Mercurial > mplayer.hg
view libaf/af_tools.c @ 8660:39476cbd1673
I have looked at the fullscreen code and realized that there are
generally two types of layer support for window managers:
- NetWM states (FULLSCREEN, STAYS_ON_TOP, ABOVE)
sawfish, metacity, kwin
- _WIN_LAYER
IceWM, WindowMaker
So we don't need any other window manager detection functions, we need
only to check for these two.
Code tested on lots of windowmanagers.
patch by Filip Kalinski <filon@pld.org.pl>
author | arpi |
---|---|
date | Mon, 30 Dec 2002 18:50:15 +0000 |
parents | 440301fef3fe |
children | 93212da0032e |
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#include <math.h> #include <string.h> #include <af.h> /* Convert to gain value from dB. Returns AF_OK if of and AF_ERROR if fail */ inline int af_from_dB(int n, float* in, float* out, float k, float mi, float ma) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<n;i++){ if(in[i]<=-200) out[i]=0.0; else out[i]=pow(10.0,clamp(in[i],mi,ma)/k); } return AF_OK; } /* Convert from gain value to dB. Returns AF_OK if of and AF_ERROR if fail */ inline int af_to_dB(int n, float* in, float* out, float k) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<AF_NCH;i++){ if(in[i] == 0.0) out[i]=-200.0; else out[i]=k*log10(in[i]); } return AF_OK; } /* Convert from ms to sample time*/ inline int af_from_ms(int n, float* in, float* out, int rate, float mi, float ma) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<AF_NCH;i++) out[i]=clamp(in[i],ma,mi); return AF_OK; } /* Convert from sample time to ms */ inline int af_to_ms(int n, float* in, float* out, int rate) { int i = 0; // Sanity check if(!in || !out) return AF_ERROR; for(i=0;i<AF_NCH;i++) out[i]=in[i]; return AF_OK; } /* Helper function for testing the output format */ inline int af_test_output(struct af_instance_s* af, af_data_t* out) { if((af->data->format != out->format) || (af->data->bps != out->bps) || (af->data->rate != out->rate) || (af->data->nch != out->nch)){ memcpy(out,af->data,sizeof(af_data_t)); return AF_FALSE; } return AF_OK; }