view msvidc.c @ 4218:3931c41f740a

Added new syncengine thanks to a new previously undocumented feature of the em8300, this might fix playback on both slow and fast machines (more testing needed). This also requires users to get the em8300 driver from cvs until the next version is released (will probably happen this weekend) Added lots of comments, should be pretty easy to understand most of the internals now Added lots of brackets to if's for's while's etc, this is not a cosmetical thing but rather due to the fact I got some very odd bugs with else's since I didn't properly use brackets (and it's the K&R standard to have brackets everywhere) Fixed some bugs that would occur when disabling libmp1e Switched to default to the new naming scheme of device nodes, the driver will slowly switch over to this state, if it can't find devices under the new name it will try the old naming scheme I stopped opening devices in non-blocking mode, it would break the new syncengine which tries to burst data to the device (alot of times meaning it will fill the fifo pretty fast which would previously result in jerkyness on fast machines) The device now sets the initial state of the pts and speed (probably not needed, but assumption is the mother of all fuckups =) Keep the control interface open during the entire duration of the libvo device, we might need this to flush video buffers on seeking (currently not implemented, therefore seeking is broken) This is beta stuff to the driver, I will get some users to test it for me and do my best to fix seeking as soon as possible...
author mswitch
date Thu, 17 Jan 2002 10:33:47 +0000
parents 31cd2e0bb961
children
line wrap: on
line source

/*
    Microsoft Video 1 Decoder
    
    (C) 2001 Mike Melanson
    
    The description of the algorithm you can read here:
      http://www.pcisys.net/~melanson/codecs/

    32bpp support (c) alex
*/

#include "config.h"
#include "bswap.h"

#define LE_16(x) (le2me_16(*(unsigned short *)(x)))

#define DECODE_BGR555_TO_BGR888(x) \
        x.c1_b = (x.c1 >> 7) & 0xF8; \
        x.c1_g = (x.c1 >> 2) & 0xF8; \
        x.c1_r = (x.c1 << 3) & 0xF8; \
        x.c2_b = (x.c2 >> 7) & 0xF8; \
        x.c2_g = (x.c2 >> 2) & 0xF8; \
        x.c2_r = (x.c2 << 3) & 0xF8;

#define DECODE_PALETTE_TO_BGR888(x) \
        x.c1_b = palette_map[x.c1 * 4 + 2]; \
        x.c1_g = palette_map[x.c1 * 4 + 1]; \
        x.c1_r = palette_map[x.c1 * 4 + 0]; \
        x.c2_b = palette_map[x.c2 * 4 + 2]; \
        x.c2_g = palette_map[x.c2 * 4 + 1]; \
        x.c2_r = palette_map[x.c2 * 4 + 0];

struct
{
  unsigned short c1, c2;
  unsigned char c1_r, c1_g, c1_b;
  unsigned char c2_r, c2_g, c2_b;
} quad[2][2];

void AVI_Decode_Video1_16(
  char *encoded,
  int encoded_size,
  char *decoded,
  int width,
  int height,
  int bytes_per_pixel)
{
  int block_ptr, pixel_ptr;
  int total_blocks;
  int pixel_x, pixel_y;  // pixel width and height iterators
  int block_x, block_y;  // block width and height iterators
  int blocks_wide, blocks_high;  // width and height in 4x4 blocks
  int block_inc;
  int row_dec;

  // decoding parameters
  int stream_ptr;
  unsigned char byte_a, byte_b;
  unsigned short flags;
  int skip_blocks;

  stream_ptr = 0;
  skip_blocks = 0;
  blocks_wide = width / 4;
  blocks_high = height / 4;
  total_blocks = blocks_wide * blocks_high;
  block_inc = 4 * bytes_per_pixel;
  row_dec = (width + 4) * bytes_per_pixel;

  for (block_y = blocks_high; block_y > 0; block_y--)
  {
    block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel);
    for (block_x = blocks_wide; block_x > 0; block_x--)
    {
      // check if this block should be skipped
      if (skip_blocks)
      {
        block_ptr += block_inc;
        skip_blocks--;
        total_blocks--;
        continue;
      }

      pixel_ptr = block_ptr;

