view libao2/ao_dsound.c @ 37152:3dca2acb98ac

Remove pointless code. Volume will be set exactly like this by the code just following. Reported by Stephen Sheldon, sfsheldo gmail com.
author ib
date Wed, 06 Aug 2014 16:36:30 +0000
parents d61151719945
children
line wrap: on
line source

/*
 * Windows DirectSound interface
 *
 * Copyright (c) 2004 Gabor Szecsi <deje@miki.hu>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/**
\todo verify/extend multichannel support
*/


#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#define DIRECTSOUND_VERSION 0x0600
#include <dsound.h>
#include <math.h>

#include "config.h"
#include "libaf/af_format.h"
#include "audio_out.h"
#include "audio_out_internal.h"
#include "mp_msg.h"
#include "libvo/fastmemcpy.h"
#include "osdep/timer.h"
#include "subopt-helper.h"


static const ao_info_t info =
{
	"Windows DirectSound audio output",
	"dsound",
	"Gabor Szecsi <deje@miki.hu>",
	""
};

LIBAO_EXTERN(dsound)

/**
\todo use the definitions from the win32 api headers when they define these
*/
#define WAVE_FORMAT_IEEE_FLOAT 0x0003
#define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE

static const GUID KSDATAFORMAT_SUBTYPE_PCM = {0x1,0x0000,0x0010, {0x80,0x00,0x00,0xaa,0x00,0x38,0x9b,0x71}};

#define SPEAKER_FRONT_LEFT             0x1
#define SPEAKER_FRONT_RIGHT            0x2
#define SPEAKER_FRONT_CENTER           0x4
#define SPEAKER_LOW_FREQUENCY          0x8
#define SPEAKER_BACK_LEFT              0x10
#define SPEAKER_BACK_RIGHT             0x20
#define SPEAKER_FRONT_LEFT_OF_CENTER   0x40
#define SPEAKER_FRONT_RIGHT_OF_CENTER  0x80
#define SPEAKER_BACK_CENTER            0x100
#define SPEAKER_SIDE_LEFT              0x200
#define SPEAKER_SIDE_RIGHT             0x400
#define SPEAKER_TOP_CENTER             0x800
#define SPEAKER_TOP_FRONT_LEFT         0x1000
#define SPEAKER_TOP_FRONT_CENTER       0x2000
#define SPEAKER_TOP_FRONT_RIGHT        0x4000
#define SPEAKER_TOP_BACK_LEFT          0x8000
#define SPEAKER_TOP_BACK_CENTER        0x10000
#define SPEAKER_TOP_BACK_RIGHT         0x20000
#define SPEAKER_RESERVED               0x80000000

#ifndef _WAVEFORMATEXTENSIBLE_
typedef struct {
    WAVEFORMATEX    Format;
    union {
        WORD wValidBitsPerSample;       /* bits of precision  */
        WORD wSamplesPerBlock;          /* valid if wBitsPerSample==0 */
        WORD wReserved;                 /* If neither applies, set to zero. */
    } Samples;
    DWORD           dwChannelMask;      /* which channels are */
                                        /* present in stream  */
    GUID            SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif

static const int channel_mask[] = {
  SPEAKER_FRONT_LEFT   | SPEAKER_FRONT_RIGHT  | SPEAKER_LOW_FREQUENCY,
  SPEAKER_FRONT_LEFT   | SPEAKER_FRONT_RIGHT  | SPEAKER_BACK_LEFT    | SPEAKER_BACK_RIGHT,
  SPEAKER_FRONT_LEFT   | SPEAKER_FRONT_RIGHT  | SPEAKER_BACK_LEFT    | SPEAKER_BACK_RIGHT   | SPEAKER_LOW_FREQUENCY,
  SPEAKER_FRONT_LEFT   | SPEAKER_FRONT_CENTER | SPEAKER_FRONT_RIGHT  | SPEAKER_BACK_LEFT    | SPEAKER_BACK_RIGHT     | SPEAKER_LOW_FREQUENCY
};

