Mercurial > mplayer.hg
view libass/ass_render.h @ 34115:3d7ee643b110
Port to Wine.
This makes MPlayer and the GUI compile and run as a Wine executable,
which is mainly to allow Windows code checking in a Linux environment.
In Makefile: Generalize the windres call by specifying option "-o" for
the output file.
In gui/win32/interface.c: Use the same function to create a thread as
Cygwin, and convert Windows style file names so that they are accessible
in the Linux environment.
In osdep/priority.c: Include windows.h.
In configure: Add system "Wine" which shall be considered (mostly) a
win32 system. Since winegcc by default compiles all files with the
"-fpic" flag, remove it, and remove all MinGW compatibility WIN32
defines, because we're not compiling for real Windows. Define to not use
Windows sockets (Wine uses different ones) and replace Windows' stricmp
by strcasecmp. Ensure that yasm's object format isn't win32 and that
HAVE_LINUX_DVD_STRUCT will be defined.
In stream/tvi_dshow.c: Define MP_DEFINE_LOCAL_GUID, because Wine's
DEFINE_GUID macro isn't compatible using "static" with it.
In loader/com.h: Rename the IIDs to become local ones, because Wine's
unknwn.h not only declares but defines them.
In mplayer.c: Don't define a SIGSEGV signal handler, or the Wine
executable will crash.
author | ib |
---|---|
date | Sat, 15 Oct 2011 13:20:52 +0000 |
parents | 88eebbbbd6a0 |
children | 6e7f60f6f9d4 |
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/* * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef LIBASS_RENDER_H #define LIBASS_RENDER_H #include <inttypes.h> #include <ft2build.h> #include FT_FREETYPE_H #include FT_STROKER_H #include FT_GLYPH_H #include FT_SYNTHESIS_H #include "ass.h" #include "ass_font.h" #include "ass_bitmap.h" #include "ass_cache.h" #include "ass_utils.h" #include "ass_fontconfig.h" #include "ass_library.h" #include "ass_drawing.h" #define GLYPH_CACHE_MAX 1000 #define BITMAP_CACHE_MAX_SIZE 30 * 1048576 #define PARSED_FADE (1<<0) #define PARSED_A (1<<1) typedef struct { double xMin; double xMax; double yMin; double yMax; } DBBox; typedef struct { double x; double y; } DVector; typedef struct free_list { void *object; struct free_list *next; } FreeList; typedef struct { int frame_width; int frame_height; double font_size_coeff; // font size multiplier double line_spacing; // additional line spacing (in frame pixels) int top_margin; // height of top margin. Everything except toptitles is shifted down by top_margin. int bottom_margin; // height of bottom margin. (frame_height - top_margin - bottom_margin) is original video height. int left_margin; int right_margin; int use_margins; // 0 - place all subtitles inside original frame // 1 - use margins for placing toptitles and subtitles double aspect; // frame aspect ratio, d_width / d_height. double storage_aspect; // pixel ratio of the source image ASS_Hinting hinting; char *default_font; char *default_family; } ASS_Settings; // a rendered event typedef struct { ASS_Image *imgs; int top, height, left, width; int detect_collisions; int shift_direction; ASS_Event *event; } EventImages; typedef enum { EF_NONE = 0, EF_KARAOKE, EF_KARAOKE_KF, EF_KARAOKE_KO } Effect; // describes a glyph // GlyphInfo and TextInfo are used for text centering and word-wrapping operations typedef struct { unsigned symbol; unsigned skip; // skip glyph when layouting text FT_Glyph glyph; FT_Glyph outline_glyph; Bitmap *bm; // glyph bitmap Bitmap *bm_o; // outline bitmap Bitmap *bm_s; // shadow bitmap FT_BBox bbox; FT_Vector pos; char linebreak; // the first (leading) glyph of some line ? uint32_t c[4]; // colors FT_Vector advance; // 26.6 Effect effect_type; int effect_timing; // time duration of current karaoke word // after process_karaoke_effects: distance in pixels from the glyph origin. // part of the glyph to the left of it is displayed in a