view loader/dshow/DS_AudioDecoder.h @ 36287:3a1b89dc7070

Place GUI_HANDLE_EVENTS calls after GUI_REDRAW calls. The redraw will generate events, which should be handled afterwards (if already in the event queue).
author ib
date Thu, 01 Aug 2013 17:12:26 +0000
parents 837cd9762b4e
children
line wrap: on
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#ifndef MPLAYER_DS_AUDIODECODER_H
#define MPLAYER_DS_AUDIODECODER_H

#include "loader/com.h"
#include "loader/wine/mmreg.h"

typedef struct DS_AudioDecoder DS_AudioDecoder;

//DS_AudioDecoder * DS_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf);
DS_AudioDecoder * DS_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf);

void DS_AudioDecoder_Destroy(DS_AudioDecoder *this);

int DS_AudioDecoder_Convert(DS_AudioDecoder *this, const void* in_data, unsigned int in_size,
			     void* out_data, unsigned int out_size,
			     unsigned int* size_read, unsigned int* size_written);

int DS_AudioDecoder_GetSrcSize(DS_AudioDecoder *this, int dest_size);

#endif /* MPLAYER_DS_AUDIODECODER_H */