static HINSTANCE hdsound_dll = NULL;      ///handle to the dll
static LPDIRECTSOUND hds = NULL;          ///direct sound object
static LPDIRECTSOUNDBUFFER hdspribuf = NULL; ///primary direct sound buffer
static LPDIRECTSOUNDBUFFER hdsbuf = NULL; ///secondary direct sound buffer (stream buffer)
static int buffer_size = 0;               ///size in bytes of the direct sound buffer
static int write_offset = 0;              ///offset of the write cursor in the direct sound buffer
static int min_free_space = 0;            ///if the free space is below this value get_space() will return 0
                                          ///there will always be at least this amout of free space to prevent
                                          ///get_space() from returning wrong values when buffer is 100% full.
                                          ///will be replaced with nBlockAlign in init()
static int device_num = 0;                ///wanted device number
static GUID device;                       ///guid of the device

/***************************************************************************************/

/**
\brief output error message
\param err error code
\return string with the error message
*/
static char * dserr2str(int err)
{
	switch (err) {
		case DS_OK: return "DS_OK";
		case DS_NO_VIRTUALIZATION: return "DS_NO_VIRTUALIZATION";
		case DSERR_ALLOCATED: return "DS_NO_VIRTUALIZATION";
		case DSERR_CONTROLUNAVAIL: return "DSERR_CONTROLUNAVAIL";
		case DSERR_INVALIDPARAM: return "DSERR_INVALIDPARAM";
		case DSERR_INVALIDCALL: return "DSERR_INVALIDCALL";
		case DSERR_GENERIC: return "DSERR_GENERIC";
		case DSERR_PRIOLEVELNEEDED: return "DSERR_PRIOLEVELNEEDED";
		case DSERR_OUTOFMEMORY: return "DSERR_OUTOFMEMORY";
		case DSERR_BADFORMAT: return "DSERR_BADFORMAT";
		case DSERR_UNSUPPORTED: return "DSERR_UNSUPPORTED";
		case DSERR_NODRIVER: return "DSERR_NODRIVER";
		case DSERR_ALREADYINITIALIZED: return "DSERR_ALREADYINITIALIZED";
		case DSERR_NOAGGREGATION: return "DSERR_NOAGGREGATION";
		case DSERR_BUFFERLOST: return "DSERR_BUFFERLOST";
		case DSERR_OTHERAPPHASPRIO: return "DSERR_OTHERAPPHASPRIO";
		case DSERR_UNINITIALIZED: return "DSERR_UNINITIALIZED";
		case DSERR_NOINTERFACE: return "DSERR_NOINTERFACE";
		case DSERR_ACCESSDENIED: return "DSERR_ACCESSDENIED";
		default: return "unknown";
	}
}

/**
\brief uninitialize direct sound
*/
static void UninitDirectSound(void)
{
    // finally release the DirectSound object
    if (hds) {
    	IDirectSound_Release(hds);
    	hds = NULL;
    }
    // free DSOUND.DLL
    if (hdsound_dll) {
    	FreeLibrary(hdsound_dll);
    	hdsound_dll = NULL;
    }
	mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound uninitialized\n");
}

/**
\brief print the commandline help
*/
static void print_help(void)
{
  mp_msg(MSGT_AO, MSGL_FATAL,
           "\n-ao dsound commandline help:\n"
           "Example: mplayer -ao dsound:device=1\n"
           "  sets 1st device\n"
           "\nOptions:\n"
           "  device=<device-number>\n"
           "    Sets device number, use -v to get a list\n");
}


/**
\brief enumerate direct sound devices
\return TRUE to continue with the enumeration
*/
static BOOL CALLBACK DirectSoundEnum(LPGUID guid,LPCSTR desc,LPCSTR module,LPVOID context)
{
    int* device_index=context;
    mp_msg(MSGT_AO, MSGL_V,"%i %s ",*device_index,desc);
    if(device_num==*device_index){
        mp_msg(MSGT_AO, MSGL_V,"<--");
        if(guid){
            memcpy(&device,guid,sizeof(GUID));
        }
    }
    mp_msg(MSGT_AO, MSGL_V,"\n");
    (*device_index)++;
    return TRUE;
}


