Mercurial > mplayer.hg
view loader/loader.h @ 8660:39476cbd1673
I have looked at the fullscreen code and realized that there are
generally two types of layer support for window managers:
- NetWM states (FULLSCREEN, STAYS_ON_TOP, ABOVE)
sawfish, metacity, kwin
- _WIN_LAYER
IceWM, WindowMaker
So we don't need any other window manager detection functions, we need
only to check for these two.
Code tested on lots of windowmanagers.
patch by Filip Kalinski <filon@pld.org.pl>
author | arpi |
---|---|
date | Mon, 30 Dec 2002 18:50:15 +0000 |
parents | 174e2a58b4cd |
children | f5537cc95b02 |
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/******************************************************** Win32 binary loader interface Copyright 2000 Eugene Kuznetsov (divx@euro.ru) Shamelessly stolen from Wine project *********************************************************/ #ifndef _LOADER_H #define _LOADER_H #ifdef __cplusplus extern "C" { #endif #include "wine/windef.h" #include "wine/driver.h" #include "wine/mmreg.h" #include "wine/vfw.h" #include "wine/msacm.h" unsigned int _GetPrivateProfileIntA(const char* appname, const char* keyname, int default_value, const char* filename); int _GetPrivateProfileStringA(const char* appname, const char* keyname, const char* def_val, char* dest, unsigned int len, const char* filename); int _WritePrivateProfileStringA(const char* appname, const char* keyname, const char* string, const char* filename); INT WINAPI LoadStringA( HINSTANCE instance, UINT resource_id, LPSTR buffer, INT buflen ); #ifdef __cplusplus } #endif #endif /* __LOADER_H */