view loader/dshow/cmediasample.h @ 34972:445009e9ee8d

When the LUMINANCE16 format is less than 14 bit try to use a depth texture instead. On Intel 945 this is vastly faster (after re-enabling the Z16 support in the driver again for newer versions) due to no need for any software conversion. It also has slightly higher precision, good enough for the 14 and possibly 12 bit formats. 10 and 9 bit formats still look horrible, no idea what causes this, there is very little information on the internal precision of the hardware. It is still useful for those since swscale is faster converting 10 bit formats to 16 bit than to 8 bit.
author reimar
date Wed, 08 Aug 2012 19:18:02 +0000
parents a8ea87c71d18
children
line wrap: on
line source

#ifndef MPLAYER_CMEDIASAMPLE_H
#define MPLAYER_CMEDIASAMPLE_H

#include "interfaces.h"
#include "guids.h"

typedef struct CMediaSample CMediaSample;
struct CMediaSample
{
    IMediaSample_vt* vt;
    DECLARE_IUNKNOWN();
    IMemAllocator* all;
    int size;
    int actual_size;
    char* block;
    char* own_block;
    int isPreroll;
    int isSyncPoint;
    int isDiscontinuity;
    LONGLONG time_start;
    LONGLONG time_end;
    AM_MEDIA_TYPE media_type;
    int type_valid;
    void ( *SetPointer) (CMediaSample* This, char* pointer);
    void ( *ResetPointer) (CMediaSample* This); // FIXME replace with Set & 0
};

CMediaSample* CMediaSampleCreate(IMemAllocator* allocator, int size);
// called from allocator
void CMediaSample_Destroy(CMediaSample* This);

#endif /* MPLAYER_CMEDIASAMPLE_H */