Mercurial > mplayer.hg
view libvo/vo_sdl.c @ 351:2c4ded6ffebc
- Full OSD and subtitle support added
- Some minor code changes
author | atmosfear |
---|---|
date | Wed, 11 Apr 2001 13:46:56 +0000 |
parents | 601822cc8c52 |
children | 7de9e48c83a5 |
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/* * vo_sdl.c * * (was video_out_sdl.c from OMS project) * * Copyright (C) Ryan C. Gordon <icculus@lokigames.com> - April 22, 2000. * * A mpeg2dec display driver that does output through the * Simple DirectMedia Layer (SDL) library. This effectively gives us all * sorts of output options: X11, SVGAlib, fbcon, AAlib, GGI. Win32, MacOS * and BeOS support, too. Yay. SDL info, source, and binaries can be found * at http://slouken.devolution.com/SDL/ * * This file is part of mpeg2dec, a free MPEG-2 video stream decoder. * * mpeg2dec is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * mpeg2dec is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, * * Changes: * Dominik Schnitzer <dominik@schnitzer.at> - November 08, 2000. * - Added resizing support, fullscreen: changed the sdlmodes selection * routine. * - SDL bugfixes: removed the atexit(SLD_Quit), SDL_Quit now resides in * the plugin_exit routine. * - Commented the source :) * - Shortcuts: for switching between Fullscreen/Windowed mode and for * cycling between the different Fullscreen modes. * - Small bugfixes: proper width/height of movie * Dominik Schnitzer <dominik@schnitzer.at> - November 11, 2000. * - Cleanup code, more comments * - Better error handling * Bruno Barreyra <barreyra@ufl.edu> - December 10, 2000. * - Eliminated memcpy's for entire frames * Felix Buenemann <Felix.Buenemann@ePost.de> - March 11, 2001 * - Added aspect-ratio awareness for fullscreen * Felix Buenemann <Felix.Buenemann@gmx.de> - March 11, 2001 * - Fixed aspect-ratio awareness, did only vertical scaling (black bars above * and below), now also does horizontal scaling (black bars left and right), * so you get the biggest possible picture with correct aspect-ratio. * Felix Buenemann <Atmosfear@users.sourceforge.net> - March 12, 2001 * - Minor bugfix to aspect-ratio vor non-4:3-resolutions (like 1280x1024) * - Bugfix to check_events() to reveal mouse cursor after 'q'-quit in * fullscreen-mode * Felix Buenemann <Atmosfear@users.sourceforge.net> - April 10, 2001 * - Changed keypress-detection from keydown to keyup, seems to fix keyrepeat * bug (key had to be pressed twice to be detected) * - Changed key-handling: 'f' cycles fullscreen/windowed, ESC/RETURN/'q' quits * - Bugfix which avoids exit, because return is passed to sdl-output on startup, * which caused the player to exit (keyboard-buffer problem? better solution * recommed) * Felix Buenemann <Atmosfear@users.sourceforge.net> - April 11, 2001 * - OSD and subtitle support added * - some minor code-changes */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" #include "mmx.h" LIBVO_EXTERN(sdl) //#include "log.h" //#define LOG if(0)printf /* Uncomment if you want to force Xv SDL output? */ /* #define SDL_FORCEXV */ static vo_info_t vo_info = { "SDL YUV overlay (SDL v1.1.7+ only!)", "sdl", "Ryan C. Gordon <icculus@lokigames.com>", "" }; #include <SDL/SDL.h> /** Private SDL Data structure **/ static struct sdl_priv_s { /* SDL YUV surface & overlay */ SDL_Surface *surface; SDL_Overlay *overlay; // SDL_Overlay *current_frame; /* available fullscreen modes */ SDL_Rect **fullmodes; /* surface attributes for fullscreen and windowed mode */ Uint32 sdlflags, sdlfullflags; /* save the windowed output extents */ SDL_Rect windowsize; /* Bits per Pixel */ Uint8 bpp; /* current fullscreen mode, 0 = highest available fullscreen mode */ int fullmode; /* YUV