view libao2/ao_win32.c @ 7951:32ae0a9d06aa

Updated the DXR3 section to reflect command changes, prebuf replaced noprebuf and sync is a brand new command. Also indicates that prebuffering no longer is the default operation. Note regarding divx playback how you should set the lavc fps to 29.97 for proper playback on the em8300. I saw something on mplayer-dev-eng about everyone being allowed to commit doc-updates now. I hope this is valid, otherwise let me know.
author mswitch
date Tue, 29 Oct 2002 01:41:16 +0000
parents 61060cbe44fb
children 37b083f196d7
line wrap: on
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/******************************************************************************
 * ao_win32.c: Windows waveOut interface for MPlayer
 * Copyright (c) 2002 Sascha Sommer <saschasommer@freenet.de>.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
 *
 *****************************************************************************/

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <mmsystem.h>

#include "afmt.h"
#include "audio_out.h"
#include "audio_out_internal.h"
#include "../mp_msg.h"
#include "../libvo/fastmemcpy.h"

#define SAMPLESIZE   1024
#define BUFFER_SIZE  4096
#define BUFFER_COUNT 16 


static WAVEHDR*     waveBlocks;         //pointer to our ringbuffer memory
static HWAVEOUT     hWaveOut;           //handle to the waveout device
static DWORD        restoredvolume;     //saves the volume to restore after playing
static unsigned int buf_write=0;
static unsigned int buf_write_pos=0;
static int          full_buffers=0;
static int          buffered_bytes=0;


static ao_info_t info = 
{
	"Windows waveOut audio output",
	"win32",
	"Sascha Sommer <saschasommer@freenet.de>",
	""
};

LIBAO_EXTERN(win32)

static void CALLBACK waveOutProc(HWAVEOUT hWaveOut,UINT uMsg,DWORD dwInstance,  
    DWORD dwParam1,DWORD dwParam2)
{
	if(uMsg != WOM_DONE)
        return;
    if(full_buffers==0) return;    //no more data buffered!
    buffered_bytes=0;              //buffer is empty
    --full_buffers;
}

// to set/get/query special features/parameters
static int control(int cmd,int arg)
{
	DWORD volume;
	switch (cmd)
	{
		case AOCONTROL_GET_VOLUME:
		{
			ao_control_vol_t* vol = (ao_control_vol_t*)arg;
			waveOutGetVolume(hWaveOut,&volume);
			vol->left = (float)(LOWORD(volume)/655.35);
			vol->right = (float)(HIWORD(volume)/655.35);
			mp_msg(MSGT_AO, MSGL_DBG2,"ao_win32: volume left:%f volume right:%f\n",vol->left,vol->right);
			return CONTROL_OK;
		}
		case AOCONTROL_SET_VOLUME:
		{
			ao_control_vol_t* vol = (ao_control_vol_t*)arg;
			volume = MAKELONG(vol->left*655.35,vol->right*655.35);
			waveOutSetVolume(hWaveOut,volume);
			return CONTROL_OK;
		}
	}
    return -1;
}

// open & setup audio device
// return: 1=success 0=fail
static int init(int rate,int channels,int format,int flags)
{
	WAVEFORMATEX wformat;      
	DWORD totalBufferSize = (BUFFER_SIZE + sizeof(WAVEHDR)) * BUFFER_COUNT;
	MMRESULT result;
	unsigned char* buffer;
	int i;
   
	//fill global ao_data 
	ao_data.channels=channels;
	ao_data.samplerate=rate;
	ao_data.format=format;
	ao_data.bps=channels*rate;
	if(format != AFMT_U8 && format != AFMT_S8)
	  ao_data.bps*=2;
	if(ao_data.buffersize==-1)
	{
		ao_data.buffersize=audio_out_format_bits(format)/8;
        ao_data.buffersize*= channels;
		ao_data.buffersize*= SAMPLESIZE;
	}
	mp_msg(MSGT_AO, MSGL_V,"ao_win32: Samplerate:%iHz Channels:%i Format:%s\n",rate, channels, audio_out_format_name(format));
    mp_msg(MSGT_AO, MSGL_V,"ao_win32: Buffersize:%d\n",ao_data.buffersize);
	
	//fill waveformatex
    ZeroMemory( &wformat, sizeof(WAVEFORMATEX));
    wformat.cbSize          = 0; /* size of _extra_ info */
	wformat.wFormatTag      = WAVE_FORMAT_PCM;  
    wformat.nChannels       = channels;                
    wformat.nSamplesPerSec  = rate;            
    wformat.wBitsPerSample  = audio_out_format_bits(format); 
    wformat.nBlockAlign     = wformat.nChannels * (wformat.wBitsPerSample >> 3);
    wformat.nAvgBytesPerSec = wformat.nSamplesPerSec * wformat.nBlockAlign;
 	
