view loader/dmo/DMO_AudioDecoder.h @ 32761:3ceeb62a1125

Improve the readability of dynamic labels which scroll. If the text of a dynamic label to be displayed is wider than the given length, it will be scrolled. Currently such a label starts scrolling immediately after it is placed and - even more unpleasant - the start of the text is randomly somewhere within the specified space of the label. Both makes it hard to track and to read. Now such a dynamic label starts left-aligned and begins scrolling through the specified space only after a short delay (2.5 seconds). Every time the start of the text nears the left margin again during the scrolling process it will stop and everything starts all over again, i.e. scrolling after a short delay.
author ib
date Thu, 03 Feb 2011 14:44:46 +0000
parents 837cd9762b4e
children
line wrap: on
line source

#ifndef MPLAYER_DMO_AUDIODECODER_H
#define MPLAYER_DMO_AUDIODECODER_H

#include "loader/com.h"
#include "loader/wine/mmreg.h"

typedef struct DMO_AudioDecoder DMO_AudioDecoder;

//DMO_AudioDecoder * DMO_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf);
DMO_AudioDecoder * DMO_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf,int out_channels);

void DMO_AudioDecoder_Destroy(DMO_AudioDecoder *this);

int DMO_AudioDecoder_Convert(DMO_AudioDecoder *this, const void* in_data, unsigned int in_size,
			     void* out_data, unsigned int out_size,
			     unsigned int* size_read, unsigned int* size_written);

int DMO_AudioDecoder_GetSrcSize(DMO_AudioDecoder *this, int dest_size);

#endif /* MPLAYER_DMO_AUDIODECODER_H */