view TOOLS/subfont-c/font.desc.tail @ 8723:48a2c2545d5c

Use system-wide menu.conf file if nothing else is availible, also always try first to fallback to user configuration file.
author filon
date Thu, 02 Jan 2003 21:22:50 +0000
parents 2c7b0478db0c
children 03d3ab9f6400
line wrap: on
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;
; Mplayer subtitle font description file - HighreS ONE
; font created by a'rpi & chass
; .desc created by chass & atmosfear
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
;
; This file contains the data for Mplayer to build up the font
; table from the bitmap files. These fonts are used for the OSD
; (On Screen Display) and for the subtitles.
;
;
; A few words for the novice user about the fonts:
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
; Mplayer uses antialiased bitmap fonts, which look far better
; then the TTF rendering used by other players. A letter consists
; of two main parts: the Bitmap and the Alpha chanel. The bitmap
; is what you see on the screen, and the Aplha chanel makes the 
; Font fade smoothly ito the background. And in this font we use
; the alpha to get a smooth black outline of the letters, which 
; makes them visible even on white areas of the movie.
;
; Mplayer needs at least two seperate 8bit/pixel format bitmap 
; files and a .desc file to be able to use the font. One of the
; files is the bitmap the other is the alpha. The .desc (like this
; one) gives Mplayer the information needed to convert a bitmap
; to characters. But the .desc allows to use more bitmap and alpha
; files: this feature is useful when one wants to add local language
; support for the subtitles.
;
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
; ABOUT THE .DESC
;
; [1],File layout: the file consists of several sections,
; the sections are marked like [XXX] where XXX is the section
; name. The three main sections:
;
;  [info]: gives general information about the font, like the
;          version of the .desc, the author's name and general 
;          rendering options like kerning.
;
;  [files] & [characters] : they go togeather, they describe
;                           the place of characters in the bitmap.
;                           Up to 16 is allowed per .desc
;
; [2],The variables:
;
; [info]
;    name        string            name of the font, and misc information
;    desc        int               Version of this file
;    spacewidth  int               num of pixels for #32
;    charspace   int               the distance between chars
;    height      int               the distance between rows
; [files]
;    alpha       string            name of alpha map file
;    bitmap      string            name of bitmap file
; [character]
;                string int int    the positon of a character
;
;
; MPlayer can build up it's font table from up to 16*2 files (16 bitmap
; and 16 alpha channels).
;                           


;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;informations about the font

;[info]

;the author and other stuff
;name "HighreS ONE - created by A'rpi and cHaSS - pre-alpha version"

;version number of the file (if greater than version MPlayer can
;handle, then ignores the unknown variables)

;descversion 1

;the length of #32 in pixels

;spacewidth 13

;the distance between chars. the alpha renderer can handle
;negative numbers too

;charspace -3

;height 26
;height 35

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;file section

;[files]

;the name of the alpha file used for the next [characters]
;section 

;alpha arpi_a.raw
;alpha nfont_a.raw

;the name of the bitmap file used for the next [characters]
;section 

;bitmap arpi_b.raw
;bitmap nfont_b.raw



;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;the description of the characters: 
;each row specifies one character: first, the char (between " or ')
;then the x-coordinate of the beginning and the end.


;[characters]

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[files]
alpha arpi_osd_a.raw
bitmap arpi_osd_b.raw

[characters]
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;Symbols for the OSD
; range form 01 to 1F

;play
0x01 0 36
;pause
0x02 35 71
;stop
0x03 70 106
;rewind
0x04 116 152
;fast forward
0x05 164 200
;clock symbol for the OSD
0x06 209 245
;contrast
0x07 256 292
;stauration
0x08 305 342
;volume
0x09 354 400
;brightness
0x0A 407 442
;Hue
0x0B 457 494

;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;OSD progress bar characters
;
[files]

alpha arpi_progress_a.raw
bitmap arpi_progress_b.raw

[characters]
; [ character
0x10 4 21
; | character
0x11 30 41
; ] character
0x12 50 66
; . char
0x13 74 85