view loader/wine/objbase.h @ 34115:3d7ee643b110

Port to Wine. This makes MPlayer and the GUI compile and run as a Wine executable, which is mainly to allow Windows code checking in a Linux environment. In Makefile: Generalize the windres call by specifying option "-o" for the output file. In gui/win32/interface.c: Use the same function to create a thread as Cygwin, and convert Windows style file names so that they are accessible in the Linux environment. In osdep/priority.c: Include windows.h. In configure: Add system "Wine" which shall be considered (mostly) a win32 system. Since winegcc by default compiles all files with the "-fpic" flag, remove it, and remove all MinGW compatibility WIN32 defines, because we're not compiling for real Windows. Define to not use Windows sockets (Wine uses different ones) and replace Windows' stricmp by strcasecmp. Ensure that yasm's object format isn't win32 and that HAVE_LINUX_DVD_STRUCT will be defined. In stream/tvi_dshow.c: Define MP_DEFINE_LOCAL_GUID, because Wine's DEFINE_GUID macro isn't compatible using "static" with it. In loader/com.h: Rename the IIDs to become local ones, because Wine's unknwn.h not only declares but defines them. In mplayer.c: Don't define a SIGSEGV signal handler, or the Wine executable will crash.
author ib
date Sat, 15 Oct 2011 13:20:52 +0000
parents 837cd9762b4e
children
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#ifndef MPLAYER_OBJBASE_H
#define MPLAYER_OBJBASE_H

#include "windef.h"

#ifndef STDCALL
#define STDCALL __attribute__((__stdcall__))
#endif

/* from objbase.h needed for ve_vfw.c */
typedef enum tagCOINIT {
    COINIT_APARTMENTTHREADED    = 0x2,
    COINIT_MULTITHREADED        = 0x0,
    COINIT_DISABLE_OLE1DDE      = 0x4,
    COINIT_SPEED_OVER_MEMORY    = 0x8
} COINIT;

HRESULT STDCALL CoInitialize(LPVOID pvReserved);
HRESULT STDCALL CoInitializeEx(LPVOID pvReserved, DWORD dwCoinit);
void STDCALL CoUninitialize(void);

#endif /* MPLAYER_OBJBASE_H */