view TOOLS/GL-test/gltest.c @ 4218:3931c41f740a

Added new syncengine thanks to a new previously undocumented feature of the em8300, this might fix playback on both slow and fast machines (more testing needed). This also requires users to get the em8300 driver from cvs until the next version is released (will probably happen this weekend) Added lots of comments, should be pretty easy to understand most of the internals now Added lots of brackets to if's for's while's etc, this is not a cosmetical thing but rather due to the fact I got some very odd bugs with else's since I didn't properly use brackets (and it's the K&R standard to have brackets everywhere) Fixed some bugs that would occur when disabling libmp1e Switched to default to the new naming scheme of device nodes, the driver will slowly switch over to this state, if it can't find devices under the new name it will try the old naming scheme I stopped opening devices in non-blocking mode, it would break the new syncengine which tries to burst data to the device (alot of times meaning it will fill the fifo pretty fast which would previously result in jerkyness on fast machines) The device now sets the initial state of the pts and speed (probably not needed, but assumption is the mother of all fuckups =) Keep the control interface open during the entire duration of the libvo device, we might need this to flush video buffers on seeking (currently not implemented, therefore seeking is broken) This is beta stuff to the driver, I will get some users to test it for me and do my best to fix seeking as soon as possible...
author mswitch
date Thu, 17 Jan 2002 10:33:47 +0000
parents 3b5f5d1c5041
children
line wrap: on
line source

// OpenGL glTexSubImage() test/benchmark prg  (C) 2001. by A'rpi/ESP-team

#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <inttypes.h>

// pixel size:  3 or 4
#define BYTES_PP 3

// blit by lines (defined) or frames (not defined)
#define FAST_BLIT

static uint32_t image_width=720;        // DVD size
static uint32_t image_height=576;

static uint32_t image_format;
static uint32_t image_bpp;
static uint32_t image_bytes;

static uint32_t texture_width=512;
static uint32_t texture_height=512;

static unsigned char *ImageData=NULL;

static GLvoid resize(int x,int y){
  printf("Resize: %dx%d\n",x,y);
  glViewport( 0, 0, x, y );

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(0, image_width, image_height, 0, -1,1);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
}

float akarmi=0;

int counter=0;
float gen_time=0;
float up_time=0;
float render_time=0;

unsigned char sintable[4096];

extern float GetRelativeTime();

static void redraw(void)
{
//  glClear(GL_COLOR_BUFFER_BIT);
  int x,y,i;
  unsigned char *d=ImageData;
  int dstride=BYTES_PP*image_width;
  
  GetRelativeTime();
  
  // generate some image:
  for(y=0;y<image_height;y++){
    int y1=2048*sin(akarmi*0.36725+y*0.0165);
    int y2=2048*sin(akarmi*0.45621+y*0.02753);
    int y3=2048*sin(akarmi*0.15643+y*0.03732);
    for(x=0;x<image_width;x++){
      d[0]=sintable[(y1+x*135)&4095];
      d[1]=sintable[(y2+x*62)&4095];
      d[2]=sintable[(y3+x*23)&4095];
      d+=BYTES_PP;
    }
  }
  
  gen_time+=GetRelativeTime();

#ifdef FAST_BLIT
  // upload texture:
    for(i=0;i<image_height;i++){
      glTexSubImage2D( GL_TEXTURE_2D,  // target
		       0,              // level
		       0,              // x offset
		       i,            // y offset
		       image_width,              // width
		       1,              // height
		       (BYTES_PP==4)?GL_RGBA:GL_RGB,        // format
		       GL_UNSIGNED_BYTE, // type
		       ImageData+i*dstride );        // *pixels
    }
#else
      glTexSubImage2D( GL_TEXTURE_2D,  // target
		       0,              // level
		       0,              // x offset
		       0,            // y offset
		       image_width,              // width
		       image_height,              // height
		       (BYTES_PP==4)?GL_RGBA:GL_RGB,        // format
		       GL_UNSIGNED_BYTE, // type
		       ImageData );        // *pixels
#endif

  up_time+=GetRelativeTime();

  glColor3f(1,1,1);
  glBegin(GL_QUADS);
    glTexCoord2f(0,0);glVertex2i(0,0);
    glTexCoord2f(0,1);glVertex2i(0,texture_height);
    glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
    glTexCoord2f(1,0);glVertex2i(texture_width,0);
  glEnd();
  
  glFinish();
  glutSwapBuffers();

  render_time+=GetRelativeTime();

  ++counter;
  { float total=gen_time+up_time+render_time;
    if(total>2.0){
    printf("%8.3f fps  (gen: %2d%%  upload: %2d%%  render: %2d%%)\n",
       (float)counter/total,
       (int)(100.0*gen_time/total),
       (int)(100.0*up_time/total),
       (int)(100.0*render_time/total)
    );
    gen_time=up_time=render_time=0;
    counter=0;
  } }

}

static GLvoid IdleFunc(){
  akarmi+=0.1;
  glutPostRedisplay();
}

int
main(int argc, char **argv)
{
  int i;
  
  glutInit(&argc, argv);
  glutInitWindowSize(640, 480);
  glutInitDisplayMode(GLUT_DOUBLE);
  (void) glutCreateWindow("csg");

  glutDisplayFunc(redraw);
  glutReshapeFunc(resize);
  glutIdleFunc(IdleFunc);

  texture_width=32;
  while(texture_width<image_width) texture_width*=2;
  while(texture_width<image_height) texture_width*=2;
  texture_height=texture_width;

    image_bpp=8*BYTES_PP;
    image_bytes=BYTES_PP;

  ImageData=malloc(texture_width*texture_height*image_bytes);
  memset(ImageData,128,texture_width*texture_height*image_bytes);

  glDisable(GL_BLEND); 
  glDisable(GL_DEPTH_TEST);
  glDepthMask(GL_FALSE);
  glDisable(GL_CULL_FACE);

  glEnable(GL_TEXTURE_2D);

  printf("Creating %dx%d texture...\n",texture_width,texture_height);

#if 1
//  glBindTexture(GL_TEXTURE_2D, texture_id);
  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
#ifdef TEXTUREFORMAT_32BPP
  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
#else
  glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
#endif
       (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
#endif

  resize(640,480);

  glClearColor( 1.0f,0.0f,1.0f,0.0f );
  glClear( GL_COLOR_BUFFER_BIT );
  
  for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);

  glutMainLoop();
  return 0;             /* ANSI C requires main to return int. */
}