      // get the next two bytes in the encoded data stream
      byte_a = encoded[stream_ptr++];
      byte_b = encoded[stream_ptr++];

      // check if the decode is finished
      if ((byte_a == 0) && (byte_b == 0) && (total_blocks == 0))
        return;

      // check if this is a skip code
      else if ((byte_b & 0xFC) == 0x84)
      {
        // but don't count the current block
        skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1;
      }

      // check if this is in the 2- or 8-color classes
      else if (byte_b < 0x80)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = LE_16(&encoded[stream_ptr]);
        stream_ptr += 2;
        quad[0][0].c2 = LE_16(&encoded[stream_ptr]);
        stream_ptr += 2;

        DECODE_BGR555_TO_BGR888(quad[0][0]);

        if (quad[0][0].c1 & 0x8000)
        {
          // 8-color encoding
          quad[1][0].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][0].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[0][1].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[0][1].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][1].c1 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;
          quad[1][1].c2 = LE_16(&encoded[stream_ptr]);
          stream_ptr += 2;

          DECODE_BGR555_TO_BGR888(quad[0][1]);
          DECODE_BGR555_TO_BGR888(quad[1][0]);
          DECODE_BGR555_TO_BGR888(quad[1][1]);

          for (pixel_y = 0; pixel_y < 4; pixel_y++)
          {
            for (pixel_x = 0; pixel_x < 4; pixel_x++)
            {
              if (flags & 1)
              {
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }
              else
              {
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g;
                decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }

              // get the next flag ready to go
              flags >>= 1;
            }
            pixel_ptr -= row_dec;
          }
        }
        else
        {
          // 2-color encoding
          for (pixel_y = 0; pixel_y < 4; pixel_y++)
          {
            for (pixel_x = 0; pixel_x < 4; pixel_x++)
            {
              if (flags & 1)
              {
                decoded[pixel_ptr++] = quad[0][0].c1_r;
                decoded[pixel_ptr++] = quad[0][0].c1_g;
                decoded[pixel_ptr++] = quad[0][0].c1_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }
              else
              {
                decoded[pixel_ptr++] = quad[0][0].c2_r;
                decoded[pixel_ptr++] = quad[0][0].c2_g;
                decoded[pixel_ptr++] = quad[0][0].c2_b;
		if (bytes_per_pixel == 4) /* 32bpp */
		    pixel_ptr++;
              }

              // get the next flag ready to go
              flags >>= 1;
            }
            pixel_ptr -= row_dec;
          }
        }
      }

      // otherwise, it's a 1-color block
      else
      {
        quad[0][0].c1 = (byte_b << 8) | byte_a;
        DECODE_BGR555_TO_BGR888(quad[0][0]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            decoded[pixel_ptr++] = quad[0][0].c1_r;
            decoded[pixel_ptr++] = quad[0][0].c1_g;
            decoded[pixel_ptr++] = quad[0][0].c1_b;
	    if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
          }
          pixel_ptr -= row_dec;
        }
      }

      block_ptr += block_inc;
      total_blocks--;
    }
  }
}

void AVI_Decode_Video1_8(
  char *encoded,
  int encoded_size,
  char *decoded,
  int width,
  int height,
  unsigned char *palette_map,
  int bytes_per_pixel)
{
  int block_ptr, pixel_ptr;
  int total_blocks;
  int pixel_x, pixel_y;  // pixel width and height iterators
  int block_x, block_y;  // block width and height iterators
  int blocks_wide, blocks_high;  // width and height in 4x4 blocks
  int block_inc;
  int row_dec;

