view libass/ass_bitmap.c @ 34346:3d0c795524b0

Fix bug with wrong focus in file selector. The focus can only be set to fsFNameList after it's realized and mapped. This also removes the irritating selection of the fsPathCombo.
author ib
date Sun, 11 Dec 2011 16:02:02 +0000
parents 6e7f60f6f9d4
children c3aaaf17c721
line wrap: on
line source

/*
 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
 * Copyright (C) 2011 Grigori Goronzy <greg@chown.ath.cx>
 *
 * This file is part of libass.
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <ft2build.h>
#include FT_GLYPH_H
#include FT_OUTLINE_H

#include "ass_utils.h"
#include "ass_bitmap.h"

struct ass_synth_priv {
    int tmp_w, tmp_h;
    unsigned short *tmp;

    int g_r;
    int g_w;

    unsigned *g;
    unsigned *gt2;

    double radius;
};

static const unsigned int maxcolor = 255;
static const unsigned base = 256;

static int generate_tables(ASS_SynthPriv *priv, double radius)
{
    double A = log(1.0 / base) / (radius * radius * 2);
    int mx, i;
    double volume_diff, volume_factor = 0;
    unsigned volume;

    if (priv->radius == radius)
        return 0;
    else
        priv->radius = radius;

    priv->g_r = ceil(radius);
    priv->g_w = 2 * priv->g_r + 1;

    if (priv->g_r) {
        priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
        priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
        if (priv->g == NULL || priv->gt2 == NULL) {
            return -1;
        }
    }

    if (priv->g_r) {
        // gaussian curve with volume = 256
        for (volume_diff = 10000000; volume_diff > 0.0000001;
             volume_diff *= 0.5) {
            volume_factor += volume_diff;
            volume = 0;
            for (i = 0; i < priv->g_w; ++i) {
                priv->g[i] =
                    (unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
                                volume_factor + .5);
                volume += priv->g[i];
            }
            if (volume > 256)
                volume_factor -= volume_diff;
        }
        volume = 0;
        for (i = 0; i < priv->g_w; ++i) {
            priv->g[i] =
                (unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
                            volume_factor + .5);
            volume += priv->g[i];
        }

        // gauss table:
        for (mx = 0; mx < priv->g_w; mx++) {
            for (i = 0; i < 256; i++) {
                priv->gt2[mx + i * priv->g_w] = i * priv->g[mx];
            }
        }
    }

    return 0;
}

static void resize_tmp(ASS_SynthPriv *priv, int w, int h)
{
    if (priv->tmp_w >= w && priv->tmp_h >= h)
        return;
    if (priv->tmp_w == 0)
        priv->tmp_w = 64;
    if (priv->tmp_h == 0)
        priv->tmp_h = 64;
    while (priv->tmp_w < w)
        priv->tmp_w *= 2;
    while (priv->tmp_h < h)
        priv->tmp_h *= 2;
    free(priv->tmp);
    priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
}

ASS_SynthPriv *ass_synth_init(double radius)
{
    ASS_SynthPriv *priv = calloc(1, sizeof(ASS_SynthPriv));
    generate_tables(priv, radius);
    return priv;
}

void ass_synth_done(ASS_SynthPriv *priv)
{
    free(priv->tmp);
    free(priv->g);
    free(priv->gt2);
    free(priv);
}

static Bitmap *alloc_bitmap(int w, int h)
{
    Bitmap *bm;
    unsigned s = w; // XXX: alignment
    bm = malloc(sizeof(Bitmap));
    bm->buffer = calloc(s, h);
    bm->w = w;
    bm->h = h;
    bm->stride = s;
    bm->left = bm->top = 0;
    return bm;
}

void ass_free_bitmap(Bitmap *bm)
{
    if (bm)
        free(bm->buffer);
    free(bm);
}

static Bitmap *copy_bitmap(const Bitmap *src)
{
    Bitmap *dst = alloc_bitmap(src->w, src->h);
    dst->left = src->left;
    dst->top = src->top;
    memcpy(dst->buffer, src->buffer, src->stride * src->h);
    return dst;
}