ints */ int framePlaneY, framePlaneUV; int stridePlaneY, stridePlaneUV; int width,height; int format; } sdl_priv; /** libvo Plugin functions **/ /** * draw_alpha is used for osd and subtitle display. * **/ //void vo_draw_alpha_yv12(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); //void vo_draw_alpha_yuy2(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride); static void draw_alpha(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ struct sdl_priv_s *priv = &sdl_priv; int x,y; if (priv->format==IMGFMT_YV12) vo_draw_alpha_yv12(w,h,src,srca,stride,((uint8_t *) *(priv->overlay->pixels))+priv->width*y0+x0,priv->width); else vo_draw_alpha_yuy2(w,h,src,srca,stride,((uint8_t *) *(priv->overlay->pixels))+2*(priv->width*y0+x0),2*priv->width); } /** * Take a null-terminated array of pointers, and find the last element. * * params : array == array of which we want to find the last element. * returns : index of last NON-NULL element. **/ static inline int findArrayEnd (SDL_Rect **array) { int i = 0; while ( array[i++] ); /* keep loopin' ... */ /* return the index of the last array element */ return i - 1; } /** * Open and prepare SDL output. * * params : *plugin == * *name == * returns : 0 on success, -1 on failure **/ static int sdl_open (void *plugin, void *name) { struct sdl_priv_s *priv = &sdl_priv; const SDL_VideoInfo *vidInfo = NULL; static int opened = 0; if (opened) return 0; opened = 1; // LOG (LOG_DEBUG, "SDL video out: Opened Plugin"); /* does the user want SDL to try and force Xv */ #ifdef SDL_FORCEXV setenv("SDL_VIDEO_X11_NODIRECTCOLOR", "1", 1); #endif /* default to no fullscreen mode, we'll set this as soon we have the avail. modes */ priv->fullmode = -2; /* other default values */ priv->sdlflags = SDL_HWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT; priv->sdlfullflags = SDL_HWSURFACE|SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_ASYNCBLIT; priv->surface = NULL; priv->overlay = NULL; priv->fullmodes = NULL; priv->bpp = 0; //added atmos /* initialize the SDL Video system */ if (SDL_Init (SDL_INIT_VIDEO)) { // LOG (LOG_ERROR, "SDL video out: Initializing of SDL failed (SDL_Init). Please use the latest version of SDL."); return -1; } /* No Keyrepeats! */ SDL_EnableKeyRepeat(0,0); /* get information about the graphics adapter */ vidInfo = SDL_GetVideoInfo (); /* collect all fullscreen & hardware modes available */ if (!(priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags))) { /* non hardware accelerated fullscreen modes */ priv->sdlfullflags &= ~SDL_HWSURFACE; priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags); } /* test for normal resizeable & windowed hardware accellerated surfaces */ if (!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) { /* test for NON hardware accelerated resizeable surfaces - poor you. * That's all we have. If this fails there's nothing left. * Theoretically there could be Fullscreenmodes left - we ignore this for now. */ priv->sdlflags &= ~SDL_HWSURFACE; if ((!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) && (!priv->fullmodes)) { // LOG (LOG_ERROR, "SDL video out: Couldn't get any acceptable SDL Mode for output. (SDL_ListModes failed)"); return -1; } } /* YUV overlays need at least 16-bit color depth, but the * display might less. The SDL AAlib target says it can only do * 8-bits, for example. So, if the display is less than 16-bits, * we'll force the BPP to 16, and pray that SDL can emulate for us. */ priv->bpp = vidInfo->vfmt->BitsPerPixel; if (priv->bpp < 16) { /* LOG (LOG_WARNING, "SDL video out: Your SDL display target wants to be at a color depth of (%d), but we need it to be at\ least 16 bits, so we need to emulate 16-bit