view stream/audio_in.h @ 25376:382aeacc771f

The buffer used for pread need be aligned, but currently it got an offset 23 to the structure head. This will cause the pread always got random data on some machines (such as my iMac G5 PPC with 10.5 os) so can not play vcd. I also tried use DKIOCCDREAD ioctl call, but the result is same -- buffer need be aligned. It could be a bug of os x or its dev lib. Now fix this problem by move the buffer to a good aligned position in structure.
author ulion
date Sat, 15 Dec 2007 12:17:51 +0000
parents 3f0d00abc073
children 4129c8cfa742
line wrap: on
line source

#ifndef AUDIO_IN_H
#define AUDIO_IN_H

#define AUDIO_IN_ALSA 1
#define AUDIO_IN_OSS 2

#include "config.h"

#if defined(HAVE_ALSA9) || defined(HAVE_ALSA1X)
#include <alsa/asoundlib.h>

typedef struct {
    char *device;

    snd_pcm_t *handle;
    snd_output_t *log;
    int buffer_time, period_time, chunk_size;
    size_t bits_per_sample, bits_per_frame;
} ai_alsa_t;
#endif

#ifdef USE_OSS_AUDIO
typedef struct {
    char *device;

    int audio_fd;
} ai_oss_t;
#endif

typedef struct 
{
    int type;
    int setup;
    
    /* requested values */
    int req_channels;
    int req_samplerate;

    /* real values read-only */
    int channels;
    int samplerate;
    int blocksize;
    int bytes_per_sample;
    int samplesize;
    
#if defined(HAVE_ALSA9) || defined(HAVE_ALSA1X)
    ai_alsa_t alsa;
#endif
#ifdef USE_OSS_AUDIO
    ai_oss_t oss;
#endif
} audio_in_t;

int audio_in_init(audio_in_t *ai, int type);
int audio_in_setup(audio_in_t *ai);
int audio_in_set_device(audio_in_t *ai, char *device);
int audio_in_set_samplerate(audio_in_t *ai, int rate);
int audio_in_set_channels(audio_in_t *ai, int channels);
int audio_in_uninit(audio_in_t *ai);
int audio_in_start_capture(audio_in_t *ai);
int audio_in_read_chunk(audio_in_t *ai, unsigned char *buffer);

#if defined(HAVE_ALSA9) || defined(HAVE_ALSA1X)
int ai_alsa_setup(audio_in_t *ai);
int ai_alsa_init(audio_in_t *ai);
int ai_alsa_xrun(audio_in_t *ai);
#endif

#ifdef USE_OSS_AUDIO
int ai_oss_set_samplerate(audio_in_t *ai);
int ai_oss_set_channels(audio_in_t *ai);
int ai_oss_init(audio_in_t *ai);
#endif

#endif /* AUDIO_IN_H */