient.data.l[2 + (i)])	/* i => (0, 1, 2) */

/* XdndPosition */
#define XDND_POSITION_SOURCE_WIN(e)	((e)->xclient.data.l[0])
#define XDND_POSITION_ROOT_X(e)		((e)->xclient.data.l[2] >> 16)
#define XDND_POSITION_ROOT_Y(e)		((e)->xclient.data.l[2] & 0xFFFFUL)
#define XDND_POSITION_ROOT_SET(e,x,y)	(e)->xclient.data.l[2]  = ((x) << 16) | ((y) & 0xFFFFUL)
#define XDND_POSITION_TIME(e)		((e)->xclient.data.l[3])
#define XDND_POSITION_ACTION(e)		((e)->xclient.data.l[4])

/* XdndStatus */
#define XDND_STATUS_TARGET_WIN(e)	((e)->xclient.data.l[0])
#define XDND_STATUS_WILL_ACCEPT(e)	((e)->xclient.data.l[1] & 0x1L)
#define XDND_STATUS_WILL_ACCEPT_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL)
#define XDND_STATUS_WANT_POSITION(e)	((e)->xclient.data.l[1] & 0x2UL)
#define XDND_STATUS_WANT_POSITION_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x2UL) | (((b) == 0) ? 0 : 0x2UL)
#define XDND_STATUS_RECT_X(e)		((e)->xclient.data.l[2] >> 16)
#define XDND_STATUS_RECT_Y(e)		((e)->xclient.data.l[2] & 0xFFFFL)
#define XDND_STATUS_RECT_WIDTH(e)	((e)->xclient.data.l[3] >> 16)
#define XDND_STATUS_RECT_HEIGHT(e)	((e)->xclient.data.l[3] & 0xFFFFL)
#define XDND_STATUS_RECT_SET(e,x,y,w,h)	{(e)->xclient.data.l[2] = ((x) << 16) | ((y) & 0xFFFFUL); (e)->xclient.data.l[3] = ((w) << 16) | ((h) & 0xFFFFUL); }
#define XDND_STATUS_ACTION(e)		((e)->xclient.data.l[4])

/* XdndLeave */
#define XDND_LEAVE_SOURCE_WIN(e)	((e)->xclient.data.l[0])

/* XdndDrop */
#define XDND_DROP_SOURCE_WIN(e)		((e)->xclient.data.l[0])
#define XDND_DROP_TIME(e)		((e)->xclient.data.l[2])

/* XdndFinished */
#define XDND_FINISHED_TARGET_WIN(e)	((e)->xclient.data.l[0])

#endif /* GUI_WSXDND_H */