/**
\brief initilize direct sound
\return 0 if error, 1 if ok
*/
static int InitDirectSound(void)
{
	DSCAPS dscaps;

	// initialize directsound
    HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
	HRESULT (WINAPI *OurDirectSoundEnumerate)(LPDSENUMCALLBACKA, LPVOID);
	int device_index=0;
	const opt_t subopts[] = {
	  {"device", OPT_ARG_INT, &device_num,NULL},
	  {NULL}
	};
	if (subopt_parse(ao_subdevice, subopts) != 0) {
		print_help();
		return 0;
	}

	hdsound_dll = LoadLibrary("DSOUND.DLL");
	if (hdsound_dll == NULL) {
		mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot load DSOUND.DLL\n");
		return 0;
	}
	OurDirectSoundCreate = (void*)GetProcAddress(hdsound_dll, "DirectSoundCreate");
	OurDirectSoundEnumerate = (void*)GetProcAddress(hdsound_dll, "DirectSoundEnumerateA");

	if (OurDirectSoundCreate == NULL || OurDirectSoundEnumerate == NULL) {
		mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: GetProcAddress FAILED\n");
		FreeLibrary(hdsound_dll);
		return 0;
	}

	// Enumerate all directsound devices
	mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Output Devices:\n");
	OurDirectSoundEnumerate(DirectSoundEnum,&device_index);

	// Create the direct sound object
	if FAILED(OurDirectSoundCreate((device_num)?&device:NULL, &hds, NULL )) {
		mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create a DirectSound device\n");
		FreeLibrary(hdsound_dll);
		return 0;
	}

	/* Set DirectSound Cooperative level, ie what control we want over Windows
	 * sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
	 * settings of the primary buffer, but also that only the sound of our
	 * application will be hearable when it will have the focus.
	 * !!! (this is not really working as intended yet because to set the
	 * cooperative level you need the window handle of your application, and
	 * I don't know of any easy way to get it. Especially since we might play
	 * sound without any video, and so what window handle should we use ???
	 * The hack for now is to use the Desktop window handle - it seems to be
	 * working */
	if (IDirectSound_SetCooperativeLevel(hds, GetDesktopWindow(), DSSCL_EXCLUSIVE)) {
		mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot set direct sound cooperative level\n");
		IDirectSound_Release(hds);
		FreeLibrary(hdsound_dll);
		return 0;
	}
	mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound initialized\n");

	memset(&dscaps, 0, sizeof(DSCAPS));
	dscaps.dwSize = sizeof(DSCAPS);
	if (DS_OK == IDirectSound_GetCaps(hds, &dscaps)) {
		if (dscaps.dwFlags & DSCAPS_EMULDRIVER) mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound is emulated, waveOut may give better performance\n");
	} else {
		mp_msg(MSGT_AO, MSGL_V, "ao_dsound: cannot get device capabilities\n");
	}

	return 1;
}

/**
\brief destroy the direct sound buffer
*/
static void DestroyBuffer(void)
{
	if (hdsbuf) {
		IDirectSoundBuffer_Release(hdsbuf);
		hdsbuf = NULL;
	}
	if (hdspribuf) {
		IDirectSoundBuffer_Release(hdspribuf);
		hdspribuf = NULL;
	}
}

/**
\brief fill sound buffer
\param data pointer to the sound data to copy
\param len length of the data to copy in bytes
\return number of copyed bytes
*/
static int write_buffer(unsigned char *data, int len)
{
  HRESULT res;
  LPVOID lpvPtr1;
  DWORD dwBytes1;
  LPVOID lpvPtr2;
  DWORD dwBytes2;

