Mercurial > mplayer.hg
view osdep/timer-darwin.c @ 26730:41794a5fb100
Add a new suboption to -vo xv and -vo xvmc that allows selection
of XVideo adaptor to be used (instead of default one, which is #0).
This is useful for example if you'd rather like to use the original
Overlay renderer of your GPU instead of the texture blitting engine
(which is usually default), which is number one cause of nasty
video tearing effects.
author | ben |
---|---|
date | Tue, 13 May 2008 17:52:25 +0000 |
parents | 503c2fd0c88b |
children | eda346733b8c |
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/* * Precise timer routines using Mach timing * * Copyright (c) 2003-2004, Dan Villiom Podlaski Christiansen * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. */ #include <unistd.h> #include <stdlib.h> #include <time.h> #include <math.h> #include <sys/time.h> #include <mach/mach_time.h> #include "config.h" #include "mp_msg.h" #include "timer.h" /* global variables */ static double relative_time; static double timebase_ratio; const char *timer_name = "Darwin accurate"; /* the core sleep function, uses floats and is used in MPlayer G2 */ float sleep_accurate(float time_frame) { uint64_t deadline = time_frame / timebase_ratio + mach_absolute_time(); mach_wait_until(deadline); return (mach_absolute_time() - deadline) * timebase_ratio; } /* wrapper for MPlayer G1 */ int usec_sleep(int usec_delay) { return sleep_accurate(usec_delay / 1e6) * 1e6; } /* current time in microseconds */ unsigned int GetTimer() { return (unsigned int)(uint64_t)(mach_absolute_time() * timebase_ratio * 1e6); } /* current time in milliseconds */ unsigned int GetTimerMS() { return (unsigned int)(uint64_t)(mach_absolute_time() * timebase_ratio * 1e3); } /* time spent between now and last call in seconds */ float GetRelativeTime() { double last_time = relative_time; if (!relative_time) InitTimer(); relative_time = mach_absolute_time() * timebase_ratio; return (float)(relative_time-last_time); } /* initialize timer, must be called at least once at start */ void InitTimer() { struct mach_timebase_info timebase; mach_timebase_info(&timebase); timebase_ratio = (double)timebase.numer / (double)timebase.denom * (double)1e-9; relative_time = (double)(mach_absolute_time() * timebase_ratio); } #if 0 #include <stdio.h> int main(void) { int i,j, r, c = 200; long long t = 0; InitTimer(); for (i = 0; i < c; i++) { const int delay = rand() / (RAND_MAX / 1e5); j = GetTimer(); #if 1 r = usec_sleep(delay); #else r = sleep_accurate(delay / 1e6) * 1e6; #endif j = (GetTimer() - j) - delay; printf("sleep time:%8i %5i (%i)\n", delay, j, j - r); t += j - r; } fprintf(stderr, "average error:\t%lli\n", t / c); return 0; } #endif