    //open sound device
    //WAVE_MAPPER always points to the default wave device on the system
    result = waveOutOpen(&hWaveOut,WAVE_MAPPER,&wformat,(DWORD_PTR)waveOutProc,0,CALLBACK_FUNCTION);
	if(result == WAVERR_BADFORMAT)
	{
		mp_msg(MSGT_AO, MSGL_ERR,"ao_win32: format not supported switching to default\n");
        ao_data.channels = wformat.nChannels = 2;
	    ao_data.samplerate = wformat.nSamplesPerSec = 44100;
	    ao_data.format = AFMT_S16_LE;
	    ao_data.bps=ao_data.channels * ao_data.samplerate;
	    ao_data.buffersize=wformat.wBitsPerSample=16;
        wformat.nBlockAlign     = wformat.nChannels * (wformat.wBitsPerSample >> 3);
        wformat.nAvgBytesPerSec = wformat.nSamplesPerSec * wformat.nBlockAlign;
		ao_data.buffersize/=8;
		ao_data.buffersize*= ao_data.channels;
		ao_data.buffersize*= SAMPLESIZE;
        result = waveOutOpen(&hWaveOut,WAVE_MAPPER,&wformat,(DWORD_PTR)waveOutProc,0,CALLBACK_FUNCTION);
	}
	if(result != MMSYSERR_NOERROR)
	{
		mp_msg(MSGT_AO, MSGL_ERR,"ao_win32: unable to open wave mapper device\n");
		return 0;
    }
    //save volume
	waveOutGetVolume(hWaveOut,&restoredvolume); 
	//allocate buffer memory as one big block
	buffer = malloc(totalBufferSize);
    //and setup pointers to each buffer 
    waveBlocks = (WAVEHDR*)buffer;
    buffer += sizeof(WAVEHDR) * BUFFER_COUNT;
    for(i = 0; i < BUFFER_COUNT; i++) {
        waveBlocks[i].dwBufferLength = BUFFER_SIZE;
        waveBlocks[i].lpData = buffer;
        buffer += BUFFER_SIZE;
    }

    return 1;
}

// close audio device
static void uninit()
{
    waveOutSetVolume(hWaveOut,restoredvolume);  //restore volume
	waveOutReset(hWaveOut);
	waveOutClose(hWaveOut);
	mp_msg(MSGT_AO, MSGL_V,"waveOut device closed\n");
	full_buffers=0;
    free(waveBlocks);
	mp_msg(MSGT_AO, MSGL_V,"buffer memory freed\n");
}

// stop playing and empty buffers (for seeking/pause)
static void reset()
{
   	waveOutReset(hWaveOut);
	buf_write=0;
    buf_write_pos=0;
	full_buffers=0;
	buffered_bytes=0;
}

// stop playing, keep buffers (for pause)
static void audio_pause()
{
    waveOutPause(hWaveOut);
}

// resume playing, after audio_pause()
static void audio_resume()
{
	waveOutRestart(hWaveOut);
}

// return: how many bytes can be played without blocking
static int get_space()
{
    return (BUFFER_COUNT-full_buffers)*BUFFER_SIZE - buf_write_pos;
}

//writes data into buffer, based on ringbuffer code in ao_sdl.c
static int write_waveOutBuffer(unsigned char* data,int len){
  WAVEHDR* current;
  int len2=0;
  int x;
  while(len>0){                       
    current = &waveBlocks[buf_write];
	if(full_buffers==BUFFER_COUNT) break;  
    //unprepare the header if it is prepared
	if(current->dwFlags & WHDR_PREPARED) 
           waveOutUnprepareHeader(hWaveOut, current, sizeof(WAVEHDR));
	x=BUFFER_SIZE-buf_write_pos;          
    if(x>len) x=len;                   
    memcpy(current->lpData+buf_write_pos,data+len2,x); 
    len2+=x; len-=x;                 
	buffered_bytes+=x; buf_write_pos+=x; 
	//prepare header and write data to device
	waveOutPrepareHeader(hWaveOut, current, sizeof(WAVEHDR));
	waveOutWrite(hWaveOut, current, sizeof(WAVEHDR));
    
	if(buf_write_pos>=BUFFER_SIZE){        //buffer is full find next
       // block is full, find next!
       buf_write=(buf_write+1)%BUFFER_COUNT;  
       ++full_buffers;                
	   buf_write_pos=0;                 
    }                                 
  }
  return len2;
}

// plays 'len' bytes of 'data'
// it should round it down to outburst*n
// return: number of bytes played
static int play(void* data,int len,int flags)
{
	return write_waveOutBuffer(data,len);
}
int previous = 0;
// return: delay in seconds between first and last sample in buffer
static float get_delay()
{
	return (float)(buffered_bytes + ao_data.buffersize)/(float)ao_data.bps;
}