view libvo/gl_common.h @ 16488:3191dcb27a12

hardware color-space conversion for vo_gl and vo_gl2
author reimar
date Wed, 14 Sep 2005 22:08:04 +0000
parents ec7036dedee4
children 26b156d7a68d
line wrap: on
line source

#ifndef __GL_COMMON_H__
#define __GL_COMMON_H__

#include "mp_msg.h"
#include "config.h"

#include <GL/gl.h>
#include "video_out.h"

#ifdef GL_WIN32
#include <windows.h>
#include <GL/glext.h>
#include "w32_common.h"
#else
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "x11_common.h"
#endif

// conditionally define all extension defines used
// vendor specific extensions should be marked as such
// (e.g. _NV), _ARB is not used to ease readability.
#ifndef GL_MAX_GENERAL_COMBINERS_NV
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#endif
#ifndef GL_NUM_GENERAL_COMBINERS_NV
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#endif
#ifndef GL_CONSTANT_COLOR0_NV
#define GL_CONSTANT_COLOR0_NV 0x852A
#endif
#ifndef GL_CONSTANT_COLOR1_NV
#define GL_CONSTANT_COLOR1_NV 0x852B
#endif
#ifndef GL_COMBINER0_NV
#define GL_COMBINER0_NV 0x8550
#endif
#ifndef GL_COMBINER1_NV
#define GL_COMBINER1_NV 0x8551
#endif
#ifndef GL_VARIABLE_A_NV
#define GL_VARIABLE_A_NV 0x8523
#endif
#ifndef GL_VARIABLE_B_NV
#define GL_VARIABLE_B_NV 0x8524
#endif
#ifndef GL_VARIABLE_C_NV
#define GL_VARIABLE_C_NV 0x8525
#endif
#ifndef GL_VARIABLE_D_NV
#define GL_VARIABLE_D_NV 0x8526
#endif
#ifndef GL_UNSIGNED_INVERT_NV
#define GL_UNSIGNED_INVERT_NV 0x8537
#endif
#ifndef GL_HALF_BIAS_NORMAL_NV
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#endif
#ifndef GL_SIGNED_IDENTITY_NV
#define GL_SIGNED_IDENTITY_NV 0x853C
#endif
#ifndef GL_SCALE_BY_FOUR_NV
#define GL_SCALE_BY_FOUR_NV 0x853F
#endif
#ifndef GL_DISCARD_NV
#define GL_DISCARD_NV 0x8530
#endif
#ifndef GL_SPARE0_NV
#define GL_SPARE0_NV 0x852E
#endif
#ifndef GL_MAX_TEXTURE_UNITS
#define GL_MAX_TEXTURE_UNITS 0x84E2
#endif
#ifndef GL_TEXTURE0
#define GL_TEXTURE0 0x84C0
#endif
#ifndef GL_TEXTURE1
#define GL_TEXTURE1 0x84C1
#endif
#ifndef GL_TEXTURE2
#define GL_TEXTURE2 0x84C2
#endif
#ifndef GL_TEXTURE3
#define GL_TEXTURE3 0x84C3
#endif
#ifndef GL_TEXTURE_RECTANGLE
#define GL_TEXTURE_RECTANGLE 0x84F5
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0
#endif
#ifndef GL_DYNAMIC_DRAW
#define GL_DYNAMIC_DRAW 0x88E8
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY 0x88B9
#endif
#ifndef GL_BGR
#define GL_BGR 0x80E0
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
#ifndef GL_UNSIGNED_BYTE_3_3_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#endif
#ifndef GL_UNSIGNED_BYTE_2_3_3_REV
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#endif
#ifndef GL_UNSIGNED_SHORT_5_5_5_1
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#endif
#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#endif
#ifndef GL_FRAGMENT_PROGRAM
#define GL_FRAGMENT_PROGRAM 0x8804
#endif
#ifndef GL_PROGRAM_FORMAT_ASCII
#define GL_PROGRAM_FORMAT_ASCII 0x8875
#endif
#ifndef GL_PROGRAM_ERROR_POSITION
#define GL_PROGRAM_ERROR_POSITION 0x864B
#endif

void glAdjustAlignment(int stride);

const char *glValName(GLint value);

int glFindFormat(uint32_t format, uint32_t *bpp, GLint *gl_texfmt,
                  GLenum *gl_format, GLenum *gl_type);
int glFmt2bpp(GLenum format, GLenum type);
void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
                      int w, int h, unsigned char val);
void glUploadTex(GLenum target, GLenum format, GLenum type,
                 const char *data, int stride,
                 int x, int y, int w, int h, int slice);
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
               GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
               int sx, int sy, int rect_tex, int is_yv12);

//! do not use YUV conversion, this should always stay 0
#define YUV_CONVERSION_NONE 0
//! use nVidia specific register combiners for YUV conversion
#define YUV_CONVERSION_COMBINERS 1
//! use a fragment program for YUV conversion
#define YUV_CONVERSION_FRAGMENT 2
//! use a fragment program for YUV conversion with gamma using POW
#define YUV_CONVERSION_FRAGMENT_POW 3
//! use a fragment program with additional table lookup for YUV conversion
#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
void glSetupYUVConversion(int type, float brightness, float contrast,
                          float hue, float saturation,
                          float rgamma, float ggamma, float bgamma);
void inline glEnableYUVConversion(GLenum target, int type);
void inline glDisableYUVConversion(GLenum target, int type);

//! could not set new window, will continue drawing into the old one.
#define SET_WINDOW_FAILED -1
//! new window is set, could even transfer the OpenGL context.
#define SET_WINDOW_OK 0
//! new window is set, but the OpenGL context needs to be reinitialized.
#define SET_WINDOW_REINIT 1

#ifdef GL_WIN32
int setGlWindow(int *vinfo, HGLRC *context, HWND win);
void releaseGlContext(int *vinfo, HGLRC *context);
#else
int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
#endif

extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); 
extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
extern void (APIENTRY *CombinerParameteri)(GLenum, GLint);
extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
                                      GLenum);
extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
                                       GLenum, GLenum, GLboolean, GLboolean,
                                       GLboolean);
extern void (APIENTRY *ActiveTexture)(GLenum);
extern void (APIENTRY *BindTexture)(GLenum, GLuint);
extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
extern void (APIENTRY *BindProgram)(GLenum, GLuint);
extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
                                              GLfloat, GLfloat);
extern int (APIENTRY *SwapInterval)(int);

#endif