Bitmap *outline_to_bitmap(ASS_Library *library, FT_Library ftlib,
                          FT_Outline *outline, int bord)
{
    Bitmap *bm;
    int w, h;
    int error;
    FT_BBox bbox;
    FT_Bitmap bitmap;

    FT_Outline_Get_CBox(outline, &bbox);
    // move glyph to origin (0, 0)
    bbox.xMin &= ~63;
    bbox.yMin &= ~63;
    FT_Outline_Translate(outline, -bbox.xMin, -bbox.yMin);
    // bitmap size
    bbox.xMax = (bbox.xMax + 63) & ~63;
    bbox.yMax = (bbox.yMax + 63) & ~63;
    w = (bbox.xMax - bbox.xMin) >> 6;
    h = (bbox.yMax - bbox.yMin) >> 6;
    // pen offset
    bbox.xMin >>= 6;
    bbox.yMax >>= 6;

    if (w * h > 8000000) {
        ass_msg(library, MSGL_WARN, "Glyph bounding box too large: %dx%dpx",
                w, h);
        return NULL;
    }

    // allocate and set up bitmap
    bm = alloc_bitmap(w + 2 * bord, h + 2 * bord);
    bm->left = bbox.xMin - bord;
    bm->top = -bbox.yMax - bord;
    bitmap.width = w;
    bitmap.rows = h;
    bitmap.pitch = bm->stride;
    bitmap.buffer = bm->buffer + bord + bm->stride * bord;
    bitmap.num_grays = 256;
    bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;

    // render into target bitmap
    if ((error = FT_Outline_Get_Bitmap(ftlib, outline, &bitmap))) {
        ass_msg(library, MSGL_WARN, "Failed to rasterize glyph: %d\n", error);
        ass_free_bitmap(bm);
        return NULL;
    }

    return bm;
}

/**
 * \brief fix outline bitmap
 *
 * The glyph bitmap is subtracted from outline bitmap. This way looks much
 * better in some cases.
 */
static void fix_outline(Bitmap *bm_g, Bitmap *bm_o)
{
    int x, y;
    const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
    const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
    const int r =
        bm_o->left + bm_o->stride <
        bm_g->left + bm_g->stride ? bm_o->left + bm_o->stride : bm_g->left + bm_g->stride;
    const int b =
        bm_o->top + bm_o->h <
        bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;

    unsigned char *g =
        bm_g->buffer + (t - bm_g->top) * bm_g->stride + (l - bm_g->left);
    unsigned char *o =
        bm_o->buffer + (t - bm_o->top) * bm_o->stride + (l - bm_o->left);

    for (y = 0; y < b - t; ++y) {
        for (x = 0; x < r - l; ++x) {
            unsigned char c_g, c_o;
            c_g = g[x];
            c_o = o[x];
            o[x] = (c_o > c_g) ? c_o - (c_g / 2) : 0;
        }
        g += bm_g->stride;
        o += bm_o->stride;
    }
}

/**
 * \brief Shift a bitmap by the fraction of a pixel in x and y direction
 * expressed in 26.6 fixed point
 */
static void shift_bitmap(Bitmap *bm, int shift_x, int shift_y)
{
    int x, y, b;
    int w = bm->w;
    int h = bm->h;
    int s = bm->stride;
    unsigned char *buf = bm->buffer;

    // Shift in x direction
    if (shift_x > 0) {
        for (y = 0; y < h; y++) {
            for (x = w - 1; x > 0; x--) {
                b = (buf[x + y * s - 1] * shift_x) >> 6;
                buf[x + y * s - 1] -= b;
                buf[x + y * s] += b;
            }
        }
    } else if (shift_x < 0) {
        shift_x = -shift_x;
        for (y = 0; y < h; y++) {
            for (x = 0; x < w - 1; x++) {
                b = (buf[x + y * s + 1] * shift_x) >> 6;
                buf[x + y * s + 1] -= b;
                buf[x + y * s] += b;
            }
        }
    }

