Mercurial > mplayer.hg
view TOOLS/subfont-c/font.desc.tail @ 2231:440b15b32181
quick fix for movies with a height which is not a multiple of 8
author | michael |
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date | Wed, 17 Oct 2001 02:04:16 +0000 |
parents | 2c7b0478db0c |
children | 03d3ab9f6400 |
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; ; Mplayer subtitle font description file - HighreS ONE ; font created by a'rpi & chass ; .desc created by chass & atmosfear ; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ; ; ; This file contains the data for Mplayer to build up the font ; table from the bitmap files. These fonts are used for the OSD ; (On Screen Display) and for the subtitles. ; ; ; A few words for the novice user about the fonts: ; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ; ; Mplayer uses antialiased bitmap fonts, which look far better ; then the TTF rendering used by other players. A letter consists ; of two main parts: the Bitmap and the Alpha chanel. The bitmap ; is what you see on the screen, and the Aplha chanel makes the ; Font fade smoothly ito the background. And in this font we use ; the alpha to get a smooth black outline of the letters, which ; makes them visible even on white areas of the movie. ; ; Mplayer needs at least two seperate 8bit/pixel format bitmap ; files and a .desc file to be able to use the font. One of the ; files is the bitmap the other is the alpha. The .desc (like this ; one) gives Mplayer the information needed to convert a bitmap ; to characters. But the .desc allows to use more bitmap and alpha ; files: this feature is useful when one wants to add local language ; support for the subtitles. ; ; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ; ; ABOUT THE .DESC ; ; [1],File layout: the file consists of several sections, ; the sections are marked like [XXX] where XXX is the section ; name. The three main sections: ; ; [info]: gives general information about the font, like the ; version of the .desc, the author's name and general ; rendering options like kerning. ; ; [files] & [characters] : they go togeather, they describe ; the place of characters in the bitmap. ; Up to 16 is allowed per .desc ; ; [2],The variables: ; ; [info] ; name string name of the font, and misc information ; desc int Version of this file ; spacewidth int num of pixels for #32 ; charspace int the distance between chars ; height int the distance between rows ; [files] ; alpha string name of alpha map file ; bitmap string name of bitmap file ; [character] ; string int int the positon of a character ; ; ; MPlayer can build up it's font table from up to 16*2 files (16 bitmap ; and 16 alpha channels). ; ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;informations about the font ;[info] ;the author and other stuff ;name "HighreS ONE - created by A'rpi and cHaSS - pre-alpha version" ;version number of the file (if greater than version MPlayer can ;handle, then ignores the unknown variables) ;descversion 1 ;the length of #32 in pixels ;spacewidth 13 ;the distance between chars. the alpha renderer can handle ;negative numbers too ;charspace -3 ;height 26 ;height 35 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;file section ;[files] ;the name of the alpha file used for the next [characters] ;section ;alpha arpi_a.raw ;alpha nfont_a.raw ;the name of the bitmap file used for the next [characters] ;section ;bitmap arpi_b.raw ;bitmap nfont_b.raw ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;the description of the characters: ;each row specifies one character: first, the char (between " or ') ;then the x-coordinate of the beginning and the end. ;[characters] ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [files] alpha arpi_osd_a.raw bitmap arpi_osd_b.raw [characters] ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;Symbols for the OSD ; range form 01 to 1F ;play 0x01 0 36 ;pause 0x02 35 71 ;stop 0x03 70 106 ;rewind 0x04 116 152 ;fast forward 0x05 164 200 ;clock symbol for the OSD 0x06 209 245 ;contrast 0x07 256 292 ;stauration 0x08 305 342 ;volume 0x09 354 400 ;brightness 0x0A 407 442 ;Hue 0x0B 457 494 ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;OSD progress bar characters ; [files] alpha arpi_progress_a.raw bitmap arpi_progress_b.raw [characters] ; [ character 0x10 4 21 ; | character 0x11 30 41 ; ] character 0x12 50 66 ; . char 0x13 74 85