view loader/dmo/dmo_guids.h @ 32761:3ceeb62a1125

Improve the readability of dynamic labels which scroll. If the text of a dynamic label to be displayed is wider than the given length, it will be scrolled. Currently such a label starts scrolling immediately after it is placed and - even more unpleasant - the start of the text is randomly somewhere within the specified space of the label. Both makes it hard to track and to read. Now such a dynamic label starts left-aligned and begins scrolling through the specified space only after a short delay (2.5 seconds). Every time the start of the text nears the left margin again during the scrolling process it will stop and everything starts all over again, i.e. scrolling after a short delay.
author ib
date Thu, 03 Feb 2011 14:44:46 +0000
parents 008338d7679f
children
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#ifndef MPLAYER_DMO_GUIDS_H
#define MPLAYER_DMO_GUIDS_H

#include "loader/dshow/guids.h"

extern const GUID IID_IMediaBuffer;
extern const GUID IID_IMediaObject;
extern const GUID IID_IEnumDMO;
extern const GUID IID_IMediaObjectInPlace;
extern const GUID IID_IDMOQualityControl;
extern const GUID IID_IDMOVideoOutputOptimizations;

/* to be removed
extern const GUID DMOCATEGORY_AUDIO_DECODER;
extern const GUID DMOCATEGORY_AUDIO_ENCODER;
extern const GUID DMOCATEGORY_VIDEO_DECODER;
extern const GUID DMOCATEGORY_VIDEO_ENCODER;
extern const GUID DMOCATEGORY_AUDIO_EFFECT;
extern const GUID DMOCATEGORY_VIDEO_EFFECT;
extern const GUID DMOCATEGORY_AUDIO_CAPTURE_EFFECT;

// Acoustic Echo Canceller
// Matches KSNODETYPE_ACOUSTIC_ECHO_CANCEL
extern const GUID DMOCATEGORY_ACOUSTIC_ECHO_CANCEL;

// Noise Suppression
// Matches KSNODETYPE_AUDIO_NOISE_SUPPRESS
extern const GUID DMOCATEGORY_AUDIO_NOISE_SUPPRESS;

// Automatic Gain Control
// Matches KSNODETYPE_AGC
extern const GUID DMOCATEGORY_AGC;
*/

#endif /* MPLAYER_DMO_GUIDS_H */