color. This is going to slow things down; you might want to\ increase your display's color depth, if possible", priv->bpp); */ priv->bpp = 16; } /* We dont want those in out event queue */ SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); SDL_EventState(SDL_KEYDOWN, SDL_IGNORE); SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE); SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE); SDL_EventState(SDL_QUIT, SDL_IGNORE); SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE); SDL_EventState(SDL_USEREVENT, SDL_IGNORE); /* Success! */ return 0; } /** * Close SDL, Cleanups, Free Memory * * params : *plugin * returns : non-zero on success, zero on error. **/ static int sdl_close (void) { struct sdl_priv_s *priv = &sdl_priv; /* Cleanup YUV Overlay structure */ if (priv->overlay) SDL_FreeYUVOverlay(priv->overlay); /* Free our blitting surface */ if (priv->surface) SDL_FreeSurface(priv->surface); /* DONT attempt to free the fullscreen modes array. SDL_Quit* does this for us */ /* Cleanup SDL */ SDL_Quit(); /* might have to be changed to quitsubsystem only, if plugins become changeable on the fly */ // LOG (LOG_DEBUG, "SDL video out: Closed Plugin"); return 0; } /** * Sets the specified fullscreen mode. * * params : mode == index of the desired fullscreen mode * returns : doesn't return **/ static void set_fullmode (int mode) { struct sdl_priv_s *priv = &sdl_priv; SDL_Surface *newsurface = NULL; int haspect, waspect = 0; /* if we haven't set a fullmode yet, default to the lowest res fullmode first */ if (mode < 0) mode = priv->fullmode = findArrayEnd(priv->fullmodes) - 1; /* Calculate proper aspect ratio for fullscreen * Height smaller than expected: add horizontal black bars (haspect)*/ haspect = (priv->width * (float) ((float) priv->fullmodes[mode]->h / (float) priv->fullmodes[mode]->w) - priv->height) * (float) ((float) priv->fullmodes[mode]->w / (float) priv->width); /* Height bigger than expected: add vertical black bars (waspect)*/ if (haspect < 0) { haspect = 0; /* set haspect to zero because image will be scaled horizontal instead of vertical */ waspect = priv->fullmodes[mode]->w - ((float) ((float) priv->fullmodes[mode]->h / (float) priv->height) * (float) priv->width); } // printf ("W-Aspect: %i H-Aspect: %i\n", waspect, haspect); /* change to given fullscreen mode and hide the mouse cursor */ newsurface = SDL_SetVideoMode(priv->fullmodes[mode]->w - waspect, priv->fullmodes[mode]->h - haspect, priv->bpp, priv->sdlfullflags); /* if we were successfull hide the mouse cursor and save the mode */ if (newsurface) { priv->surface = newsurface; SDL_ShowCursor(0); } } /** * Initialize an SDL surface and an SDL YUV overlay. * * params : width == width of video we'll be displaying. * height == height of video we'll be displaying. * fullscreen == want to be fullscreen? * title == Title for window titlebar. * returns : non-zero on success, zero on error. **/ static uint32_t init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format) //static int sdl_setup (int width, int height) { struct sdl_priv_s *priv = &sdl_priv; unsigned int sdl_format; switch(format){ case IMGFMT_YV12: sdl_format=SDL_YV12_OVERLAY; printf("SDL: Using YV12 image format\n"); break; case IMGFMT_YUY2: sdl_format=SDL_YUY2_OVERLAY; printf("SDL: Using YUY2 image format\n"); break; default: printf("SDL: Unsupported image format (0x%X)\n",format); return -1; } sdl_open (NULL, NULL); /* Set output window title */ SDL_WM_SetCaption (".: MPlayer : F = Fullscreen/Windowed : Keypad + = Cycle Fullscreen Resolutions :.", "SDL Video Out"); /* Save the original Image size */ priv->width = width; priv->height = height; priv->format = format; if(fullscreen){ priv->windowsize.w = width; priv->windowsize.h = height; priv->surface=NULL; set_fullmode(priv->fullmode); } else { priv->windowsize.w = d_width; priv->windowsize.h = d_height; priv->surface = SDL_SetVideoMode (d_width, d_height, priv->bpp, priv->sdlflags); } if(!priv->surface) return -1; // cannot SetVideoMode /* Initialize and create the YUV Overlay used for video out */ if (!