Mercurial > mplayer.hg
view libass/ass_drawing.c @ 36508:449868d26489
vo_bl: Do memory allocation only in one place.
This avoids duplicating code.
author | reimar |
---|---|
date | Sat, 18 Jan 2014 13:43:10 +0000 |
parents | 49fc594fda43 |
children |
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/* * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org> * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <ft2build.h> #include FT_OUTLINE_H #include FT_BBOX_H #include <math.h> #include "ass_utils.h" #include "ass_drawing.h" #define CURVE_ACCURACY 64.0 #define GLYPH_INITIAL_POINTS 100 #define GLYPH_INITIAL_CONTOURS 5 /* * \brief Add a single point to a contour. */ static inline void drawing_add_point(ASS_Drawing *drawing, FT_Vector *point) { FT_Outline *ol = &drawing->outline; if (ol->n_points >= drawing->max_points) { drawing->max_points *= 2; ol->points = realloc(ol->points, sizeof(FT_Vector) * drawing->max_points); ol->tags = realloc(ol->tags, drawing->max_points); } ol->points[ol->n_points].x = point->x; ol->points[ol->n_points].y = point->y; ol->tags[ol->n_points] = 1; ol->n_points++; } /* * \brief Close a contour and check outline size overflow. */ static inline void drawing_close_shape(ASS_Drawing *drawing) { FT_Outline *ol = &drawing->outline; if (ol->n_contours >= drawing->max_contours) { drawing->max_contours *= 2; ol->contours = realloc(ol->contours, sizeof(short) * drawing->max_contours); } if (ol->n_points) { ol->contours[ol->n_contours] = ol->n_points - 1; ol->n_contours++; } } /* * \brief Prepare drawing for parsing. This just sets a few parameters. */ static void drawing_prepare(ASS_Drawing *drawing) { // Scaling parameters drawing->point_scale_x = drawing->scale_x * 64.0 / (1 << (drawing->scale - 1)); drawing->point_scale_y = drawing->scale_y * 64.0 / (1 << (drawing->scale - 1)); } /* * \brief Finish a drawing. This only sets the horizontal advance according * to the outline's bbox at the moment. */ static void drawing_finish(ASS_Drawing *drawing, int raw_mode) { int i, offset; double pbo; FT_BBox bbox = drawing->cbox; FT_Outline *ol = &drawing->outline; // Close the last contour drawing_close_shape(drawing); if (drawing->library) ass_msg(drawing->library, MSGL_V, "Parsed drawing with %d points and %d contours", ol->n_points, ol->n_contours); if (raw_mode) return; drawing->advance.x = bbox.xMax - bbox.xMin; pbo = drawing->pbo / (64.0 / (1 << (drawing->scale - 1))); drawing->desc = double_to_d6(-pbo * drawing->scale_y); drawing->asc = bbox.yMax - bbox.yMin + drawing->desc; // Place it onto the baseline offset = (bbox.yMax - bbox.yMin) + double_to_d6(-pbo * drawing->scale_y); for (i = 0; i < ol->n_points; i++) ol->points[i].y += offset; } /* * \brief Check whether a number of items on the list is available */ static int token_check_values(ASS_DrawingToken *token, int i, int type) { int j; for (j = 0; j < i; j++) { if (!token || token->type != type) return 0; token = token->next; } return 1; } /* * \brief Tokenize a drawing string into a list of ASS_DrawingToken * This also expands points for closing b-splines */ static ASS_DrawingToken *drawing_tokenize(char *str) { char *p = str; int i, val, type = -1, is_set = 0; FT_Vector point = {0, 0}; ASS_DrawingToken *root = NULL, *tail = NULL, *spline_start = NULL; while (*p) { if (*p == 'c' && spline_start) { // Close b-splines: add the first three points of the b-spline // back to the end if (token_check_values(spline_start->next, 2, TOKEN_B_SPLINE)) { for (i = 0; i < 3; i++) { tail->next = calloc(1, sizeof(ASS_DrawingToken)); tail->next->prev = tail; tail = tail->next; tail->type = TOKEN_B_SPLINE; tail->point = spline_start->point; spline_start = spline_start->next; } spline_start = NULL; } } else if (!is_set && mystrtoi(&p, &val)) { point.x = val; is_set = 1; p--; } else if (is_set == 1 && mystrtoi(&p, &val)) { point.y = val; is_set = 2; p--; } else if (*p == 'm') type = TOKEN_MOVE; else if (*p == 'n') type = TOKEN_MOVE_NC; else if (*p == 'l') type = TOKEN_LINE; else if (*p == 'b') type = TOKEN_CUBIC_BEZIER; else if (*p == 'q') type = TOKEN_CONIC_BEZIER; else if (*p == 's') type = TOKEN_B_SPLINE; // We're simply ignoring TOKEN_EXTEND_B_SPLINE here. // This is not harmful at all, since it can be ommitted with // similar result (the spline is extended anyway). if (type != -1 && is_set == 2) { if (root) { tail->next = calloc(1, sizeof(ASS_DrawingToken)); tail->next->prev = tail; tail = tail->next; } else root = tail = calloc(1, sizeof(ASS_DrawingToken)); tail->type = type; tail->point = point; is_set = 0; if (type == TOKEN_B_SPLINE && !spline_start) spline_start = tail->prev; } p++; } return root; } /* * \brief Free a list of tokens */ static void drawing_free_tokens(ASS_DrawingToken *token) { while (token) { ASS_DrawingToken *at = token; token = token->next; free(at); } } /* * \brief Update drawing cbox */ static inline void update_cbox(ASS_Drawing *drawing, FT_Vector *point) { FT_BBox *box = &drawing->cbox; box->xMin = FFMIN(box->xMin, point->x); box->xMax = FFMAX(box->xMax, point->x); box->yMin = FFMIN(box->yMin, point->y); box->yMax = FFMAX(box->yMax, point->y); } /* * \brief Translate and scale a point coordinate according to baseline * offset and scale. */ static inline void translate_point(ASS_Drawing *drawing, FT_Vector *point) { point->x = drawing->point_scale_x * point->x; point->y = drawing->point_scale_y * -point->y; update_cbox(drawing, point); } /* * \brief Evaluate a curve into lines * This curve evaluator is also used in VSFilter (RTS.cpp); it's a simple * implementation of the De Casteljau algorithm. */ static void drawing_evaluate_curve(ASS_Drawing *drawing, ASS_DrawingToken *token, char spline, int started) { double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0; double t, h, max_accel, max_accel1, max_accel2; FT_Vector cur = {0, 0}; cur = token->point; translate_point(drawing, &cur); int x0 = cur.x; int y0 = cur.y; token = token->next; cur = token->point; translate_point(drawing, &cur); int x1 = cur.x; int y1 = cur.y; token = token->next; cur = token->point; translate_point(drawing, &cur); int x2 = cur.x; int y2 = cur.y; token = token->next; cur = token->point; translate_point(drawing, &cur); int x3 = cur.x; int y3 = cur.y; if (spline) { // 1 [-1 +3 -3 +1] // - * [+3 -6 +3 0] // 6 [-3 0 +3 0] // [+1 +4 +1 0] double div6 = 1.0/6.0; cx3 = div6*(- x0+3*x1-3*x2+x3); cx2 = div6*( 3*x0-6*x1+3*x2); cx1 = div6*(-3*x0 +3*x2); cx0 = div6*( x0+4*x1+1*x2); cy3 = div6*(- y0+3*y1-3*y2+y3); cy2 = div6*( 3*y0-6*y1+3*y2); cy1 = div6*(-3*y0 +3*y2); cy0 = div6*( y0+4*y1+1*y2); } else { // [-1 +3 -3 +1] // [+3 -6 +3 0] // [-3 +3 0 0] // [+1 0 0 0] cx3 = - x0+3*x1-3*x2+x3; cx2 = 3*x0-6*x1+3*x2; cx1 = -3*x0+3*x1; cx0 = x0; cy3 = - y0+3*y1-3*y2+y3; cy2 = 3*y0-6*y1+3*y2; cy1 = -3*y0+3*y1; cy0 = y0; } max_accel1 = fabs(2 * cy2) + fabs(6 * cy3); max_accel2 = fabs(2 * cx2) + fabs(6 * cx3); max_accel = FFMAX(max_accel1, max_accel2); h = 1.0; if (max_accel > CURVE_ACCURACY) h = sqrt(CURVE_ACCURACY / max_accel); if (!started) { cur.x = cx0; cur.y = cy0; drawing_add_point(drawing, &cur); } for (t = 0; t < 1.0; t += h) { cur.x = cx0 + t * (cx1 + t * (cx2 + t * cx3)); cur.y = cy0 + t * (cy1 + t * (cy2 + t * cy3)); drawing_add_point(drawing, &cur); } cur.x = cx0 + cx1 + cx2 + cx3; cur.y = cy0 + cy1 + cy2 + cy3; drawing_add_point(drawing, &cur); } /* * \brief Create and initialize a new drawing and return it */ ASS_Drawing *ass_drawing_new(ASS_Library *lib, FT_Library ftlib) { ASS_Drawing *drawing; drawing = calloc(1, sizeof(*drawing)); drawing->text = calloc(1, DRAWING_INITIAL_SIZE); drawing->size = DRAWING_INITIAL_SIZE; drawing->cbox.xMin = drawing->cbox.yMin = INT_MAX; drawing->cbox.xMax = drawing->cbox.yMax = INT_MIN; drawing->ftlibrary = ftlib; drawing->library = lib; drawing->scale_x = 1.; drawing->scale_y = 1.; drawing->max_contours = GLYPH_INITIAL_CONTOURS; drawing->max_points = GLYPH_INITIAL_POINTS; FT_Outline_New(drawing->ftlibrary, GLYPH_INITIAL_POINTS, GLYPH_INITIAL_CONTOURS, &drawing->outline); drawing->outline.n_contours = 0; drawing->outline.n_points = 0; return drawing; } /* * \brief Free a drawing */ void ass_drawing_free(ASS_Drawing* drawing) { if (drawing) { free(drawing->text); FT_Outline_Done(drawing->ftlibrary, &drawing->outline); } free(drawing); } /* * \brief Add one ASCII character to the drawing text buffer */ void ass_drawing_add_char(ASS_Drawing* drawing, char symbol) { drawing->text[drawing->i++] = symbol; drawing->text[drawing->i] = 0; if (drawing->i + 1 >= drawing->size) { drawing->size *= 2; drawing->text = realloc(drawing->text, drawing->size); } } /* * \brief Create a hashcode for the drawing * XXX: To avoid collisions a better hash algorithm might be useful. */ void ass_drawing_hash(ASS_Drawing* drawing) { drawing->hash = fnv_32a_str(drawing->text, FNV1_32A_INIT); } /* * \brief Convert token list to outline. Calls the line and curve evaluators. */ FT_Outline *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode) { int started = 0; ASS_DrawingToken *token; FT_Vector pen = {0, 0}; drawing->tokens = drawing_tokenize(drawing->text); drawing_prepare(drawing); token = drawing->tokens; while (token) { // Draw something according to current command switch (token->type) { case TOKEN_MOVE_NC: pen = token->point; translate_point(drawing, &pen); token = token->next; break; case TOKEN_MOVE: pen = token->point; translate_point(drawing, &pen); if (started) { drawing_close_shape(drawing); started = 0; } token = token->next; break; case TOKEN_LINE: { FT_Vector to; to = token->point; translate_point(drawing, &to); if (!started) drawing_add_point(drawing, &pen); drawing_add_point(drawing, &to); started = 1; token = token->next; break; } case TOKEN_CUBIC_BEZIER: if (token_check_values(token, 3, TOKEN_CUBIC_BEZIER) && token->prev) { drawing_evaluate_curve(drawing, token->prev, 0, started); token = token->next; token = token->next; token = token->next; started = 1; } else token = token->next; break; case TOKEN_B_SPLINE: if (token_check_values(token, 3, TOKEN_B_SPLINE) && token->prev) { drawing_evaluate_curve(drawing, token->prev, 1, started); token = token->next; started = 1; } else token = token->next; break; default: token = token->next; break; } } drawing_finish(drawing, raw_mode); drawing_free_tokens(drawing->tokens); return &drawing->outline; }