view loader/qt_comp.h @ 8660:39476cbd1673

I have looked at the fullscreen code and realized that there are generally two types of layer support for window managers: - NetWM states (FULLSCREEN, STAYS_ON_TOP, ABOVE) sawfish, metacity, kwin - _WIN_LAYER IceWM, WindowMaker So we don't need any other window manager detection functions, we need only to check for these two. Code tested on lots of windowmanagers. patch by Filip Kalinski <filon@pld.org.pl>
author arpi
date Mon, 30 Dec 2002 18:50:15 +0000
parents 8b905703a450
children 6ac1ece1f9fe
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DECL_COMPONENT(sorenson3,"SMD_ComponentDispatch",1)
DECL_COMPONENT(sorenson,"SorensonYUV9Dispatcher",1)
DECL_COMPONENT(sorenson1,"SVD_ComponentDispatch",1)
DECL_COMPONENT(genericd,"GenericComponentDispatch",0)
DECL_COMPONENT(stmedia,"STMediaComponentDispatch",0)
DECL_COMPONENT(handlecd,"HandleComponentDispatch",0)
DECL_COMPONENT(pcxcd,"PCExchangeComponentDispatch",0)
DECL_COMPONENT(capcd,"CapComponentDispatch",0)
DECL_COMPONENT(videocd,"VideoComponentDispatch",0)
DECL_COMPONENT(soundcd,"SoundComponentDispatch",0)
DECL_COMPONENT(scalingcd,"ScalingCodecDispatcher",0)
DECL_COMPONENT(formatcnv,"FormatConverterDispatch",0)

DECL_COMPONENT(basecd,"Base_CDComponentDispatch",1)
DECL_COMPONENT(ddcd,"DD_CDComponentDispatch",0)
DECL_COMPONENT(fakergb,"FakeRGBDispatcher",0)
DECL_COMPONENT(rawcd,"RAW_CDComponentDispatch",0)
DECL_COMPONENT(yuvsgi,"YUVSGI_CDComponentDispatch",0)
DECL_COMPONENT(yuvs,"YUVS_CDComponentDispatch",0)
DECL_COMPONENT(yuvu,"YUVU_CDComponentDispatch",0)

DECL_COMPONENT(qdm2d,"QDM2Decompressor",0)
DECL_COMPONENT(mace3d,"Mace3DecompDispatch",0)

//DECL_COMPONENT(,"",0)