Mercurial > mplayer.hg
view TOOLS/bmovl-test.c @ 29130:33956c5f5005
Reemit the ID_AID_x_LANG for the track. This allows the identification of the
audio track by language code (en or es) rather than by ID (128 or 129).
patch by Kevin DeKorte, kdekorte gmail com
author | diego |
---|---|
date | Sat, 11 Apr 2009 13:51:02 +0000 |
parents | 7dbca1914d9f |
children | 0f1b5b68af32 |
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/* Small program to test the features of vf_bmovl */ #include <unistd.h> #include <fcntl.h> #include <string.h> #include <stdlib.h> #include <SDL/SDL.h> #include <SDL/SDL_image.h> #define DEBUG 0 static void blit(int fifo, unsigned char *bitmap, int width, int height, int xpos, int ypos, int alpha, int clear) { char str[100]; int nbytes; sprintf(str, "RGBA32 %d %d %d %d %d %d\n", width, height, xpos, ypos, alpha, clear); if(DEBUG) printf("Sending %s", str); write(fifo, str, strlen(str)); nbytes = write(fifo, bitmap, width*height*4); if(DEBUG) printf("Sent %d bytes of bitmap data...\n", nbytes); } static void set_alpha(int fifo, int width, int height, int xpos, int ypos, int alpha) { char str[100]; sprintf(str, "ALPHA %d %d %d %d %d\n", width, height, xpos, ypos, alpha); if(DEBUG) printf("Sending %s", str); write(fifo, str, strlen(str)); } static void paint(unsigned char* bitmap, int size, int red, int green, int blue, int alpha) { int i; for(i=0; i < size; i+=4) { bitmap[i+0] = red; bitmap[i+1] = green; bitmap[i+2] = blue; bitmap[i+3] = alpha; } } int main(int argc, char **argv) { int fifo=-1; int width=0, height=0; unsigned char *bitmap; SDL_Surface *image; int i; if(argc<3) { printf("Usage: %s <bmovl fifo> <image file> <width> <height>\n", argv[0]); printf("width and height are w/h of MPlayer's screen!\n"); exit(10); } width = atoi(argv[3]); height = atoi(argv[4]); fifo = open( argv[1], O_RDWR ); if(!fifo) { fprintf(stderr, "Error opening FIFO %s!\n", argv[1]); exit(10); } image = IMG_Load(argv[2]); if(!image) { fprintf(stderr, "Couldn't load image %s!\n", argv[2]); exit(10); } printf("Loaded image %s: width=%d, height=%d\n", argv[2], image->w, image->h); // Display and move image for(i=0; (i < (width - image->w)) && (i < (height - image->h)); i += 5) blit(fifo, image->pixels, image->w, image->h, i, i, 0, 1); // Create a 75x75 bitmap bitmap = (unsigned char*)malloc(75*75*4); // Paint bitmap red, 50% transparent and blit at position 50,50 paint(bitmap, (75*75*4), 255, 0, 0, 128); blit(fifo, bitmap, 75, 75, 50, 50, 0, 0); // Paint bitmap green, 50% transparent and blit at position -50,50 paint(bitmap, (75*75*4), 0, 255, 0, 128); blit(fifo, bitmap, 75, 75, width-50-75, 50, 0, 0); // Paint bitmap blue, 50% transparent and blit at position -50,50 paint(bitmap, (75*75*4), 0, 0, 255, 128); blit(fifo, bitmap, 75, 75, 50, height-50-75, 0, 0); // Blit another image in the middle, completly transparent blit(fifo, image->pixels, image->w, image->h, (width/2)-(image->w/2), (height/2)-(image->h/2), -255, 0); // Fade in image for(i=-255; i <= 0; i++) set_alpha(fifo, image->w, image->h, (width/2)-(image->w/2), (height/2)-(image->h/2), i); // Clean up free(bitmap); SDL_FreeSurface(image); return 0; }