view sub/spuenc.c @ 37152:3dca2acb98ac

Remove pointless code. Volume will be set exactly like this by the code just following. Reported by Stephen Sheldon, sfsheldo gmail com.
author ib
date Wed, 06 Aug 2014 16:36:30 +0000
parents 139876e79725
children
line wrap: on
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/*
 * encode a pixmap with RLE
 *
 * Copyright (C) 2000   Alejandro J. Cura <alecu@protocultura.net>
 *
 * (modified a bit to work with the dxr3 driver...4/2/2002 cg)
 *
 * Based on the hard work of:
 *
 *   Samuel Hocevar <sam@via.ecp.fr> and Michel Lespinasse <walken@via.ecp.fr>
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdio.h>
#include <stdlib.h>
#include "unistd.h"
#include "spuenc.h"

typedef struct {
	int x, y;
	unsigned int rgb[4];
	unsigned char* pixels;
} pixbuf;

static void
encode_do_control(int x,int y, encodedata* ed, pixbuf* pb) {
	int controlstart= ed->count;
	int x1;
	int i;
	unsigned int top, left, bottom, right;

	top= 450 - pb->y/2;
   	left=(720 / 2) - (pb->x / 2);
	top= 32;//this forces the first bit to be visible on a TV
	left= 32;//you could actually pass in x/y and do some nice
	         //calculations for making it look right...
	bottom= top + pb->y - 1;
	right= left + pb->x - 1;

/* the format of this is well described by a page:
 * http://members.aol.com/mpucoder/DVD/spu.html
 *
 * note I changed the layout of commands to turn off the subpic as the
 * first command, and then turn on the new subpic...this is so we can
 * leave the subpic on for an arbitrary ammount of time as controlled by
 * mplayer (ie when we turn on the subpic we don't know how long it should
 * stay on when using mplayer).
 * with this layout we turn off the last subpic as we are turning on the
 * new one.
 * The original hd it turn on the subpic, and delay the turn off command using
 * the durration/delay feature.
 * */
	/* start at x0+2*/
	i= controlstart;
	/* display duration... */
//	ed->data[i++]= 0x00;
//	ed->data[i++]= 0x00; //durration before turn off command occurs
			     //in 90000/1024 units

	/* x1 */
//	x1=i+4;
//	ed->data[i++]= x1 >> 8;//location of next command block
//	ed->data[i++]= x1 & 0xff;
	/* finish it */
//	ed->data[i++]= 0x02;//turn off command
//	ed->data[i++]= 0xff;//end of command block
	x1= i; //marker for last command block address

	/* display duration... */
	ed->data[i++]= 0x00;
	ed->data[i++]= 0x00; //durration before turn on command occurs
			     //in 90000/1024 units
	/* x1 */
	ed->data[i++]= x1 >> 8;  //since this is the last command block, this
	ed->data[i++]= x1 & 0xff;//points back to itself


	/* 0x01: start displaying */
	ed->data[i++]= 0x01;

	/* 0x03: palette info */
	ed->data[i++]= 0x03;
	ed->data[i++]= 0x08;
	ed->data[i++]= 0x7f;
/*
 * The palette is a coded index (one of 16) 0 is black, 0xf is white
 * (unless you screw with the default palette)
 * for what I am doing I only use white.
 * 7 is lt grey, and 8 is dk grey...
 * */
	/* 0x04: transparency info (reversed) */
	ed->data[i++]= 0x04;
	ed->data[i++]= 0xFF;//change the opacity values of the color entries
	ed->data[i++]= 0xF0;//say if you wanted white text on a black backround
			    //note you will have to work harder, by finding the
	//bounding box of the text, and use a non transparent black palette
	// entry to fill the backround with, (say color 1 instead of 0)

	/* 0x05: coordinates */
	ed->data[i++]= 0x05;
	ed->data[i++]= left >> 4;
	ed->data[i++]= ((left&0xf)<<4)+(right>>8);
	ed->data[i++]= (right&0xff);
	ed->data[i++]= top >> 4;
	ed->data[i++]= ((top&0xf)<<4)+(bottom>>8);
	ed->data[i++]= (bottom&0xff);

	/* 0x06: both fields' offsets */
	ed->data[i++]= 0x06;
	ed->data[i++]= 0x00;
	ed->data[i++]= 0x04;
	ed->data[i++]= ed->oddstart >> 8;
	ed->data[i++]= ed->oddstart & 0xff;

	/* 0xFF: end sequence */
	ed->data[i++]= 0xFF;
	if(! i&1 ) {
		ed->data[i++]= 0xff;
	}

	/* x0 */
	ed->data[2]= (controlstart) >> 8;
	ed->data[3]= (controlstart) & 0xff;

	/* packet size */
	ed->data[0]= i >> 8;
	ed->data[1]= i & 0xff;

	ed->count= i;
}

static void
encode_put_nibble( encodedata* ed, unsigned char nibble ) {
	if( ed->nibblewaiting ) {
		ed->data[ed->count++]|= nibble;
		ed->nibblewaiting= 0;
	} else {
		ed->data[ed->count]= nibble<<4;
		ed->nibblewaiting= 1;
	}
}

static void
encode_pixels( encodedata* ed, int color, int number ) {
	if(number > 3) {
		if(number > 15) {
			encode_put_nibble( ed, 0 );
			if(number > 63) {
				encode_put_nibble( ed, (number & 0xC0)>>6 );
			}
		}
		encode_put_nibble( ed, (number & 0x3C)>>2 );
	}
	encode_put_nibble( ed, ((number & 0xF)<<2) | color);
}

static void
encode_eol( encodedata* ed ) {
	if( ed->nibblewaiting ) {
		ed->count++;
		ed->nibblewaiting= 0;
	}
	ed->data[ed->count++]= 0x00;
	ed->data[ed->count++]= 0x00;
}

static void
encode_do_row( encodedata* ed, pixbuf* pb, int row ) {
	int i= 0;
	unsigned char* pix= pb->pixels + row * pb->x;
	int color= *pix;
	int n= 0; /* the number of pixels of this color */

	while( i++ < pb->x ) {
		/* FIXME: watch this space for EOL */
		if( *pix != color || n == 255 ) {
			encode_pixels( ed, color, n );
			color= *pix;
			n= 1;
		} else {
			n++;
		}
		pix++;
	}

	/* this small optimization: (n>63) can save up to two bytes per line
	 * I wonder if this is compatible with all the hardware... */
	if( color == 0 && n > 63 ) {
		encode_eol( ed );
	} else {
		encode_pixels( ed, color, n );
	}

	if( ed->nibblewaiting ) {
		ed->count++;
		ed->nibblewaiting= 0;
	}
}


void
pixbuf_encode_rle(int x, int y, int w, int h, char *inbuf,  int stride,encodedata *ed){
       	pixbuf pb;
	int i, row;
	pb.x = w;
	pb.y = h;

	pb.pixels = inbuf;
	ed->count= 4;
	ed->nibblewaiting= 0;

	row= 0;
	for( i= 0; i < pb.y; i++ ) {
		encode_do_row(ed, &pb, row);
		row+= 2;
		if( row > pb.y ) {
			row= 1;
			ed->oddstart= ed->count;
		}
	}
	encode_do_control(x,y, ed, &pb);
}