    // Shift in y direction
    if (shift_y > 0) {
        for (x = 0; x < w; x++) {
            for (y = h - 1; y > 0; y--) {
                b = (buf[x + (y - 1) * s] * shift_y) >> 6;
                buf[x + (y - 1) * s] -= b;
                buf[x + y * s] += b;
            }
        }
    } else if (shift_y < 0) {
        shift_y = -shift_y;
        for (x = 0; x < w; x++) {
            for (y = 0; y < h - 1; y++) {
                b = (buf[x + (y + 1) * s] * shift_y) >> 6;
                buf[x + (y + 1) * s] -= b;
                buf[x + y * s] += b;
            }
        }
    }
}

/*
 * Gaussian blur.  An fast pure C implementation from MPlayer.
 */
static void ass_gauss_blur(unsigned char *buffer, unsigned short *tmp2,
                           int width, int height, int stride, int *m2,
                           int r, int mwidth)
{

    int x, y;

    unsigned char *s = buffer;
    unsigned short *t = tmp2 + 1;
    for (y = 0; y < height; y++) {
        memset(t - 1, 0, (width + 1) * sizeof(short));

        for (x = 0; x < r; x++) {
            const int src = s[x];
            if (src) {
                register unsigned short *dstp = t + x - r;
                int mx;
                unsigned *m3 = (unsigned *) (m2 + src * mwidth);
                for (mx = r - x; mx < mwidth; mx++) {
                    dstp[mx] += m3[mx];
                }
            }
        }

        for (; x < width - r; x++) {
            const int src = s[x];
            if (src) {
                register unsigned short *dstp = t + x - r;
                int mx;
                unsigned *m3 = (unsigned *) (m2 + src * mwidth);
                for (mx = 0; mx < mwidth; mx++) {
                    dstp[mx] += m3[mx];
                }
            }
        }

        for (; x < width; x++) {
            const int src = s[x];
            if (src) {
                register unsigned short *dstp = t + x - r;
                int mx;
                const int x2 = r + width - x;
                unsigned *m3 = (unsigned *) (m2 + src * mwidth);
                for (mx = 0; mx < x2; mx++) {
                    dstp[mx] += m3[mx];
                }
            }
        }

        s += stride;
        t += width + 1;
    }

    t = tmp2;
    for (x = 0; x < width; x++) {
        for (y = 0; y < r; y++) {
            unsigned short *srcp = t + y * (width + 1) + 1;
            int src = *srcp;
            if (src) {
                register unsigned short *dstp = srcp - 1 + width + 1;
                const int src2 = (src + 128) >> 8;
                unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);

                int mx;
                *srcp = 128;
                for (mx = r - 1; mx < mwidth; mx++) {
                    *dstp += m3[mx];
                    dstp += width + 1;
                }
            }
        }
        for (; y < height - r; y++) {
            unsigned short *srcp = t + y * (width + 1) + 1;
            int src = *srcp;
            if (src) {
                register unsigned short *dstp = srcp - 1 - r * (width + 1);
                const int src2 = (src + 128) >> 8;
                unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);

                int mx;
                *srcp = 128;
                for (mx = 0; mx < mwidth; mx++) {
                    *dstp += m3[mx];
                    dstp += width + 1;
                }
            }
        }
        for (; y < height; y++) {
            unsigned short *srcp = t + y * (width + 1) + 1;
            int src = *srcp;
            if (src) {
                const int y2 = r + height - y;
                register unsigned short *dstp = srcp - 1 - r * (width + 1);
                const int src2 = (src + 128) >> 8;
                unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);

                int mx;
                *srcp = 128;
                for (mx = 0; mx < y2; mx++) {
                    *dstp += m3[mx];
                    dstp += width + 1;
                }
            }
        }
        t++;
    }

    t = tmp2;
    s = buffer;
    for (y = 0; y < height; y++) {
        for (x = 0; x < width; x++) {
            s[x] = t[x] >> 8;
        }
        s += stride;
        t += width + 1;
    }
}

