Mercurial > mplayer.hg
view libvo/gl_common.c @ 13849:2e14a463ebe8
spelling, wording, updates
author | diego |
---|---|
date | Tue, 02 Nov 2004 02:34:58 +0000 |
parents | 3f28d2a56758 |
children | c4033dcb986f |
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#include "gl_common.h" /** * \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride. * \param stride number of bytes per line for which alignment should fit. */ void glAdjustAlignment(int stride) { GLint gl_alignment; if (stride % 8 == 0) gl_alignment=8; else if (stride % 4 == 0) gl_alignment=4; else if (stride % 2 == 0) gl_alignment=2; else gl_alignment=1; glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); } #ifndef GL_WIN32 /** * Returns the XVisualInfo associated with Window win. * \param win Window whose XVisualInfo is returne. * \return XVisualInfo of the window. Caller must use XFree to free it. */ static XVisualInfo *getWindowVisualInfo(Window win) { XWindowAttributes xw_attr; XVisualInfo vinfo_template; int tmp; XGetWindowAttributes(mDisplay, win, &xw_attr); vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); } /** * \brief Changes the window in which video is displayed. * If possible only transfers the context to the new window, otherwise * creates a new one, which must be initialized by the caller. * \param vinfo Currently used visual. * \param context Currently used context. * \param win window that should be used for drawing. * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. * In case of SET_WINDOW_REINIT the context could not be transfered * and the caller must initialize it correctly. */ int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) { XVisualInfo *new_vinfo; GLXContext new_context = NULL; int keep_context = 0; // should only be needed when keeping context, but not doing glFinish // can cause flickering even when we do not keep it. glFinish(); new_vinfo = getWindowVisualInfo(win); if (*context && *vinfo && new_vinfo && (*vinfo)->visualid == new_vinfo->visualid) { // we can keep the GLXContext new_context = *context; XFree(new_vinfo); new_vinfo = *vinfo; keep_context = 1; } else { // create a context new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); if (!new_context) { mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); XFree(new_vinfo); return SET_WINDOW_FAILED; } } // set context if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); if (!keep_context) { glXDestroyContext (mDisplay, new_context); XFree(new_vinfo); } return SET_WINDOW_FAILED; } // set new values vo_window = win; { Window root; int tmp; XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, &vo_dwidth, &vo_dheight, &tmp, &tmp); } if (!keep_context) { if (*context) glXDestroyContext(mDisplay, *context); *context = new_context; if (*vinfo) XFree(*vinfo); *vinfo = new_vinfo; // and inform that reinit is neccessary return SET_WINDOW_REINIT; } return SET_WINDOW_OK; } /** * \brief free the VisualInfo and GLXContext of an OpenGL context. */ void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { if (*vinfo) XFree(*vinfo); *vinfo = NULL; if (*context) glXDestroyContext(mDisplay, *context); *context = 0; } #endif