Mercurial > mplayer.hg
view TOOLS/dump_mp4.c @ 24590:2c238fa777ff
ao_alsa: Fix get_space() return values larger than buffersize
After a buffer underrun the ALSA get_space() function sometimes returned
values larger than the ao had set in ao_data.buffersize. Fix this by
replacing the old check against MAX_OUTBURST by one against
ao_data.buffersize. There should be no need for the MAX_OUTBURST check;
the current MPlayer side should no longer have any constant limit on the
amount of data an ao can buffer or request at once.
The get_space() values larger than ao_data.buffersize triggered errors
in audio decoding causing the current attempt to fill audio buffers to
be aborted. I'm not sure how often that caused behavior noticeably worse
then an underrun already is.
author | uau |
---|---|
date | Mon, 24 Sep 2007 21:49:58 +0000 |
parents | 5c5fb6af79d1 |
children | b573c7c7173b |
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line source
#include <stdio.h> int main(void){ int c; unsigned int head=-1; int pos=-3; while((c=getchar())>=0){ head<<=8; if(head==0x100){ int startcode=head|c; printf("%08X 1%02X ",pos,c); if (startcode<=0x11F) printf("Video Object Start"); else if(startcode<=0x12F) printf("Video Object Layer Start"); else if(startcode<=0x13F) printf("Reserved"); else if(startcode<=0x15F) printf("FGS bp start"); else if(startcode<=0x1AF) printf("Reserved"); else if(startcode==0x1B0) printf("Visual Object Seq Start"); else if(startcode==0x1B1) printf("Visual Object Seq End"); else if(startcode==0x1B2) printf("User Data"); else if(startcode==0x1B3) printf("Group of VOP start"); else if(startcode==0x1B4) printf("Video Session Error"); else if(startcode==0x1B5) printf("Visual Object Start"); else if(startcode==0x1B6) printf("Video Object Plane start"); else if(startcode==0x1B7) printf("slice start"); else if(startcode==0x1B8) printf("extension start"); else if(startcode==0x1B9) printf("fgs start"); else if(startcode==0x1BA) printf("FBA Object start"); else if(startcode==0x1BB) printf("FBA Object Plane start"); else if(startcode==0x1BC) printf("Mesh Object start"); else if(startcode==0x1BD) printf("Mesh Object Plane start"); else if(startcode==0x1BE) printf("Still Textutre Object start"); else if(startcode==0x1BF) printf("Textutre Spatial Layer start"); else if(startcode==0x1C0) printf("Textutre SNR Layer start"); else if(startcode==0x1C1) printf("Textutre Tile start"); else if(startcode==0x1C2) printf("Textutre Shape Layer start"); else if(startcode==0x1C3) printf("stuffing start"); else if(startcode<=0x1C5) printf("reserved"); else if(startcode<=0x1FF) printf("System start"); printf("\n"); } head|=c; ++pos; } return 0; }