Mercurial > mplayer.hg
view gui/app.c @ 29130:33956c5f5005
Reemit the ID_AID_x_LANG for the track. This allows the identification of the
audio track by language code (en or es) rather than by ID (128 or 129).
patch by Kevin DeKorte, kdekorte gmail com
author | diego |
---|---|
date | Sat, 11 Apr 2009 13:51:02 +0000 |
parents | b0a7b35b78d2 |
children | 0f1b5b68af32 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include "config.h" #include "mp_msg.h" #include "help_mp.h" #include "app.h" #include "wm/wskeys.h" #include "skin/skin.h" #include "mplayer/gmplayer.h" #include "interface.h" static const evName evNames[] = { { evNone, "evNone" }, { evPlay, "evPlay" }, { evStop, "evStop" }, { evPause, "evPause" }, { evPrev, "evPrev" }, { evNext, "evNext" }, { evLoad, "evLoad" }, { evEqualizer, "evEqualizer" }, { evEqualizer, "evEqualeaser" }, { evPlayList, "evPlaylist" }, { evExit, "evExit" }, { evIconify, "evIconify" }, { evIncBalance, "evIncBalance" }, { evDecBalance, "evDecBalance" }, { evFullScreen, "evFullScreen" }, { evFName, "evFName" }, { evMovieTime, "evMovieTime" }, { evAbout, "evAbout" }, { evLoadPlay, "evLoadPlay" }, { evPreferences, "evPreferences" }, { evSkinBrowser, "evSkinBrowser" }, { evBackward10sec, "evBackward10sec" }, { evForward10sec, "evForward10sec" }, { evBackward1min, "evBackward1min" }, { evForward1min, "evForward1min" }, { evBackward10min, "evBackward10min" }, { evForward10min, "evForward10min" }, { evIncVolume, "evIncVolume" }, { evDecVolume, "evDecVolume" }, { evMute, "evMute" }, { evIncAudioBufDelay, "evIncAudioBufDelay" }, { evDecAudioBufDelay, "evDecAudioBufDelay" }, { evPlaySwitchToPause, "evPlaySwitchToPause" }, { evPauseSwitchToPlay, "evPauseSwitchToPlay" }, { evNormalSize, "evHalfSize" }, { evNormalSize, "evNormalSize" }, { evDoubleSize, "evDoubleSize" }, { evSetMoviePosition, "evSetMoviePosition" }, { evSetVolume, "evSetVolume" }, { evSetBalance, "evSetBalance" }, { evHelp, "evHelp" }, { evLoadSubtitle, "evLoadSubtitle" }, { evPlayDVD, "evPlayDVD" }, { evPlayVCD, "evPlayVCD" }, { evSetURL, "evSetURL" }, { evLoadAudioFile, "evLoadAudioFile" }, { evDropSubtitle, "evDropSubtitle" }, { evSetAspect, "evSetAspect" } }; static const int evBoxs = sizeof( evNames ) / sizeof( evName ); // --- listItems appMPlayer; /* FIXME: Eventually remove the obsolete directory names. */ char * skinDirInHome=NULL; char * skinDirInHome_obsolete=NULL; char * skinMPlayerDir=NULL; char * skinMPlayerDir_obsolete=NULL; char * skinName = NULL; void appClearItem( wItem * item ) { item->type=0; // --- item->x=0; item->y=0; item->width=0; item->height=0; // --- item->px=0; item->py=0; item->psx=0; item->psy=0; // --- item->msg=0; item->msg2=0; item->pressed=btnReleased; item->tmp=0; item->key=0; item->key2=0; item->Bitmap.Width=0; item->Bitmap.Height=0; item->Bitmap.BPP=0; item->Bitmap.ImageSize=0; if ( item->Bitmap.Image ) free( item->Bitmap.Image ); item->Bitmap.Image=NULL; // --- item->fontid=0; if ( item->label ) free( item->label ); item->label=NULL; item->event=0; } void appCopy( listItems * dest,listItems * source ) { dest->NumberOfItems=source->NumberOfItems; memcpy( &dest->Items,&source->Items,128 * sizeof( wItem ) ); dest->NumberOfMenuItems=source->NumberOfMenuItems; memcpy( &dest->MenuItems,&source->MenuItems,32 * sizeof( wItem ) ); memcpy( &dest->main,&source->main,sizeof( wItem ) ); memcpy( &dest->sub,&source->sub,sizeof( wItem ) ); memcpy( &dest->menuBase,&source->menuBase,sizeof( wItem ) ); memcpy( &dest->menuSelected,&source->menuSelected,sizeof( wItem ) ); } void appInitStruct( listItems * item ) { int i; for ( i=0;i<item->NumberOfItems;i++ ) appClearItem( &item->Items[i] ); for ( i=0;i<item->NumberOfMenuItems;i++ ) appClearItem( &item->MenuItems[i] ); for ( i=0;i<item->NumberOfBarItems;i++ ) appClearItem( &item->barItems[i] ); item->NumberOfItems=-1; memset( item->Items,0,256 * sizeof( wItem ) ); item->NumberOfMenuItems=-1; memset( item->MenuItems,0,64 * sizeof( wItem ) ); item->NumberOfBarItems=-1; memset( item->barItems,0,256 * sizeof( wItem ) ); appClearItem( &item->main ); item->mainDecoration=0; appClearItem( &item->sub ); item->sub.width=0; item->sub.height=0; item->sub.x=-1; item->sub.y=-1; appClearItem( &item->menuBase ); appClearItem( &item->menuSelected ); item->sub.R=item->sub.G=item->sub.B=0; item->bar.R=item->bar.G=item->bar.B=0; item->main.R=item->main.G=item->main.B=0; item->barIsPresent=0; item->menuIsPresent=0; } int appFindKey( unsigned char * name ) { int i; for ( i=0;i<wsKeyNumber;i++ ) if ( !strcmp( wsKeyNames[i].name,name ) ) return wsKeyNames[i].code; return -1; } int appFindMessage( unsigned char * str ) { int i; for ( i=0;i<evBoxs;i++ ) if ( !strcmp( evNames[i].name,str ) ) return evNames[i].msg; return -1; } void btnModify( int event,float state ) { int j; for ( j=0;j < appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) { switch ( appMPlayer.Items[j].type ) { case itButton: appMPlayer.Items[j].pressed=(int)state; appMPlayer.Items[j].tmp=(int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if ( state < 0.0f ) state=0.0f; if ( state > 100.f ) state=100.0f; appMPlayer.Items[j].value=state; break; } } for ( j=0;j < appMPlayer.NumberOfBarItems + 1;j++ ) if ( appMPlayer.barItems[j].msg == event ) { switch ( appMPlayer.barItems[j].type ) { case itButton: appMPlayer.barItems[j].pressed=(int)state; appMPlayer.barItems[j].tmp=(int)state; break; case itPotmeter: case itVPotmeter: case itHPotmeter: if ( state < 0.0f ) state=0.0f; if ( state > 100.f ) state=100.0f; appMPlayer.barItems[j].value=state; break; } } } float btnGetValue( int event ) { int j; for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) return appMPlayer.Items[j].value; return 0; } void btnSet( int event,int set ) { int j; for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ ) if ( appMPlayer.Items[j].msg == event ) { appMPlayer.Items[j].pressed=set; appMPlayer.barItems[j].tmp=0; } for ( j=0;j<appMPlayer.NumberOfBarItems + 1;j++ ) if ( appMPlayer.barItems[j].msg == event ) { appMPlayer.barItems[j].pressed=set; appMPlayer.barItems[j].tmp=0; } }