view libao2/ao_null.c @ 22697:2fe9bd97a7f6

Fix configure -march detection for athlon-xp The configure script uses SSE support to distinguish between athlon and athlon-xp, but SSE support was tested _after_ deciding the basic CPU type. Thus athlon-xp was always misdetected as athlon. Fix this by moving the CPU extensions check before the CPU type check. Patch from Andrew Savchenko, bircoph list ru.
author uau
date Sun, 18 Mar 2007 13:38:55 +0000
parents f580a7755ac5
children 9456831eb2ca
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>

#include "config.h"
#include "libaf/af_format.h"
#include "audio_out.h"
#include "audio_out_internal.h"

static ao_info_t info = 
{
	"Null audio output",
	"null",
	"Tobias Diedrich <ranma+mplayer@tdiedrich.de>",
	""
};

LIBAO_EXTERN(null)

struct	timeval last_tv;
int	buffer;

static void drain(void){
 
    struct timeval now_tv;
    int temp, temp2;

    gettimeofday(&now_tv, 0);
    temp = now_tv.tv_sec - last_tv.tv_sec;
    temp *= ao_data.bps;
    
    temp2 = now_tv.tv_usec - last_tv.tv_usec;
    temp2 /= 1000;
    temp2 *= ao_data.bps;
    temp2 /= 1000;
    temp += temp2;

    buffer-=temp;
    if (buffer<0) buffer=0;

    if(temp>0) last_tv = now_tv;//mplayer is fast
}

// to set/get/query special features/parameters
static int control(int cmd,void *arg){
    return -1;
}

// open & setup audio device
// return: 1=success 0=fail
static int init(int rate,int channels,int format,int flags){

    ao_data.buffersize= 65536;
    ao_data.outburst=1024;
    ao_data.channels=channels;
    ao_data.samplerate=rate;
    ao_data.format=format;
    ao_data.bps=channels*rate;
    if (format != AF_FORMAT_U8 && format != AF_FORMAT_S8)
	ao_data.bps*=2; 
    buffer=0;
    gettimeofday(&last_tv, 0);

    return 1;
}

// close audio device
static void uninit(int immed){

}

// stop playing and empty buffers (for seeking/pause)
static void reset(void){
    buffer=0;
}

// stop playing, keep buffers (for pause)
static void audio_pause(void)
{
    // for now, just call reset();
    reset();
}

// resume playing, after audio_pause()
static void audio_resume(void)
{
}

// return: how many bytes can be played without blocking
static int get_space(void){

    drain();
    return ao_data.buffersize - buffer;
}

// plays 'len' bytes of 'data'
// it should round it down to outburst*n
// return: number of bytes played
static int play(void* data,int len,int flags){

    int maxbursts = (ao_data.buffersize - buffer) / ao_data.outburst;
    int playbursts = len / ao_data.outburst;
    int bursts = playbursts > maxbursts ? maxbursts : playbursts;
    buffer += bursts * ao_data.outburst;
    return bursts * ao_data.outburst;
}

// return: delay in seconds between first and last sample in buffer
static float get_delay(void){

    drain();
    return (float) buffer / (float) ao_data.bps;
}