Mercurial > mplayer.hg
view playtree.c @ 33679:2d3199623440
Simplify code of guiGetEvent type guiSetAudio.
Additionally, set guiInfo.MovieWindow in the Win32GUI the same way
to replace the former guiInfo.AudioOnly. This fixes compilation of the
Win32 GUI after r33749, reported by Stephen Sheldon, sfsheldo gmail com.
author | ib |
---|---|
date | Wed, 29 Jun 2011 09:12:03 +0000 |
parents | 2df1a5fee8a7 |
children | 389d43c448b3 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /// \file /// \ingroup Playtree #include "config.h" #include <stdlib.h> #include <string.h> #include <stdio.h> #include <unistd.h> #include <errno.h> #ifdef MP_DEBUG #include <assert.h> #endif #include "m_config.h" #include "playtree.h" #include "mp_msg.h" static int play_tree_is_valid(play_tree_t* pt); play_tree_t* play_tree_new(void) { play_tree_t* r = calloc(1,sizeof(play_tree_t)); if(r == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(int)sizeof(play_tree_t)); return NULL; } r->entry_type = PLAY_TREE_ENTRY_NODE; return r; } void play_tree_free(play_tree_t* pt, int children) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif if(children) { for(iter = pt->child; iter != NULL; ) { play_tree_t* nxt=iter->next; play_tree_free(iter,1); iter = nxt; } pt->child = NULL; } play_tree_remove(pt,0,0); for(iter = pt->child ; iter != NULL ; iter = iter->next) iter->parent = NULL; if (pt->params) { int i; for(i = 0 ; pt->params[i].name != NULL ; i++) { free(pt->params[i].name); free(pt->params[i].value); } free(pt->params); } if(pt->files) { int i; for(i = 0 ; pt->files[i] != NULL ; i++) free(pt->files[i]); free(pt->files); } free(pt); } void play_tree_free_list(play_tree_t* pt, int children) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif for(iter = pt ; iter->prev != NULL ; iter = iter->prev) /* NOTHING */; while(iter) { play_tree_t* nxt = iter->next; play_tree_free(iter, children); iter = nxt; } } void play_tree_append_entry(play_tree_t* pt, play_tree_t* entry) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); assert(entry != NULL); #endif if(pt == entry) return; for(iter = pt ; iter->next != NULL ; iter = iter->next) /* NOTHING */; entry->parent = iter->parent; entry->prev = iter; entry->next = NULL; iter->next = entry; } void play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); assert(entry != NULL); #endif for(iter = pt ; iter->prev != NULL; iter = iter->prev) /* NOTHING */; entry->prev = NULL; entry->next = iter; entry->parent = iter->parent; iter->prev = entry; if(entry->parent) { #ifdef MP_DEBUG assert(entry->parent->child == iter); #endif entry->parent->child = entry; } } void play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry) { #ifdef MP_DEBUG assert(pt != NULL); assert(entry != NULL); #endif entry->parent = pt->parent; entry->prev = pt; if(pt->next) { #ifdef MP_DEBUG assert(pt->next->prev == pt); #endif entry->next = pt->next; entry->next->prev = entry; } else entry->next = NULL; pt->next = entry; } void play_tree_remove(play_tree_t* pt, int free_it, int with_children) { #ifdef MP_DEBUG assert(pt != NULL); #endif // Middle of list if(pt->prev && pt->next) { #ifdef MP_DEBUG assert(pt->prev->next == pt); assert(pt->next->prev == pt); #endif pt->prev->next = pt->next; pt->next->prev = pt->prev; } // End of list else if(pt->prev) { #ifdef MP_DEBUG assert(pt->prev->next == pt); #endif pt->prev->next = NULL; } // Beginning of list else if(pt->next) { #ifdef MP_DEBUG assert(pt->next->prev == pt); #endif pt->next->prev = NULL; if(pt->parent) { #ifdef MP_DEBUG assert(pt->parent->child == pt); #endif pt->parent->child = pt->next; } } // The only one else if(pt->parent) { #ifdef MP_DEBUG assert(pt->parent->child == pt); #endif pt->parent->child = NULL; } pt->prev = pt->next = pt->parent = NULL; if(free_it) play_tree_free(pt,with_children); } void play_tree_set_child(play_tree_t* pt, play_tree_t* child) { play_tree_t* iter; /* Roughly validate input data. Both, pt and child are going to be * dereferenced, hence assure they're not NULL. */ if (!pt || !child) { mp_msg(MSGT_PLAYTREE, MSGL_ERR, "Internal error, attempt to add an empty child or use empty playlist\n"); return; } #ifdef MP_DEBUG assert(pt->entry_type == PLAY_TREE_ENTRY_NODE); #endif //DEBUG_FF: Where are the children freed? // Attention in using this function! for(iter = pt->child ; iter != NULL ; iter = iter->next) iter->parent = NULL; // Go back to first one for(iter = child ; iter->prev != NULL ; iter = iter->prev) /* NOTHING */; pt->child = iter; for( ; iter != NULL ; iter= iter->next) iter->parent = pt; } void play_tree_set_parent(play_tree_t* pt, play_tree_t* parent) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif if(pt->parent) pt->parent->child = NULL; for(iter = pt ; iter != NULL ; iter = iter->next) iter->parent = parent; if(pt->prev) { for(iter = pt->prev ; iter->prev != NULL ; iter = iter->prev) iter->parent = parent; iter->parent = parent; parent->child = iter; } else parent->child = pt; } void play_tree_add_file(play_tree_t* pt,const char* file) { int n = 0; #ifdef MP_DEBUG assert(pt != NULL); assert(pt->child == NULL); assert(file != NULL); #endif if(pt->entry_type != PLAY_TREE_ENTRY_NODE && pt->entry_type != PLAY_TREE_ENTRY_FILE) return; if(pt->files) { for(n = 0 ; pt->files[n] != NULL ; n++) /* NOTHING */; } pt->files = realloc(pt->files, (n + 2) * sizeof(char*)); if(pt->files ==NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*(int)sizeof(char*)); return; } pt->files[n] = strdup(file); pt->files[n+1] = NULL; pt->entry_type = PLAY_TREE_ENTRY_FILE; } int play_tree_remove_file(play_tree_t* pt,const char* file) { int n,f = -1; #ifdef MP_DEBUG assert(pt != NULL); assert(file != NULL); assert(pt->entry_type != PLAY_TREE_ENTRY_NODE); #endif for(n=0 ; pt->files[n] != NULL ; n++) { if(strcmp(file,pt->files[n]) == 0) f = n; } if(f < 0) // Not found return 0; #ifdef MP_DEBUG assert(n > f); #endif free(pt->files[f]); if(n > 1) { memmove(&pt->files[f],&pt->files[f+1],(n-f)*sizeof(char*)); pt->files = realloc(pt->files, n * sizeof(char*)); if(pt->files == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*(int)sizeof(char*)); return -1; } } else { free(pt->files); pt->files = NULL; } return 1; } void play_tree_set_param(play_tree_t* pt, const char* name, const char* val) { int n = 0; #ifdef MP_DEBUG assert(pt != NULL); assert(name != NULL); #endif if(pt->params) for ( ; pt->params[n].name != NULL ; n++ ) { } pt->params = realloc(pt->params, (n + 2) * sizeof(play_tree_param_t)); if(pt->params == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't realloc params (%d bytes of memory)\n",(n+2)*(int)sizeof(play_tree_param_t)); return; } pt->params[n].name = strdup(name); pt->params[n].value = val != NULL ? strdup(val) : NULL; memset(&pt->params[n+1],0,sizeof(play_tree_param_t)); return; } int play_tree_unset_param(play_tree_t* pt, const char* name) { int n,ni = -1; #ifdef MP_DEBUG assert(pt != NULL); assert(name != NULL); assert(pt->params != NULL); #endif for(n = 0 ; pt->params[n].name != NULL ; n++) { if(strcasecmp(pt->params[n].name,name) == 0) ni = n; } if(ni < 0) return 0; free(pt->params[ni].name); free(pt->params[ni].value); if(n > 1) { memmove(&pt->params[ni],&pt->params[ni+1],(n-ni)*sizeof(play_tree_param_t)); pt->params = realloc(pt->params, n * sizeof(play_tree_param_t)); if(pt->params == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",n*(int)sizeof(play_tree_param_t)); return -1; } } else { free(pt->params); pt->params = NULL; } return 1; } void play_tree_set_params_from(play_tree_t* dest,play_tree_t* src) { int i; #ifdef MP_DEBUG assert(dest != NULL); assert(src != NULL); #endif if(!src->params) return; for(i = 0; src->params[i].name != NULL ; i++) play_tree_set_param(dest,src->params[i].name,src->params[i].value); if(src->flags & PLAY_TREE_RND) // pass the random flag too dest->flags |= PLAY_TREE_RND; } static void play_tree_unset_flag(play_tree_t* pt, int flags , int deep) { play_tree_t* i; pt->flags &= ~flags; if(deep && pt->child) { if(deep > 0) deep--; for(i = pt->child ; i ; i = i->next) play_tree_unset_flag(i,flags,deep); } } //////////////////////////////////// ITERATOR ////////////////////////////////////// static void play_tree_iter_push_params(play_tree_iter_t* iter) { int n; play_tree_t* pt; #ifdef MP_DEBUG assert(iter != NULL); assert(iter->config != NULL); assert(iter->tree != NULL); #endif pt = iter->tree; // We always push a config because we can set some option // while playing m_config_push(iter->config); if(pt->params == NULL) return; for(n = 0; pt->params[n].name != NULL ; n++) { int e; if((e = m_config_set_option(iter->config,pt->params[n].name,pt->params[n].value)) < 0) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Error %d while setting option '%s' with value '%s'\n",e, pt->params[n].name,pt->params[n].value); } } if(!pt->child) iter->entry_pushed = 1; } play_tree_iter_t* play_tree_iter_new(play_tree_t* pt,m_config_t* config) { play_tree_iter_t* iter; #ifdef MP_DEBUG assert(pt != NULL); assert(config != NULL); #endif if( ! play_tree_is_valid(pt)) return NULL; iter = calloc(1,sizeof(play_tree_iter_t)); if(! iter) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate new iterator (%d bytes of memory)\n",(int)sizeof(play_tree_iter_t)); return NULL; } iter->root = pt; iter->tree = NULL; iter->config = config; if(pt->parent) iter->loop = pt->parent->loop; return iter; } void play_tree_iter_free(play_tree_iter_t* iter) { if (!iter) return; if(iter->status_stack) { #ifdef MP_DEBUG assert(iter->stack_size > 0); #endif free(iter->status_stack); } free(iter); } static play_tree_t* play_tree_rnd_step(play_tree_t* pt) { int count = 0; int r; play_tree_t *i,*head; // Count how many free choice we have for(i = pt ; i->prev ; i = i->prev) if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++; head = i; if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++; for(i = pt->next ; i ; i = i->next) if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++; if(!count) return NULL; r = (int)((float)(count) * rand() / (RAND_MAX + 1.0)); for(i = head ; i ; i=i->next) { if(!(i->flags & PLAY_TREE_RND_PLAYED)) r--; if(r < 0) return i; } mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Random stepping error\n"); return NULL; } int play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes) { play_tree_t* pt; if ( !iter ) return PLAY_TREE_ITER_ENTRY; if ( !iter->root ) return PLAY_TREE_ITER_ENTRY; #ifdef MP_DEBUG assert(iter != NULL); assert(iter->root != NULL); //printf("PT : Stepping = %d\n",d); #endif if(iter->tree == NULL) { iter->tree = iter->root; return play_tree_iter_step(iter,0,with_nodes); } if(iter->config && iter->entry_pushed > 0) { iter->entry_pushed = 0; m_config_pop(iter->config); } if(iter->tree->parent && (iter->tree->parent->flags & PLAY_TREE_RND)) iter->mode = PLAY_TREE_ITER_RND; else iter->mode = PLAY_TREE_ITER_NORMAL; iter->file = -1; if(iter->mode == PLAY_TREE_ITER_RND) pt = play_tree_rnd_step(iter->tree); else if( d > 0 ) { int i; pt = iter->tree; for(i = d ; i > 0 && pt ; i--) pt = pt->next; d = i ? i : 1; } else if(d < 0) { int i; pt = iter->tree; for(i = d ; i < 0 && pt ; i++) pt = pt->prev; d = i ? i : -1; } else pt = iter->tree; if(pt == NULL) { // No next // Must we loop? if (iter->mode == PLAY_TREE_ITER_RND) { if (iter->root->loop == 0) return PLAY_TREE_ITER_END; play_tree_unset_flag(iter->root, PLAY_TREE_RND_PLAYED, -1); if (iter->root->loop > 0) iter->root->loop--; // try again return play_tree_iter_step(iter, 0, with_nodes); } else if(iter->tree->parent && iter->tree->parent->loop != 0 && ((d > 0 && iter->loop != 0) || ( d < 0 && (iter->loop < 0 || iter->loop < iter->tree->parent->loop) ) ) ) { if(d > 0) { // Go back to the first one for(pt = iter->tree ; pt->prev != NULL; pt = pt->prev) /* NOTHNG */; if(iter->loop > 0) iter->loop--; } else if( d < 0 ) { // Or the last one for(pt = iter->tree ; pt->next != NULL; pt = pt->next) /* NOTHNG */; if(iter->loop >= 0 && iter->loop < iter->tree->parent->loop) iter->loop++; } iter->tree = pt; return play_tree_iter_step(iter,0,with_nodes); } // Go up one level return play_tree_iter_up_step(iter,d,with_nodes); } // Is there any valid child? if(pt->child && play_tree_is_valid(pt->child)) { iter->tree = pt; if(with_nodes) { // Stop on the node return PLAY_TREE_ITER_NODE; } else // Or follow it return play_tree_iter_down_step(iter,d,with_nodes); } // Is it a valid entry? if(! play_tree_is_valid(pt)) { if(d == 0) { // Can this happen ? FF: Yes! mp_msg(MSGT_PLAYTREE,MSGL_ERR,"What to do now ???? Infinite loop if we continue\n"); return PLAY_TREE_ITER_ERROR; } // Not a valid entry : go to next one return play_tree_iter_step(iter,d,with_nodes); } #ifdef MP_DEBUG assert(pt->files != NULL); #endif iter->tree = pt; for(d = 0 ; iter->tree->files[d] != NULL ; d++) /* NOTHING */; iter->num_files = d; if(iter->config) { play_tree_iter_push_params(iter); iter->entry_pushed = 1; if(iter->mode == PLAY_TREE_ITER_RND) pt->flags |= PLAY_TREE_RND_PLAYED; } return PLAY_TREE_ITER_ENTRY; } static int play_tree_is_valid(play_tree_t* pt) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif if(pt->entry_type != PLAY_TREE_ENTRY_NODE) { #ifdef MP_DEBUG assert(pt->child == NULL); #endif return 1; } else if (pt->child != NULL) { for(iter = pt->child ; iter != NULL ; iter = iter->next) { if(play_tree_is_valid(iter)) return 1; } } return 0; } int play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes) { #ifdef MP_DEBUG assert(iter != NULL); assert(iter->tree != NULL); //printf("PT : Go UP\n"); #endif iter->file = -1; if(iter->tree->parent == iter->root->parent) return PLAY_TREE_ITER_END; #ifdef MP_DEBUG assert(iter->tree->parent != NULL); assert(iter->stack_size > 0); assert(iter->status_stack != NULL); #endif iter->stack_size--; iter->loop = iter->status_stack[iter->stack_size]; if(iter->stack_size > 0) iter->status_stack = realloc(iter->status_stack, iter->stack_size * sizeof(int)); else { free(iter->status_stack); iter->status_stack = NULL; } if(iter->stack_size > 0 && iter->status_stack == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*(int)sizeof(char*)); return PLAY_TREE_ITER_ERROR; } iter->tree = iter->tree->parent; // Pop subtree params if(iter->config) { m_config_pop(iter->config); if(iter->mode == PLAY_TREE_ITER_RND) iter->tree->flags |= PLAY_TREE_RND_PLAYED; } return play_tree_iter_step(iter,d,with_nodes); } int play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes) { #ifdef MP_DEBUG assert(iter->tree->files == NULL); assert(iter->tree->child != NULL); assert(iter->tree->child->parent == iter->tree); //printf("PT : Go DOWN\n"); #endif iter->file = -1; // Push subtree params if(iter->config) play_tree_iter_push_params(iter); iter->stack_size++; iter->status_stack = realloc(iter->status_stack, iter->stack_size * sizeof(int)); if(iter->status_stack == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*(int)sizeof(int)); return