  // Lock the buffer
  res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
  // If the buffer was lost, restore and retry lock.
  if (DSERR_BUFFERLOST == res)
  {
    IDirectSoundBuffer_Restore(hdsbuf);
	res = IDirectSoundBuffer_Lock(hdsbuf,write_offset, len, &lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
  }


  if (SUCCEEDED(res))
  {
  	if( (ao_data.channels == 6) && !AF_FORMAT_IS_AC3(ao_data.format) ) {
  	    // reorder channels while writing to pointers.
  	    // it's this easy because buffer size and len are always
  	    // aligned to multiples of channels*bytespersample
  	    // there's probably some room for speed improvements here
  	    static const int chantable[6] = {0, 1, 4, 5, 2, 3}; // reorder "matrix"
  	    int i, j;
  	    int numsamp,sampsize;

  	    sampsize = af_fmt2bits(ao_data.format)>>3; // bytes per sample
  	    numsamp = dwBytes1 / (ao_data.channels * sampsize);  // number of samples for each channel in this buffer

  	    for( i = 0; i < numsamp; i++ ) for( j = 0; j < ao_data.channels; j++ ) {
  	        memcpy(lpvPtr1+(i*ao_data.channels*sampsize)+(chantable[j]*sampsize),data+(i*ao_data.channels*sampsize)+(j*sampsize),sampsize);
  	    }

  	    if (NULL != lpvPtr2 )
  	    {
  	        numsamp = dwBytes2 / (ao_data.channels * sampsize);
  	        for( i = 0; i < numsamp; i++ ) for( j = 0; j < ao_data.channels; j++ ) {
  	            memcpy(lpvPtr2+(i*ao_data.channels*sampsize)+(chantable[j]*sampsize),data+dwBytes1+(i*ao_data.channels*sampsize)+(j*sampsize),sampsize);
  	        }
  	    }

  	    write_offset+=dwBytes1+dwBytes2;
  	    if(write_offset>=buffer_size)write_offset=dwBytes2;
  	} else {
  	    // Write to pointers without reordering.
	fast_memcpy(lpvPtr1,data,dwBytes1);
    if (NULL != lpvPtr2 )fast_memcpy(lpvPtr2,data+dwBytes1,dwBytes2);
	write_offset+=dwBytes1+dwBytes2;
    if(write_offset>=buffer_size)write_offset=dwBytes2;
  	}

   // Release the data back to DirectSound.
    res = IDirectSoundBuffer_Unlock(hdsbuf,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
    if (SUCCEEDED(res))
    {
	  // Success.
	  DWORD status;
	  IDirectSoundBuffer_GetStatus(hdsbuf, &status);
      if (!(status & DSBSTATUS_PLAYING)){
	    res = IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
	  }
	  return dwBytes1+dwBytes2;
    }
  }
  // Lock, Unlock, or Restore failed.
  return 0;
}

/***************************************************************************************/

/**
\brief handle control commands
\param cmd command
\param arg argument
\return CONTROL_OK or -1 in case the command can't be handled
*/
static int control(int cmd, void *arg)
{
	DWORD volume;
	switch (cmd) {
		case AOCONTROL_GET_VOLUME: {
			ao_control_vol_t* vol = (ao_control_vol_t*)arg;
			IDirectSoundBuffer_GetVolume(hdsbuf, &volume);
			vol->left = vol->right = pow(10.0, (float)(volume+10000) / 5000.0);
			//printf("ao_dsound: volume: %f\n",vol->left);
			return CONTROL_OK;
		}
		case AOCONTROL_SET_VOLUME: {
			ao_control_vol_t* vol = (ao_control_vol_t*)arg;
			volume = (DWORD)(log10(vol->right) * 5000.0) - 10000;
			IDirectSoundBuffer_SetVolume(hdsbuf, volume);
			//printf("ao_dsound: volume: %f\n",vol->left);
			return CONTROL_OK;
		}
	}
	return -1;
}

/**
\brief setup sound device
\param rate samplerate
\param channels number of channels
\param format format
\param flags unused
\return 1=success 0=fail
*/
static int init(int rate, int channels, int format, int flags)
{
    int res;

	WAVEFORMATEXTENSIBLE wformat;
	DSBUFFERDESC dsbpridesc;
	DSBUFFERDESC dsbdesc;

	if (!InitDirectSound()) return 0;

