Mercurial > mplayer.hg
view sub/eosd.h @ 35253:48db1b241757
Try to do something sensible when malloc fails instead
of continuing which is sure to crash.
author | reimar |
---|---|
date | Mon, 05 Nov 2012 20:45:40 +0000 |
parents | d80bbc5868de |
children |
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/* * Extended On Screen Display * Copyright (C) 2010 Nicolas George * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_EOSD_H #define MPLAYER_EOSD_H #include <stdint.h> #include "libmpcodecs/vf.h" enum { EOSD_CHANGED_LAYOUT = 0x1, EOSD_CHANGED_BITMAP = 0x2, }; struct mp_eosd_settings { int w, h; ///< screen dimensions, including black borders int srcw, srch; ///< unscaled source dimensions int mt, mb, ml, mr; ///< borders (top, bottom, left, right) int unscaled; ///< EOSD objects are rendered at native resolution int changed; ///< settings have changed since last update }; struct mp_eosd_image { struct mp_eosd_image *next; ///< Next image, or NULL uint8_t *bitmap; ///< 1bpp stride*h alpha buffer void *opaque; ///< Arbitrary value for the client's use int w, h; ///< Bitmap width, height int stride; ///< Bitmap stride uint32_t color; ///< Bitmap color and transparency, RGBT /// T is the complement of A (alpha=opacity). int dst_x, dst_y; ///< Bitmap placement inside the video frame }; struct mp_eosd_source { /** * Linked list of images element. * The client is responsible for initializing and maintaining this list. * It can alter it at any time in the main MPlayer thread. */ struct mp_eosd_image *images; /** * Pointer to the next field of the last image, or to images if the list * is empty. * The client is not required to handle this field, but list * manipulation functions (see below) use it. */ struct mp_eosd_image **images_tail; /** * Callback to update the images. Can be NULL. */ void (*update)(struct mp_eosd_source *, const struct mp_eosd_settings *, double); /** * Callback to uninit the source. Can be NULL. */ void (*uninit)(struct mp_eosd_source *); /** * Changed flags of the images. * The client must set it to a combination of EOSD_CHANGED_* whenever * the images are altered. * The core EOSD system resets it. */ int changed; /** * Z-index of the images. * Images with a higher Z-index are rendered on top. */ int z_index; /** * Initialized flag of the source. * Set by the source, automatically cleared when a source is added, * removed or reinitialized. */ int initialized; struct mp_eosd_source *priv_next; }; struct mp_eosd_image_list { struct mp_eosd_source *first_source; struct mp_eosd_source *source; struct mp_eosd_image *image; int changed; }; /** * Initialize the EOSD subsystem. * * @param vf the video filter chain where the rendering will take place. */ void eosd_init(vf_instance_t *vf); /** * Configure the resolution for EOSD rendering. * Should be called by the rendering engine whenever the resolution or * settings change. * * @param res resolution and margins of the rendering area. */ void eosd_configure(struct mp_eosd_settings *res); /** * Renders the EOSD elements for the current frame. * Should be called by the rendering engine when it is about to do or * prepare the rendering. * * @param[in] ts presentation timestamp of the frame. * @param[out] images list of images to render. * The list and list elements are only valid until any * client alter them. * The renderer should therefore not call anything that * may alter the EOSD elements. */ void eosd_render_frame(double ts, struct mp_eosd_image_list *images); /** * Shut down the EOSD subsystem and free the associated resources. */ void eosd_uninit(void); /** * Register a source of EOSD images. */ void eosd_register(struct mp_eosd_source *source); /** * Test whether a source has already been registered. */ int eosd_registered(struct mp_eosd_source *source); /** * Allocate a structure for an EOSD image. */ struct mp_eosd_image *eosd_image_alloc(void); /** * Free a previously allocated structure. */ void eosd_image_free(struct mp_eosd_image *image); /** * Append an image to the list of images associated to a source. * This function requires that the images_tail pointer is correctly set. */ void eosd_image_append(struct mp_eosd_source *source, struct mp_eosd_image *image); /** * Remove an image from the list of images associated to a source. * The image structure is freed using eosd_image_free. * * @param source source where the image is. * @param image image to remove. * @param prev pointeur to the prev field of the previous image, * or to source->images if this is the first image. */ void eosd_image_remove(struct mp_eosd_source *source, struct mp_eosd_image *image, struct mp_eosd_image **prev); /** * Remove all images associated to a source and free the corresponding * structures. * This function also resets the images_tail pointer. */ void eosd_image_remove_all(struct mp_eosd_source *source); /** * Reset the cursor of an image list and get the first image. */ struct mp_eosd_image *eosd_image_first(struct mp_eosd_image_list *images); /** * Get the next image in an image list. * The renderer must NOT use the next field in the image structure. */ struct mp_eosd_image *eosd_image_next(struct mp_eosd_image_list *images); #endif /* MPLAYER_EOSD_H */