Mercurial > mplayer.hg
view m_struct.h @ 12925:2abd8e24eb69
10l to the author of this longstanding and obscure bug. Each language
should be removed only once from the list.
Thanks to Chris White for pointing out that there was a problem.
author | diego |
---|---|
date | Sat, 31 Jul 2004 22:17:23 +0000 |
parents | 57bdcdb061d7 |
children | 96568be4bfdc |
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#ifndef _M_STRUCT_H #define _M_STRUCT_H ///////////////////// A struct setter //////////////////////// struct m_option; /// Struct definition typedef struct m_struct_st { char* name; // For error msg and debuging unsigned int size; // size of the whole struct void* defaults; // Pointer to a struct filled with the default settings struct m_option* fields; // settable fields } m_struct_t; // Note : the p field of the m_option_t struct must contain the offset // of the member in the struct (use M_ST_OFF macro for this). // From glib.h (modified ;-) #define M_ST_OFF(struct_type, member) \ ((void*) &((struct_type*) 0)->member) #define M_ST_MB_P(struct_p, struct_offset) \ ((void*) (struct_p) + (unsigned long) (struct_offset)) #define M_ST_MB(member_type, struct_p, struct_offset) \ (*(member_type*) M_ST_MB_P ((struct_p), (struct_offset))) /// Allocate the struct and set it to the defaults void* m_struct_alloc(m_struct_t* st); /// Set a field of the struct int m_struct_set(m_struct_t* st, void* obj, char* field, char* param); /// Reset a field (or all if field == NULL) to defaults void m_struct_reset(m_struct_t* st, void* obj, char* field); /// Create a copy of an existing struct void* m_struct_copy(m_struct_t* st, void* obj); /// Free an allocated struct void m_struct_free(m_struct_t* st, void* obj); /// Get a field description struct m_option* m_struct_get_field(m_struct_t* st,char* f); #endif /* _M_STRUCT_H */