Mercurial > mplayer.hg
view libmpdemux/network.h @ 18066:2ee39341b7a6
fix segfault in the skin browser when sbSelectedSkin gets dereferenced before setting, when no skin is selected in the skin list upon opening the browser,
and "Cancel" or "OK" buttons get clicked.
Noticed when runnig freshly compiled gmplayer on a system where the skins were still under the old location.
based on a combined patch by Stanislav Maslovski <stanislav POIS maslovski AH gmail POIS com>
author | gpoirier |
---|---|
date | Sun, 09 Apr 2006 13:52:45 +0000 |
parents | f580a7755ac5 |
children | 5949a654e2d4 |
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/* * Network layer for MPlayer * by Bertrand BAUDET <bertrand_baudet@yahoo.com> * (C) 2001, MPlayer team. */ #ifndef __NETWORK_H #define __NETWORK_H #include <fcntl.h> #include <sys/time.h> #include <sys/types.h> #include "config.h" #ifndef HAVE_WINSOCK2 #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/inet.h> #endif #include "url.h" #include "http.h" #include "stream.h" #define BUFFER_SIZE 2048 typedef struct { char *mime_type; int demuxer_type; } mime_struct_t; typedef enum { streaming_stopped_e, streaming_playing_e } streaming_status; typedef struct streaming_control { URL_t *url; streaming_status status; int buffering; // boolean unsigned int prebuffer_size; char *buffer; unsigned int buffer_size; unsigned int buffer_pos; unsigned int bandwidth; // The downstream available int (*streaming_read)( int fd, char *buffer, int buffer_size, struct streaming_control *stream_ctrl ); int (*streaming_seek)( int fd, off_t pos, struct streaming_control *stream_ctrl ); void *data; } streaming_ctrl_t; //int streaming_start( stream_t *stream, int *demuxer_type, URL_t *url ); streaming_ctrl_t *streaming_ctrl_new(void); int streaming_bufferize( streaming_ctrl_t *streaming_ctrl, char *buffer, int size); int nop_streaming_read( int fd, char *buffer, int size, streaming_ctrl_t *stream_ctrl ); int nop_streaming_seek( int fd, off_t pos, streaming_ctrl_t *stream_ctrl ); void streaming_ctrl_free( streaming_ctrl_t *streaming_ctrl ); int connect2Server(char *host, int port,int verb); int http_send_request(URL_t *url, off_t pos); HTTP_header_t *http_read_response(int fd); int http_authenticate(HTTP_header_t *http_hdr, URL_t *url, int *auth_retry); URL_t* check4proxies(URL_t *url); #endif