view loader/ext.h @ 34115:3d7ee643b110

Port to Wine. This makes MPlayer and the GUI compile and run as a Wine executable, which is mainly to allow Windows code checking in a Linux environment. In Makefile: Generalize the windres call by specifying option "-o" for the output file. In gui/win32/interface.c: Use the same function to create a thread as Cygwin, and convert Windows style file names so that they are accessible in the Linux environment. In osdep/priority.c: Include windows.h. In configure: Add system "Wine" which shall be considered (mostly) a win32 system. Since winegcc by default compiles all files with the "-fpic" flag, remove it, and remove all MinGW compatibility WIN32 defines, because we're not compiling for real Windows. Define to not use Windows sockets (Wine uses different ones) and replace Windows' stricmp by strcasecmp. Ensure that yasm's object format isn't win32 and that HAVE_LINUX_DVD_STRUCT will be defined. In stream/tvi_dshow.c: Define MP_DEFINE_LOCAL_GUID, because Wine's DEFINE_GUID macro isn't compatible using "static" with it. In loader/com.h: Rename the IIDs to become local ones, because Wine's unknwn.h not only declares but defines them. In mplayer.c: Don't define a SIGSEGV signal handler, or the Wine executable will crash.
author ib
date Sat, 15 Oct 2011 13:20:52 +0000
parents 9e739bdb049c
children
line wrap: on
line source

/*
 * Modified for use with MPlayer, detailed changelog at
 * http://svn.mplayerhq.hu/mplayer/trunk/
 */

#ifndef MPLAYER_EXT_H
#define MPLAYER_EXT_H

#include "wine/windef.h"

LPVOID FILE_dommap( int unix_handle, LPVOID start,
                    DWORD size_high, DWORD size_low,
                    DWORD offset_high, DWORD offset_low,
                    int prot, int flags );
int FILE_munmap( LPVOID start, DWORD size_high, DWORD size_low );
int wcsnicmp( const unsigned short* s1, const unsigned short* s2, int n );
int __vprintf( const char *format, ... );

#endif /* MPLAYER_EXT_H */