(priv->overlay = SDL_CreateYUVOverlay (width, height, sdl_format, priv->surface))) { printf ("SDL video out: Couldn't create an SDL-based YUV overlay\n"); return -1; } priv->framePlaneY = width * height; priv->framePlaneUV = (width * height) >> 2; priv->stridePlaneY = width; priv->stridePlaneUV = width/2; return 0; } /** * Draw a frame to the SDL YUV overlay. * * params : *src[] == the Y, U, and V planes that make up the frame. * returns : non-zero on success, zero on error. **/ //static int sdl_draw_frame (frame_t *frame) static uint32_t draw_frame(uint8_t *src[]) { struct sdl_priv_s *priv = &sdl_priv; uint8_t *dst; // priv->current_frame = (SDL_Overlay*) frame->private; // SDL_UnlockYUVOverlay (priv->current_frame); if (SDL_LockYUVOverlay (priv->overlay)) { // LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay"); return -1; } switch(priv->format){ case IMGFMT_YV12: dst = (uint8_t *) *(priv->overlay->pixels); memcpy (dst, src[0], priv->framePlaneY); dst += priv->framePlaneY; memcpy (dst, src[2], priv->framePlaneUV); dst += priv->framePlaneUV; memcpy (dst, src[1], priv->framePlaneUV); break; case IMGFMT_YUY2: dst = (uint8_t *) *(priv->overlay->pixels); memcpy (dst, src[0], priv->width*priv->height*2); break; } SDL_UnlockYUVOverlay (priv->overlay); return 0; } /** * Draw a slice (16 rows of image) to the SDL YUV overlay. * * params : *src[] == the Y, U, and V planes that make up the slice. * returns : non-zero on error, zero on success. **/ //static uint32_t draw_slice(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *image[], int stride[], int w,int h,int x,int y) { struct sdl_priv_s *priv = &sdl_priv; uint8_t *dst; uint8_t *src; int i; //priv->current_frame = priv->overlay; if (SDL_LockYUVOverlay (priv->overlay)) { // LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay"); return -1; } dst = (uint8_t *) *(priv->overlay->pixels) + (priv->stridePlaneY * y + x); src = image[0]; for(i=0;i<h;i++){ memcpy(dst,src,w); src+=stride[0]; dst+=priv->stridePlaneY; } x/=2;y/=2;w/=2;h/=2; dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY + (priv->stridePlaneUV * y + x); src = image[2]; for(i=0;i<h;i++){ memcpy(dst,src,w); src+=stride[2]; dst+=priv->stridePlaneUV; } dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY + priv->framePlaneUV + (priv->stridePlaneUV * y + x); src = image[1]; for(i=0;i<h;i++){ memcpy(dst,src,w); src+=stride[1]; dst+=priv->stridePlaneUV; } #if 0 dst = (uint8_t *) *(priv->overlay->pixels) + (priv->slicePlaneY * slice_num); memcpy (dst, src[0], priv->slicePlaneY); dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY + (priv->slicePlaneUV * slice_num); memcpy (dst, src[2], priv->slicePlaneUV); dst += priv->framePlaneUV; memcpy (dst, src[1], priv->slicePlaneUV); #endif SDL_UnlockYUVOverlay (priv->overlay); return 0; } /** * Checks for SDL keypress and window resize events * * params : none * returns : doesn't return **/ #include "../linux/keycodes.h" extern void mplayer_put_key(int code); static void check_events (void) { struct sdl_priv_s *priv = &sdl_priv; SDL_Event event; SDLKey keypressed = 0; static int firstcheck = 0; /* Poll the waiting SDL Events */ while ( SDL_PollEvent(&event) ) { switch (event.type) { /* capture window resize events */ case SDL_VIDEORESIZE: priv->surface = SDL_SetVideoMode(event.resize.w, event.resize.h, priv->bpp, priv->sdlflags); /* save video extents, to restore them after going fullscreen */ //if(!