different color. int effect_skip_timing; // delay after the end of last karaoke word int asc, desc; // font max ascender and descender int be; // blur edges double blur; // gaussian blur double shadow_x; double shadow_y; double frx, fry, frz; // rotation double fax, fay; // text shearing BitmapHashKey hash_key; } GlyphInfo; typedef struct { double asc, desc; } LineInfo; typedef struct { GlyphInfo *glyphs; int length; LineInfo *lines; int n_lines; double height; int max_glyphs; int max_lines; } TextInfo; // Renderer state. // Values like current font face, color, screen position, clipping and so on are stored here. typedef struct { ASS_Event *event; ASS_Style *style; int parsed_tags; ASS_Font *font; char *font_path; double font_size; int flags; // decoration flags (underline/strike-through) FT_Stroker stroker; int alignment; // alignment overrides go here; if zero, style value will be used double frx, fry, frz; double fax, fay; // text shearing enum { EVENT_NORMAL, // "normal" top-, sub- or mid- title EVENT_POSITIONED, // happens after pos(,), margins are ignored EVENT_HSCROLL, // "Banner" transition effect, text_width is unlimited EVENT_VSCROLL // "Scroll up", "Scroll down" transition effects } evt_type; double pos_x, pos_y; // position double org_x, org_y; // origin char have_origin; // origin is explicitly defined; if 0, get_base_point() is used double scale_x, scale_y; double hspacing; // distance between letters, in pixels double border_x; // outline width double border_y; uint32_t c[4]; // colors(Primary, Secondary, so on) in RGBA int clip_x0, clip_y0, clip_x1, clip_y1; char clip_mode; // 1 = iclip char detect_collisions; uint32_t fade; // alpha from \fad char be; // blur edges double blur; // gaussian blur double shadow_x; double shadow_y; int drawing_mode; // not implemented; when != 0 text is discarded, except for style override tags ASS_Drawing *drawing; // current drawing ASS_Drawing *clip_drawing; // clip vector int clip_drawing_mode; // 0 = regular clip, 1 = inverse clip Effect effect_type; int effect_timing; int effect_skip_timing; enum { SCROLL_LR, // left-to-right SCROLL_RL, SCROLL_TB, // top-to-bottom SCROLL_BT } scroll_direction; // for EVENT_HSCROLL, EVENT_VSCROLL int scroll_shift; // face properties char *family; unsigned bold; unsigned italic; int treat_family_as_pattern; int wrap_style; } RenderContext; typedef struct { Hashmap *font_cache; Hashmap *glyph_cache; Hashmap *bitmap_cache; Hashmap *composite_cache; size_t glyph_max; size_t bitmap_max_size; } CacheStore; struct ass_renderer { ASS_Library *library; FT_Library ftlibrary; FCInstance *fontconfig_priv; ASS_Settings settings; int render_id; ASS_SynthPriv *synth_priv; ASS_Image *images_root; // rendering result is stored here ASS_Image *prev_images_root; EventImages *eimg; // temporary buffer for sorting rendered events int eimg_size; // allocated buffer size // frame-global data int width, height; // screen dimensions int orig_height; // frame height ( = screen height - margins ) int orig_width; // frame width ( = screen width - margins ) int orig_height_nocrop; // frame height ( = screen height - margins + cropheight) int orig_width_nocrop; // frame width ( = screen width - margins + cropwidth) ASS_Track *track; long long time; // frame's timestamp, ms double font_scale; double font_scale_x; // x scale applied to all glyphs to preserve text aspect ratio double border_scale; RenderContext state; TextInfo text_info; CacheStore cache; FreeList *free_head; FreeList *free_tail; }; typedef struct render_priv { int top, height, left, width; int render_id; } RenderPriv; typedef struct { int x0; int y0; int x1; int y1; } Rect; typedef struct { int a, b; // top and height int ha, hb; // left and width } Segment; void reset_render_context(ASS_Renderer *render_priv); void ass_free_images(ASS_Image *img); #endif /* LIBASS_RENDER_H */