	//check if the channel count and format is supported in general
	if (channels > 6) {
		UninitDirectSound();
		mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: 8 channel audio not yet supported\n");
		return 0;
	}

	if (AF_FORMAT_IS_AC3(format))
		format = AF_FORMAT_AC3_NE;
	switch(format){
		case AF_FORMAT_AC3_NE:
		case AF_FORMAT_S24_LE:
		case AF_FORMAT_S16_LE:
		case AF_FORMAT_U8:
			break;
		default:
			mp_msg(MSGT_AO, MSGL_V,"ao_dsound: format %s not supported defaulting to Signed 16-bit Little-Endian\n",af_fmt2str_short(format));
			format=AF_FORMAT_S16_LE;
	}
	//fill global ao_data
	ao_data.channels = channels;
	ao_data.samplerate = rate;
	ao_data.format = format;
	ao_data.bps = channels * rate * (af_fmt2bits(format)>>3);
	if(ao_data.buffersize==-1) ao_data.buffersize = ao_data.bps; // space for 1 sec
	mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Samplerate:%iHz Channels:%i Format:%s\n", rate, channels, af_fmt2str_short(format));
	mp_msg(MSGT_AO, MSGL_V,"ao_dsound: Buffersize:%d bytes (%d msec)\n", ao_data.buffersize, ao_data.buffersize / ao_data.bps * 1000);

	//fill waveformatex
	ZeroMemory(&wformat, sizeof(WAVEFORMATEXTENSIBLE));
	wformat.Format.cbSize          = (channels > 2) ? sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX) : 0;
	wformat.Format.nChannels       = channels;
	wformat.Format.nSamplesPerSec  = rate;
	if (AF_FORMAT_IS_AC3(format)) {
		wformat.Format.wFormatTag      = WAVE_FORMAT_DOLBY_AC3_SPDIF;
		wformat.Format.wBitsPerSample  = 16;
		wformat.Format.nBlockAlign     = 4;
	} else {
		wformat.Format.wFormatTag      = (channels > 2) ? WAVE_FORMAT_EXTENSIBLE : WAVE_FORMAT_PCM;
		wformat.Format.wBitsPerSample  = af_fmt2bits(format);
		wformat.Format.nBlockAlign     = wformat.Format.nChannels * (wformat.Format.wBitsPerSample >> 3);
	}

	// fill in primary sound buffer descriptor
	memset(&dsbpridesc, 0, sizeof(DSBUFFERDESC));
	dsbpridesc.dwSize = sizeof(DSBUFFERDESC);
	dsbpridesc.dwFlags       = DSBCAPS_PRIMARYBUFFER;
	dsbpridesc.dwBufferBytes = 0;
	dsbpridesc.lpwfxFormat   = NULL;


	// fill in the secondary sound buffer (=stream buffer) descriptor
	memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
	dsbdesc.dwSize = sizeof(DSBUFFERDESC);
	dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 /** Better position accuracy */
	                | DSBCAPS_GLOBALFOCUS         /** Allows background playing */
	                | DSBCAPS_CTRLVOLUME;         /** volume control enabled */

	if (channels > 2) {
		wformat.dwChannelMask = channel_mask[channels - 3];
		wformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
		wformat.Samples.wValidBitsPerSample = wformat.Format.wBitsPerSample;
		// Needed for 5.1 on emu101k - shit soundblaster
		dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE;
	}
	wformat.Format.nAvgBytesPerSec = wformat.Format.nSamplesPerSec * wformat.Format.nBlockAlign;

	dsbdesc.dwBufferBytes = ao_data.buffersize;
	dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&wformat;
	buffer_size = dsbdesc.dwBufferBytes;
	write_offset = 0;
	min_free_space = wformat.Format.nBlockAlign;
	ao_data.outburst = wformat.Format.nBlockAlign * 512;

