view m_property.h @ 25661:293aeec83153

Replace the persistent CODECS_FLAG_SELECTED by a local "stringset" with an almost-trivial implementation. This allows making the builtin codec structs const, and it also makes clearer that this "selected" status is not used outside the init functions.
author reimar
date Sat, 12 Jan 2008 14:05:46 +0000
parents 6ac1ece1f9fe
children fc8d4bd1689a
line wrap: on
line source

#ifndef M_PROPERTY_H
#define M_PROPERTY_H

/// \defgroup Properties
///
/// Properties provide an interface to query and set the state of various
/// things in MPlayer. The API is based on the \ref Options API like the
/// \ref Config, but instead of using variables, properties use an ioctl like
/// function. The function is used to perform various actions like get and set
/// (see \ref PropertyActions).
///@{

/// \file

/// \defgroup PropertyActions Property actions
/// \ingroup Properties
///@{

/// Get the current value.
/** \param arg Pointer to a variable of the right type.
 */
#define M_PROPERTY_GET         0

/// Get a string representing the current value.
/** Set the variable to a newly allocated string or NULL.
 *  \param arg Pointer to a char* variable.
 */
#define M_PROPERTY_PRINT       1

/// Set a new value.
/** The variable is updated to the value actually set.
 *  \param arg Pointer to a variable of the right type.
 */
#define M_PROPERTY_SET         2

/// Set a new value from a string.
/** \param arg String containing the value.
 */
#define M_PROPERTY_PARSE       3

/// Increment the current value.
/** The sign of the argument is also taken into account if applicable.
 *  \param arg Pointer to a variable of the right type or NULL.
 */
#define M_PROPERTY_STEP_UP     4

/// Decrement the current value.
/** The sign of the argument is also taken into account if applicable.
 *  \param arg Pointer to a variable of the right type or NULL.
 */
#define M_PROPERTY_STEP_DOWN   5

/// Get a string containg a parsable representation.
/** Set the variable to a newly allocated string or NULL.
 *  \param arg Pointer to a char* variable.
 */
#define M_PROPERTY_TO_STRING   6

/// Pass down an action to a sub-property.
#define M_PROPERTY_KEY_ACTION  7

/// Get a m_option describing the property.
#define M_PROPERTY_GET_TYPE    8

///@}

/// \defgroup PropertyActionsArg Property actions argument type
/// \ingroup Properties
/// \brief  Types used as action argument.
///@{

/// Argument for \ref M_PROPERTY_KEY_ACTION
typedef struct {
    const char* key;
    int action;
    void* arg;
} m_property_action_t;

///@}

/// \defgroup PropertyActionsReturn Property actions return code
/// \ingroup Properties
/// \brief  Return values for the control function.
///@{

/// Returned on success.
#define M_PROPERTY_OK                1

/// Returned on error.
#define M_PROPERTY_ERROR             0

/// \brief Returned when the property can't be used, for example something about
/// the subs while playing audio only
#define M_PROPERTY_UNAVAILABLE      -1

/// Returned if the requested action is not implemented.
#define M_PROPERTY_NOT_IMPLEMENTED  -2

/// Returned when asking for a property that doesn't exist.
#define M_PROPERTY_UNKNOWN          -3

/// Returned when the action can't be done (like setting the volume when edl mute).
#define M_PROPERTY_DISABLED         -4

///@}

/// \ingroup Properties
/// \brief Property action callback.
typedef int(*m_property_ctrl_f)(m_option_t* prop,int action,void* arg,void *ctx);

/// Do an action on a property.
/** \param prop_list The list of properties.
 *  \param prop The path of the property.
 *  \param action See \ref PropertyActions.
 *  \param arg Argument, usually a pointer to the data type used by the property.
 *  \return See \ref PropertyActionsReturn.
 */
int m_property_do(m_option_t* prop_list, const char* prop,
                  int action, void* arg, void *ctx);

/// Print a list of properties.
void m_properties_print_help_list(m_option_t* list);

/// Expand a property string.
/** This function allows to print strings containing property values.
 *  ${NAME} is expanded to the value of property NAME or an empty
 *  string in case of error. $(NAME:STR) expand STR only if the property
 *  NAME is available.
 * 
 *  \param prop_list An array of \ref m_option describing the available
 *                   properties.
 *  \param str The string to expand.
 *  \return The newly allocated expanded string.
 */
char* m_properties_expand_string(m_option_t* prop_list,char* str, void *ctx);

// Helpers to use MPlayer's properties

/// Do an action with an MPlayer property.
int mp_property_do(const char* name,int action, void* val, void *ctx);

/// Get the value of a property as a string suitable for display in an UI.
char* mp_property_print(const char *name, void* ctx);

/// \defgroup PropertyImplHelper Property implementation helpers
/// \ingroup Properties
/// \brief Helper functions for common property types.
///@{

/// Clamp a value according to \ref m_option::min and \ref m_option::max.
#define M_PROPERTY_CLAMP(prop,val) do {                                 \
        if(((prop)->flags & M_OPT_MIN) && (val) < (prop)->min)          \
            (val) = (prop)->min;                                        \
        else if(((prop)->flags & M_OPT_MAX) && (val) > (prop)->max)     \
            (val) = (prop)->max;                                        \
    } while(0)

/// Implement get.
int m_property_int_ro(m_option_t* prop,int action,
                      void* arg,int var);

/// Implement set, get and step up/down.
int m_property_int_range(m_option_t* prop,int action,
                         void* arg,int* var);

/// Same as m_property_int_range but cycle.
int m_property_choice(m_option_t* prop,int action,
                      void* arg,int* var);

/// Switch betwen min and max.
int m_property_flag(m_option_t* prop,int action,
                    void* arg,int* var);

/// Implement get, print.
int m_property_float_ro(m_option_t* prop,int action,
                        void* arg,float var);

/// Implement set, get and step up/down
int m_property_float_range(m_option_t* prop,int action,
                           void* arg,float* var);

/// float with a print function which print the time in ms
int m_property_delay(m_option_t* prop,int action,
                     void* arg,float* var);

/// Implement get, print
int m_property_double_ro(m_option_t* prop,int action,
                         void* arg,double var);

/// Implement print
int m_property_time_ro(m_option_t* prop,int action,
                       void* arg,double var);

/// get/print the string
int m_property_string_ro(m_option_t* prop,int action,void* arg, char* str);

/// get/print a bitrate
int m_property_bitrate(m_option_t* prop,int action,void* arg,int rate);

///@}

///@}

#endif /* M_PROPERTY_H */