view gui/app.c @ 33282:3ce656827dd7

Use free() instead of gfree() in guiSetFilename and guiSetDF macros. The gfree() is pointless because there is a new assignment to the freed variable right afterwards. This also settles compiling issues with the Win32 part of the GUI reported by Stephen Sheldon, sfsheldo gmail com, who suggested the patch.
author ib
date Thu, 05 May 2011 08:51:33 +0000
parents f9d3084f2e95
children c5a19bbeac2b
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "app.h"

#include "interface.h"
#include "skin/font.h"

#include "libavutil/common.h"

guiItems appMPlayer = {
    .IndexOfMainItems = -1,
    .IndexOfBarItems  = -1,
    .IndexOfMenuItems = -1
};

static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evEqualizer,         "evEqualizer"         },
    { evPlayList,          "evPlaylist"          },
    { evExit,              "evExit"              },
    { evIconify,           "evIconify"           },
    { evIncBalance,        "evIncBalance"        }, // NOTE TO MYSELF: not all of these events
    { evDecBalance,        "evDecBalance"        }, // are actually implemented, and update doc
    { evFullScreen,        "evFullScreen"        },
    { evFName,             "evFName"             },
    { evMovieTime,         "evMovieTime"         },
    { evAbout,             "evAbout"             },
    { evLoadPlay,          "evLoadPlay"          },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evMute,              "evMute"              },
    { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
    { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evNormalSize,        "evHalfSize"          },
    { evNormalSize,        "evNormalSize"        },
    { evDoubleSize,        "evDoubleSize"        },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evSetVolume,         "evSetVolume"         },
    { evSetBalance,        "evSetBalance"        },
    { evHelp,              "evHelp"              },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evPlayDVD,           "evPlayDVD"           },
    { evPlayVCD,           "evPlayVCD"           },
    { evSetURL,            "evSetURL"            },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evSetAspect,         "evSetAspect"         }
};

static void appClearItem(wItem *item)
{
    bpFree(&item->Bitmap);
    bpFree(&item->Mask);
    free(item->label);
    free(item->text);
    memset(item, 0, sizeof(*item));
}

void appFreeStruct(void)
{
    int i;

    appClearItem(&appMPlayer.main);
    appMPlayer.mainDecoration = 0;

    appClearItem(&appMPlayer.sub);

    appClearItem(&appMPlayer.bar);
    appMPlayer.barIsPresent = 0;

    appClearItem(&appMPlayer.menu);
    appClearItem(&appMPlayer.menuSelected);
    appMPlayer.menuIsPresent = 0;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
        appClearItem(&appMPlayer.mainItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
        appClearItem(&appMPlayer.barItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfMenuItems; i++)
        appClearItem(&appMPlayer.menuItems[i]);

    appMPlayer.IndexOfMainItems = -1;
    appMPlayer.IndexOfBarItems  = -1;
    appMPlayer.IndexOfMenuItems = -1;

    fntFreeFont();
}

int appFindMessage(unsigned char *str)
{
    unsigned int i;

    for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++)
        if (!strcmp(evNames[i].name, str))
            return evNames[i].message;

    return -1;
}

void btnModify(int event, float state)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) {
        if (appMPlayer.mainItems[i].message == event) {
            switch (appMPlayer.mainItems[i].type) {
            case itButton:
                appMPlayer.mainItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                appMPlayer.mainItems[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) {
        if (appMPlayer.barItems[i].message == event) {
            switch (appMPlayer.barItems[i].type) {
            case itButton:
                appMPlayer.barItems[i].pressed = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                appMPlayer.barItems[i].value = state;
                break;
            }
        }
    }
}

void btnSet(int event, int set)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
        if (appMPlayer.mainItems[i].message == event)
            appMPlayer.mainItems[i].pressed = set;

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
        if (appMPlayer.barItems[i].message == event)
            appMPlayer.barItems[i].pressed = set;
}