view loader/loader.h @ 8660:39476cbd1673

I have looked at the fullscreen code and realized that there are generally two types of layer support for window managers: - NetWM states (FULLSCREEN, STAYS_ON_TOP, ABOVE) sawfish, metacity, kwin - _WIN_LAYER IceWM, WindowMaker So we don't need any other window manager detection functions, we need only to check for these two. Code tested on lots of windowmanagers. patch by Filip Kalinski <filon@pld.org.pl>
author arpi
date Mon, 30 Dec 2002 18:50:15 +0000
parents 174e2a58b4cd
children f5537cc95b02
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/********************************************************

	Win32 binary loader interface
	Copyright 2000 Eugene Kuznetsov (divx@euro.ru)
	Shamelessly stolen from Wine project

*********************************************************/

#ifndef _LOADER_H
#define _LOADER_H

#ifdef __cplusplus
extern "C" {
#endif

#include "wine/windef.h"
#include "wine/driver.h"
#include "wine/mmreg.h"
#include "wine/vfw.h"
#include "wine/msacm.h"

unsigned int _GetPrivateProfileIntA(const char* appname, const char* keyname, int default_value, const char* filename);
int _GetPrivateProfileStringA(const char* appname, const char* keyname,
	const char* def_val, char* dest, unsigned int len, const char* filename);
int _WritePrivateProfileStringA(const char* appname, const char* keyname,
	const char* string, const char* filename);

INT WINAPI LoadStringA( HINSTANCE instance, UINT resource_id,
                            LPSTR buffer, INT buflen );

#ifdef __cplusplus
}
#endif
#endif /* __LOADER_H */