Mercurial > mplayer.hg
view libass/ass_drawing.h @ 34972:445009e9ee8d
When the LUMINANCE16 format is less than 14 bit try to use
a depth texture instead.
On Intel 945 this is vastly faster (after re-enabling the
Z16 support in the driver again for newer versions) due
to no need for any software conversion.
It also has slightly higher precision, good enough for
the 14 and possibly 12 bit formats.
10 and 9 bit formats still look horrible, no idea what
causes this, there is very little information on the internal
precision of the hardware.
It is still useful for those since swscale is faster
converting 10 bit formats to 16 bit than to 8 bit.
author | reimar |
---|---|
date | Wed, 08 Aug 2012 19:18:02 +0000 |
parents | 6e7f60f6f9d4 |
children |
line wrap: on
line source
/* * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef LIBASS_DRAWING_H #define LIBASS_DRAWING_H #include <ft2build.h> #include FT_OUTLINE_H #include "ass.h" #define DRAWING_INITIAL_SIZE 256 typedef enum { TOKEN_MOVE, TOKEN_MOVE_NC, TOKEN_LINE, TOKEN_CUBIC_BEZIER, TOKEN_CONIC_BEZIER, TOKEN_B_SPLINE, TOKEN_EXTEND_SPLINE, TOKEN_CLOSE } ASS_TokenType; typedef struct ass_drawing_token { ASS_TokenType type; FT_Vector point; struct ass_drawing_token *next; struct ass_drawing_token *prev; } ASS_DrawingToken; typedef struct { char *text; // drawing string int i; // text index int scale; // scale (1-64) for subpixel accuracy double pbo; // drawing will be shifted in y direction by this amount double scale_x; // FontScaleX double scale_y; // FontScaleY int asc; // ascender int desc; // descender FT_Outline outline; // target outline FT_Vector advance; // advance (from cbox) int hash; // hash value (for caching) // private FT_Library ftlibrary; // needed for font ops ASS_Library *library; int size; // current buffer size ASS_DrawingToken *tokens; // tokenized drawing int max_points; // current maximum size int max_contours; double point_scale_x; double point_scale_y; FT_BBox cbox; // bounding box, or let's say... VSFilter's idea of it } ASS_Drawing; ASS_Drawing *ass_drawing_new(ASS_Library *lib, FT_Library ftlib); void ass_drawing_free(ASS_Drawing* drawing); void ass_drawing_add_char(ASS_Drawing* drawing, char symbol); void ass_drawing_hash(ASS_Drawing* drawing); FT_Outline *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode); #endif /* LIBASS_DRAWING_H */