	// create primary buffer and set its format

	res = IDirectSound_CreateSoundBuffer( hds, &dsbpridesc, &hdspribuf, NULL );
	if ( res != DS_OK ) {
		UninitDirectSound();
		mp_msg(MSGT_AO, MSGL_ERR,"ao_dsound: cannot create primary buffer (%s)\n", dserr2str(res));
		return 0;
	}
	res = IDirectSoundBuffer_SetFormat( hdspribuf, (WAVEFORMATEX *)&wformat );
	if ( res != DS_OK ) mp_msg(MSGT_AO, MSGL_WARN,"ao_dsound: cannot set primary buffer format (%s), using standard setting (bad quality)", dserr2str(res));

	mp_msg(MSGT_AO, MSGL_V, "ao_dsound: primary buffer created\n");

	// now create the stream buffer

	res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
	if (res != DS_OK) {
		if (dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE) {
			// Try without DSBCAPS_LOCHARDWARE
			dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
			res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
		}
		if (res != DS_OK) {
			UninitDirectSound();
			mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot create secondary (stream)buffer (%s)\n", dserr2str(res));
			return 0;
		}
	}
	mp_msg(MSGT_AO, MSGL_V, "ao_dsound: secondary (stream)buffer created\n");
	return 1;
}



/**
\brief stop playing and empty buffers (for seeking/pause)
*/
static void reset(void)
{
	IDirectSoundBuffer_Stop(hdsbuf);
	// reset directsound buffer
	IDirectSoundBuffer_SetCurrentPosition(hdsbuf, 0);
	write_offset=0;
}

/**
\brief stop playing, keep buffers (for pause)
*/
static void audio_pause(void)
{
	IDirectSoundBuffer_Stop(hdsbuf);
}

/**
\brief resume playing, after audio_pause()
*/
static void audio_resume(void)
{
	IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
}

/**
\brief close audio device
\param immed stop playback immediately
*/
static void uninit(int immed)
{
	if(immed)reset();
	else{
		DWORD status;
		IDirectSoundBuffer_Play(hdsbuf, 0, 0, 0);
		// This should not be necessary, but a lot of drivers
		// do not correctly report the status here, causing
		// audio to be discarded. So we sleep approximately
		// the right amount of time first.
		usec_sleep(get_delay() * 1000 * 1000);
		while(!IDirectSoundBuffer_GetStatus(hdsbuf,&status) && (status&DSBSTATUS_PLAYING))
			usec_sleep(5000);
	}
	DestroyBuffer();
	UninitDirectSound();
}

/**
\brief find out how many bytes can be written into the audio buffer without
\return free space in bytes, has to return 0 if the buffer is almost full
*/
static int get_space(void)
{
	int space;
	DWORD play_offset;
	IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
	space=buffer_size-(write_offset-play_offset);
	//                |                                                      | <-- const --> |                |                 |
	//                buffer start                                           play_cursor     write_cursor     write_offset      buffer end
	// play_cursor is the actual postion of the play cursor
	// write_cursor is the position after which it is assumed to be save to write data
	// write_offset is the postion where we actually write the data to
	if(space > buffer_size)space -= buffer_size; // write_offset < play_offset
	if(space < min_free_space)return 0;
	return space-min_free_space;
}

/**
\brief play 'len' bytes of 'data'
\param data pointer to the data to play
\param len size in bytes of the data buffer, gets rounded down to outburst*n
\param flags currently unused
\return number of played bytes
*/
static int play(void* data, int len, int flags)
{
	DWORD play_offset;
	int space;

	// make sure we have enough space to write data
	IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
	space=buffer_size-(write_offset-play_offset);
	if(space > buffer_size)space -= buffer_size; // write_offset < play_offset
	if(space < len) len = space;

	if (!(flags & AOPLAY_FINAL_CHUNK))
	len = (len / ao_data.outburst) * ao_data.outburst;
	return write_buffer(data, len);
}

/**
\brief get the delay between the first and last sample in the buffer
\return delay in seconds
*/
static float get_delay(void)
{
	DWORD play_offset;
	int space;
	IDirectSoundBuffer_GetCurrentPosition(hdsbuf,&play_offset,NULL);
	space=play_offset-write_offset;
	if(space <= 0)space += buffer_size;
	return (float)(buffer_size - space) / (float)ao_data.bps;
}