Mercurial > mplayer.hg
view edl.h @ 25079:3dcf8e3e65d9
One step of code cleanup: move all variables, related
to audio/video/vbi chains of filters into separate structure
(will simplify some parts of code in future)
author | voroshil |
---|---|
date | Mon, 19 Nov 2007 18:53:13 +0000 |
parents | f580a7755ac5 |
children | 8338eda7af28 |
line wrap: on
line source
// EDL version 0.6 #ifndef EDLH #define EDLH #define EDL_SKIP 0 #define EDL_MUTE 1 #define EDL_MUTE_START 1 #define EDL_MUTE_END 0 struct edl_record { float start_sec; float stop_sec; float length_sec; short action; struct edl_record* next; struct edl_record* prev; }; typedef struct edl_record* edl_record_ptr; extern char *edl_filename; // file to extract EDL entries from (-edl) extern char *edl_output_filename; // file to put EDL entries in (-edlout) void free_edl(edl_record_ptr next_edl_record); // free's entire EDL list. edl_record_ptr edl_parse_file(void); // fills EDL stack #endif