Mercurial > mplayer.hg
view mixer.h @ 32761:3ceeb62a1125
Improve the readability of dynamic labels which scroll.
If the text of a dynamic label to be displayed is wider than the given
length, it will be scrolled. Currently such a label starts scrolling
immediately after it is placed and - even more unpleasant - the start of the
text is randomly somewhere within the specified space of the label. Both
makes it hard to track and to read.
Now such a dynamic label starts left-aligned and begins scrolling through the
specified space only after a short delay (2.5 seconds). Every time the start
of the text nears the left margin again during the scrolling process it will
stop and everything starts all over again, i.e. scrolling after a short
delay.
author | ib |
---|---|
date | Thu, 03 Feb 2011 14:44:46 +0000 |
parents | c1a3f1bbba26 |
children |
line wrap: on
line source
/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_MIXER_H #define MPLAYER_MIXER_H #include "libaf/af.h" #include "libao2/audio_out.h" extern char * mixer_device; extern char * mixer_channel; extern int soft_vol; extern float soft_vol_max; typedef struct mixer_s { const ao_functions_t *audio_out; af_stream_t *afilter; int volstep; int muted; float last_l, last_r; } mixer_t; void mixer_getvolume(mixer_t *mixer, float *l, float *r); void mixer_setvolume(mixer_t *mixer, float l, float r); void mixer_incvolume(mixer_t *mixer); void mixer_decvolume(mixer_t *mixer); void mixer_getbothvolume(mixer_t *mixer, float *b); void mixer_mute(mixer_t *mixer); void mixer_getbalance(mixer_t *mixer, float *bal); void mixer_setbalance(mixer_t *mixer, float bal); //void mixer_setbothvolume(int v); #define mixer_setbothvolume(m, v) mixer_setvolume(m, v, v) #endif /* MPLAYER_MIXER_H */