/**
 * \brief Blur with [[1,2,1]. [2,4,2], [1,2,1]] kernel
 * This blur is the same as the one employed by vsfilter.
 */
static void be_blur(Bitmap *bm)
{
    int w = bm->w;
    int h = bm->h;
    int s = bm->stride;
    unsigned char *buf = bm->buffer;
    unsigned int x, y;
    unsigned int old_sum, new_sum;

    for (y = 0; y < h; y++) {
        old_sum = 2 * buf[y * s];
        for (x = 0; x < w - 1; x++) {
            new_sum = buf[y * s + x] + buf[y * s + x + 1];
            buf[y * s + x] = (old_sum + new_sum) >> 2;
            old_sum = new_sum;
        }
    }

    for (x = 0; x < w; x++) {
        old_sum = 2 * buf[x];
        for (y = 0; y < h - 1; y++) {
            new_sum = buf[y * s + x] + buf[(y + 1) * s + x];
            buf[y * s + x] = (old_sum + new_sum) >> 2;
            old_sum = new_sum;
        }
    }
}

int outline_to_bitmap3(ASS_Library *library, ASS_SynthPriv *priv_blur,
                       FT_Library ftlib, FT_Outline *outline, FT_Outline *border,
                       Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s,
                       int be, double blur_radius, FT_Vector shadow_offset,
                       int border_style)
{
    blur_radius *= 2;
    int bbord = be > 0 ? sqrt(2 * be) : 0;
    int gbord = blur_radius > 0.0 ? blur_radius + 1 : 0;
    int bord = FFMAX(bbord, gbord);
    if (bord == 0 && (shadow_offset.x || shadow_offset.y))
        bord = 1;

    assert(bm_g && bm_o && bm_s);

    *bm_g = *bm_o = *bm_s = 0;

    if (outline)
        *bm_g = outline_to_bitmap(library, ftlib, outline, bord);
    if (!*bm_g)
        return 1;

    if (border) {
        *bm_o = outline_to_bitmap(library, ftlib, border, bord);
        if (!*bm_o) {
            return 1;
        }
    }

    // Apply box blur (multiple passes, if requested)
    while (be--) {
        if (*bm_o)
            be_blur(*bm_o);
        else
            be_blur(*bm_g);
    }

    // Apply gaussian blur
    if (blur_radius > 0.0) {
        if (*bm_o)
            resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
        else
            resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
        generate_tables(priv_blur, blur_radius);
        if (*bm_o)
            ass_gauss_blur((*bm_o)->buffer, priv_blur->tmp,
                           (*bm_o)->w, (*bm_o)->h, (*bm_o)->stride,
                           (int *) priv_blur->gt2, priv_blur->g_r,
                           priv_blur->g_w);
        else
            ass_gauss_blur((*bm_g)->buffer, priv_blur->tmp,
                           (*bm_g)->w, (*bm_g)->h, (*bm_g)->stride,
                           (int *) priv_blur->gt2, priv_blur->g_r,
                           priv_blur->g_w);
    }

    // Create shadow and fix outline as needed
    if (*bm_o && border_style != 3) {
        *bm_s = copy_bitmap(*bm_o);
        fix_outline(*bm_g, *bm_o);
    } else if (*bm_o) {
        *bm_s = copy_bitmap(*bm_o);
    } else
        *bm_s = copy_bitmap(*bm_g);

    assert(bm_s);

    shift_bitmap(*bm_s, shadow_offset.x, shadow_offset.y);

    return 0;
}