  // decoding parameters
  int stream_ptr;
  unsigned char byte_a, byte_b;
  unsigned short flags;
  int skip_blocks;

  stream_ptr = 0;
  skip_blocks = 0;
  blocks_wide = width / 4;
  blocks_high = height / 4;
  total_blocks = blocks_wide * blocks_high;
  block_inc = 4 * bytes_per_pixel;
  row_dec = (width + 4) * bytes_per_pixel;

  for (block_y = blocks_high; block_y > 0; block_y--)
  {
    block_ptr = ((block_y * 4) - 1) * (width * bytes_per_pixel);
    for (block_x = blocks_wide; block_x > 0; block_x--)
    {
      // check if this block should be skipped
      if (skip_blocks)
      {
        block_ptr += block_inc;
        skip_blocks--;
        total_blocks--;
        continue;
      }

      pixel_ptr = block_ptr;

      // get the next two bytes in the encoded data stream
      byte_a = encoded[stream_ptr++];
      byte_b = encoded[stream_ptr++];

      // check if the decode is finished
      if ((byte_a == 0) && (byte_b == 0) && (total_blocks == 0))
        return;

      // check if this is a skip code
      else if ((byte_b & 0xFC) == 0x84)
      {
        // but don't count the current block
        skip_blocks = ((byte_b - 0x84) << 8) + byte_a - 1;
      }

      // check if this is a 2-color block
      else if (byte_b < 0x80)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][0].c2 = (unsigned char)encoded[stream_ptr++];

        DECODE_PALETTE_TO_BGR888(quad[0][0]);

        // 2-color encoding
        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            if (flags & 1)
            {
              decoded[pixel_ptr++] = quad[0][0].c1_r;
              decoded[pixel_ptr++] = quad[0][0].c1_g;
              decoded[pixel_ptr++] = quad[0][0].c1_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }
            else
            {
              decoded[pixel_ptr++] = quad[0][0].c2_r;
              decoded[pixel_ptr++] = quad[0][0].c2_g;
              decoded[pixel_ptr++] = quad[0][0].c2_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }

            // get the next flag ready to go
            flags >>= 1;
          }
          pixel_ptr -= row_dec;
        }
      }

      // check if it's an 8-color block
      else if (byte_b >= 0x90)
      {
        flags = (byte_b << 8) | byte_a;

        quad[0][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][0].c2 = (unsigned char)encoded[stream_ptr++];
        quad[1][0].c1 = (unsigned char)encoded[stream_ptr++];
        quad[1][0].c2 = (unsigned char)encoded[stream_ptr++];

        quad[0][1].c1 = (unsigned char)encoded[stream_ptr++];
        quad[0][1].c2 = (unsigned char)encoded[stream_ptr++];
        quad[1][1].c1 = (unsigned char)encoded[stream_ptr++];
        quad[1][1].c2 = (unsigned char)encoded[stream_ptr++];

        DECODE_PALETTE_TO_BGR888(quad[0][0]);
        DECODE_PALETTE_TO_BGR888(quad[0][1]);
        DECODE_PALETTE_TO_BGR888(quad[1][0]);
        DECODE_PALETTE_TO_BGR888(quad[1][1]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            if (flags & 1)
            {
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_r;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_g;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c1_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }
            else
            {
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_r;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_g;
              decoded[pixel_ptr++] = quad[pixel_x >> 1][pixel_y >> 1].c2_b;
	      if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
            }

            // get the next flag ready to go
            flags >>= 1;
          }
          pixel_ptr -= row_dec;
        }
      }

      // otherwise, it's a 1-color block
      else
      {
        // init c2 along with c1 just so c2 is a known value for macro
        quad[0][0].c1 = quad[0][0].c2 = byte_a;
        DECODE_PALETTE_TO_BGR888(quad[0][0]);

        for (pixel_y = 0; pixel_y < 4; pixel_y++)
        {
          for (pixel_x = 0; pixel_x < 4; pixel_x++)
          {
            decoded[pixel_ptr++] = quad[0][0].c1_r;
            decoded[pixel_ptr++] = quad[0][0].c1_g;
            decoded[pixel_ptr++] = quad[0][0].c1_b;
	    if (bytes_per_pixel == 4) /* 32bpp */
		pixel_ptr++;
          }
          pixel_ptr -= row_dec;
        }
      }

      block_ptr += block_inc;
      total_blocks--;
    }
  }
}