Mercurial > mplayer.hg
view loader/dshow/DS_AudioDecoder.h @ 36287:3a1b89dc7070
Place GUI_HANDLE_EVENTS calls after GUI_REDRAW calls.
The redraw will generate events, which should be handled afterwards
(if already in the event queue).
author | ib |
---|---|
date | Thu, 01 Aug 2013 17:12:26 +0000 |
parents | 837cd9762b4e |
children |
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#ifndef MPLAYER_DS_AUDIODECODER_H #define MPLAYER_DS_AUDIODECODER_H #include "loader/com.h" #include "loader/wine/mmreg.h" typedef struct DS_AudioDecoder DS_AudioDecoder; //DS_AudioDecoder * DS_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf); DS_AudioDecoder * DS_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf); void DS_AudioDecoder_Destroy(DS_AudioDecoder *this); int DS_AudioDecoder_Convert(DS_AudioDecoder *this, const void* in_data, unsigned int in_size, void* out_data, unsigned int out_size, unsigned int* size_read, unsigned int* size_written); int DS_AudioDecoder_GetSrcSize(DS_AudioDecoder *this, int dest_size); #endif /* MPLAYER_DS_AUDIODECODER_H */