PLAY_TREE_ITER_ERROR; } iter->status_stack[iter->stack_size-1] = iter->loop; // Set new status iter->loop = iter->tree->loop-1; if(d >= 0) iter->tree = iter->tree->child; else { play_tree_t* pt; for(pt = iter->tree->child ; pt->next != NULL ; pt = pt->next) /*NOTING*/; iter->tree = pt; } return play_tree_iter_step(iter,0,with_nodes); } char* play_tree_iter_get_file(play_tree_iter_t* iter, int d) { #ifdef MP_DEBUG assert(iter != NULL); assert(iter->tree->child == NULL); #endif if(iter->tree->files == NULL) return NULL; #ifdef MP_DEBUG assert(iter->num_files > 0); #endif if(iter->file >= iter->num_files-1 || iter->file < -1) return NULL; if(d > 0) { if(iter->file >= iter->num_files - 1) iter->file = 0; else iter->file++; } else if(d < 0) { if(iter->file <= 0) iter->file = iter->num_files - 1; else iter->file--; } return iter->tree->files[iter->file]; } play_tree_t* play_tree_cleanup(play_tree_t* pt) { play_tree_t* iter, *tmp, *first; #ifdef MP_DEBUG assert(pt != NULL); #endif if( ! play_tree_is_valid(pt)) { play_tree_remove(pt,1,1); return NULL; } first = pt->child; for(iter = pt->child ; iter != NULL ; ) { tmp = iter; iter = iter->next; if(! play_tree_is_valid(tmp)) { play_tree_remove(tmp,1,1); if(tmp == first) first = iter; } } for(iter = first ; iter != NULL ; ) { tmp = iter; iter = iter->next; play_tree_cleanup(tmp); } return pt; } play_tree_iter_t* play_tree_iter_new_copy(play_tree_iter_t* old) { play_tree_iter_t* iter; #ifdef MP_DEBUG assert(old != NULL); #endif iter = malloc(sizeof(play_tree_iter_t)); if(iter == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(int)sizeof(play_tree_iter_t)); return NULL; } ; memcpy(iter,old,sizeof(play_tree_iter_t)); if(old->status_stack) { iter->status_stack = malloc(old->stack_size * sizeof(int)); if(iter->status_stack == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",old->stack_size * (int)sizeof(int)); free(iter); return NULL; } memcpy(iter->status_stack,old->status_stack,iter->stack_size*sizeof(int)); } iter->config = NULL; return iter; } // HIGH Level API, by Fabian Franz (mplayer@fabian-franz.de) // play_tree_iter_t* pt_iter_create(play_tree_t** ppt, m_config_t* config) { play_tree_iter_t* r=NULL; #ifdef MP_DEBUG assert(*ppt!=NULL); #endif *ppt=play_tree_cleanup(*ppt); if(*ppt) { r = play_tree_iter_new(*ppt,config); if (r && play_tree_iter_step(r,0,0) != PLAY_TREE_ITER_ENTRY) { play_tree_iter_free(r); r = NULL; } } return r; } void pt_iter_destroy(play_tree_iter_t** iter) { if (iter && *iter) { free(*iter); iter=NULL; } } char* pt_iter_get_file(play_tree_iter_t* iter, int d) { int i=0; char* r; if (iter==NULL) return NULL; r = play_tree_iter_get_file(iter,d); while (!r && d!=0) { if (play_tree_iter_step(iter,d,0) != PLAY_TREE_ITER_ENTRY) break; r=play_tree_iter_get_file(iter,d); i++; } return r; } void pt_iter_insert_entry(play_tree_iter_t* iter, play_tree_t* entry) { play_tree_t *pt = iter->tree; #ifdef MP_DEBUG assert(pt!=NULL); assert(entry!=NULL); assert(entry!=pt); #endif play_tree_insert_entry(pt, entry); play_tree_set_params_from(entry,pt); } void pt_iter_replace_entry(play_tree_iter_t* iter, play_tree_t* entry) { play_tree_t *pt = iter->tree; pt_iter_insert_entry(iter, entry); play_tree_remove(pt, 1, 1); iter->tree=entry; } //Add a new file as a new entry void pt_add_file(play_tree_t** ppt, const char* filename) { play_tree_t *pt = *ppt, *entry = play_tree_new(); #ifdef MP_DEBUG assert(entry!=NULL); #endif play_tree_add_file(entry, filename); if (pt) play_tree_append_entry(pt, entry); else { pt=entry; *ppt=pt; } play_tree_set_params_from(entry,pt); } void pt_iter_goto_head(play_tree_iter_t* iter) { iter->tree=iter->root; play_tree_iter_step(iter, 0, 0); }