view divx4_vbr.h @ 4218:3931c41f740a

Added new syncengine thanks to a new previously undocumented feature of the em8300, this might fix playback on both slow and fast machines (more testing needed). This also requires users to get the em8300 driver from cvs until the next version is released (will probably happen this weekend) Added lots of comments, should be pretty easy to understand most of the internals now Added lots of brackets to if's for's while's etc, this is not a cosmetical thing but rather due to the fact I got some very odd bugs with else's since I didn't properly use brackets (and it's the K&R standard to have brackets everywhere) Fixed some bugs that would occur when disabling libmp1e Switched to default to the new naming scheme of device nodes, the driver will slowly switch over to this state, if it can't find devices under the new name it will try the old naming scheme I stopped opening devices in non-blocking mode, it would break the new syncengine which tries to burst data to the device (alot of times meaning it will fill the fifo pretty fast which would previously result in jerkyness on fast machines) The device now sets the initial state of the pts and speed (probably not needed, but assumption is the mother of all fuckups =) Keep the control interface open during the entire duration of the libvo device, we might need this to flush video buffers on seeking (currently not implemented, therefore seeking is broken) This is beta stuff to the driver, I will get some users to test it for me and do my best to fix seeking as soon as possible...
author mswitch
date Thu, 17 Jan 2002 10:33:47 +0000
parents 0e6e13261d79
children f580a7755ac5
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// methods from class VbrControl

	void VbrControl_init_1pass_vbr(int quality, int crispness);
	int VbrControl_init_2pass_vbr_encoding(const char* filename, int bitrate, double framerate, int crispness, int quality);
	int VbrControl_init_2pass_vbr_analysis(const char* filename, int quality);

	void VbrControl_update_1pass_vbr();
	void VbrControl_update_2pass_vbr_encoding(int motion_bits, int texture_bits, int total_bits);
	void VbrControl_update_2pass_vbr_analysis(int is_key_frame, int motion_bits, int texture_bits, int total_bits, int quant);

	int VbrControl_get_quant();
	void VbrControl_set_quant(float q);
	int VbrControl_get_intra();
	short VbrControl_get_drop();
	void VbrControl_close();