Mercurial > mplayer.hg
view osdep/timer-win2.c @ 28703:439de22fe1c0
r27801 Clarify screenw/screenh options, patch by Christian Ohm, chr.ohm gmx net.
r27872 Add a few more supported URL protocols
r27895 Fix typo in psy-rd x264 option description.
r27906 document x264's option subq=0, plus a bit of factoring and added details
r27973 add direct3d docs, ok'd by Guillaume
r27979 Make description of the option more clear
r28056 Add a note about some known issues with -vo sdl
r28095 Document missing vo_gl suboptions
r28096 Using rectangle=2 for vo_gl is probably a good idea nowadays.
r28126 Add support for writing PNG files with alpha channel in -vo png
author | kraymer |
---|---|
date | Thu, 26 Feb 2009 23:32:37 +0000 |
parents | 8d6c3abed492 |
children | 5cfef41a1771 |
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// Precise timer routines for WINDOWS #include <windows.h> #include <mmsystem.h> #include "timer.h" const char *timer_name = "Windows native"; // Returns current time in microseconds unsigned int GetTimer(void) { return timeGetTime() * 1000; } // Returns current time in milliseconds unsigned int GetTimerMS(void) { return timeGetTime() ; } int usec_sleep(int usec_delay){ // Sleep(0) won't sleep for one clocktick as the unix usleep // instead it will only make the thread ready // it may take some time until it actually starts to run again if(usec_delay<1000)usec_delay=1000; Sleep( usec_delay/1000); return 0; } static DWORD RelativeTime = 0; float GetRelativeTime(void) { DWORD t, r; t = GetTimer(); r = t - RelativeTime; RelativeTime = t; return (float) r *0.000001F; } void InitTimer(void) { GetRelativeTime(); }