(priv->surface->flags & SDL_FULLSCREEN)) { priv->windowsize.w = priv->surface->w; priv->windowsize.h = priv->surface->h; //} // LOG (LOG_DEBUG, "SDL video out: Window resize"); break; /* graphics mode selection shortcuts */ case SDL_KEYUP: keypressed = event.key.keysym.sym; /* plus key pressed. plus cycles through available fullscreenmodes, if we have some */ if ( ((keypressed == SDLK_PLUS) || (keypressed == SDLK_KP_PLUS)) && (priv->fullmodes) ) { /* select next fullscreen mode */ priv->fullmode++; if (priv->fullmode > (findArrayEnd(priv->fullmodes) - 1)) priv->fullmode = 0; set_fullmode(priv->fullmode); // LOG (LOG_DEBUG, "SDL video out: Set next available fullscreen mode."); } /* f key pressed toggles/exits fullscreenmode */ else if ( keypressed == SDLK_f ) { if (priv->surface->flags & SDL_FULLSCREEN) { priv->surface = SDL_SetVideoMode(priv->windowsize.w, priv->windowsize.h, priv->bpp, priv->sdlflags); SDL_ShowCursor(1); // LOG (LOG_DEBUG, "SDL video out: Windowed mode"); } else if (priv->fullmodes){ set_fullmode(priv->fullmode); // LOG (LOG_DEBUG, "SDL video out: Set fullscreen mode."); } } else switch(keypressed){ // case SDLK_q: if(!(priv->surface->flags & SDL_FULLSCREEN))mplayer_put_key('q');break; case SDLK_RETURN: if (!firstcheck) { firstcheck = 1; break; } case SDLK_ESCAPE: case SDLK_q: SDL_ShowCursor(1); mplayer_put_key('q'); break; case SDLK_p: mplayer_put_key('p');break; case SDLK_SPACE: mplayer_put_key(' ');break; case SDLK_UP: mplayer_put_key(KEY_UP);break; case SDLK_DOWN: mplayer_put_key(KEY_DOWN);break; case SDLK_LEFT: mplayer_put_key(KEY_LEFT);break; case SDLK_RIGHT: mplayer_put_key(KEY_RIGHT);break; case SDLK_PLUS: case SDLK_KP_PLUS: mplayer_put_key('+');break; case SDLK_MINUS: case SDLK_KP_MINUS: mplayer_put_key('-');break; } break; } } } /** * Display the surface we have written our data to and check for events. * * params : mode == index of the desired fullscreen mode * returns : doesn't return **/ static void flip_page (void) { struct sdl_priv_s *priv = &sdl_priv; //vo_draw_alpha_yuy2(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride) vo_draw_text(priv->width,priv->height,draw_alpha); /* check and react on keypresses and window resizes */ check_events(); /* blit to the YUV overlay */ SDL_DisplayYUVOverlay (priv->overlay, &priv->surface->clip_rect); /* check if we have a double buffered surface and flip() if we do. */ if ( priv->surface->flags & SDL_DOUBLEBUF ) SDL_Flip(priv->surface); SDL_LockYUVOverlay (priv->overlay); } #if 0 static frame_t* sdl_allocate_image_buffer(int width, int height) { struct sdl_priv_s *priv = &sdl_priv; frame_t *frame; if (!(frame = malloc (sizeof (frame_t)))) return NULL; if (!(frame->private = (void*) SDL_CreateYUVOverlay (width, height, SDL_IYUV_OVERLAY, priv->surface))) { // LOG (LOG_ERROR, "SDL video out: Couldn't create an SDL-based YUV overlay"); return NULL; } frame->base[0] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[0]; frame->base[1] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[1]; frame->base[2] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[2]; SDL_LockYUVOverlay ((SDL_Overlay*) frame->private); return frame; } static void sdl_free_image_buffer(frame_t* frame) { SDL_FreeYUVOverlay((SDL_Overlay*) frame->private); free(frame); } #endif static uint32_t query_format(uint32_t format) { switch(format){ case IMGFMT_YV12: case IMGFMT_YUY2: // case IMGFMT_RGB|24: // case IMGFMT_BGR|24: return 1; } return 0; } static const vo_info_t* get_info(void) { return &vo_info; } static void uninit(void) { sdl_close(); }