Mercurial > mplayer.hg
view libvo/gl_common.h @ 34574:490344c83783
Fix German translation of MSGTR_MemAllocFailed.
author | ib |
---|---|
date | Thu, 09 Feb 2012 12:29:07 +0000 |
parents | 5b44af093b2a |
children | 4e749c1bbf49 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #ifndef MPLAYER_GL_COMMON_H #define MPLAYER_GL_COMMON_H #include <stdio.h> #include <stdint.h> #include "config.h" #include "video_out.h" #include "csputils.h" #ifdef CONFIG_GL_WIN32 #include <windows.h> #include "w32_common.h" #endif #ifdef CONFIG_GL_X11 #include <X11/Xlib.h> #include <GL/glx.h> #include "x11_common.h" #endif #ifdef CONFIG_GL_EGL_X11 #include <EGL/egl.h> #include "x11_common.h" #endif #include <GL/gl.h> // workaround for some gl.h headers #ifndef GLAPIENTRY #ifdef APIENTRY #define GLAPIENTRY APIENTRY #elif defined(CONFIG_GL_WIN32) #define GLAPIENTRY __stdcall #else #define GLAPIENTRY #endif #endif /** * \defgroup glextdefines OpenGL extension defines * * conditionally define all extension defines used. * vendor specific extensions should be marked as such * (e.g. _NV), _ARB is not used to ease readability. * \{ */ #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_GENERATE_MIPMAP #define GL_GENERATE_MIPMAP 0x8191 #endif #ifndef GL_TEXT_FRAGMENT_SHADER_ATI #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif #ifndef GL_REGISTER_COMBINERS_NV #define GL_REGISTER_COMBINERS_NV 0x8522 #endif #ifndef GL_MAX_GENERAL_COMBINERS_NV #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #endif #ifndef GL_NUM_GENERAL_COMBINERS_NV #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #endif #ifndef GL_CONSTANT_COLOR0_NV #define GL_CONSTANT_COLOR0_NV 0x852A #endif #ifndef GL_CONSTANT_COLOR1_NV #define GL_CONSTANT_COLOR1_NV 0x852B #endif #ifndef GL_COMBINER0_NV #define GL_COMBINER0_NV 0x8550 #endif #ifndef GL_COMBINER1_NV #define GL_COMBINER1_NV 0x8551 #endif #ifndef GL_VARIABLE_A_NV #define GL_VARIABLE_A_NV 0x8523 #endif #ifndef GL_VARIABLE_B_NV #define GL_VARIABLE_B_NV 0x8524 #endif #ifndef GL_VARIABLE_C_NV #define GL_VARIABLE_C_NV 0x8525 #endif #ifndef GL_VARIABLE_D_NV #define GL_VARIABLE_D_NV 0x8526 #endif #ifndef GL_UNSIGNED_INVERT_NV #define GL_UNSIGNED_INVERT_NV 0x8537 #endif #ifndef GL_HALF_BIAS_NORMAL_NV #define GL_HALF_BIAS_NORMAL_NV 0x853A #endif #ifndef GL_SIGNED_IDENTITY_NV #define GL_SIGNED_IDENTITY_NV 0x853C #endif #ifndef GL_SCALE_BY_FOUR_NV #define GL_SCALE_BY_FOUR_NV 0x853F #endif #ifndef GL_DISCARD_NV #define GL_DISCARD_NV 0x8530 #endif #ifndef GL_SPARE0_NV #define GL_SPARE0_NV 0x852E #endif #ifndef GL_FRAGMENT_SHADER_ATI #define GL_FRAGMENT_SHADER_ATI 0x8920 #endif #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #endif #ifndef GL_REG_0_ATI #define GL_REG_0_ATI 0x8921 #endif #ifndef GL_REG_1_ATI #define GL_REG_1_ATI 0x8922 #endif #ifndef GL_REG_2_ATI #define GL_REG_2_ATI 0x8923 #endif #ifndef GL_CON_0_ATI #define GL_CON_0_ATI 0x8941 #endif #ifndef GL_CON_1_ATI #define GL_CON_1_ATI 0x8942 #endif #ifndef GL_CON_2_ATI #define GL_CON_2_ATI 0x8943 #endif #ifndef GL_CON_3_ATI #define GL_CON_3_ATI 0x8944 #endif #ifndef GL_ADD_ATI #define GL_ADD_ATI 0x8963 #endif #ifndef GL_MUL_ATI #define GL_MUL_ATI 0x8964 #endif #ifndef GL_MAD_ATI #define GL_MAD_ATI 0x8968 #endif #ifndef GL_SWIZZLE_STR_ATI #define GL_SWIZZLE_STR_ATI 0x8976 #endif #ifndef GL_4X_BIT_ATI #define GL_4X_BIT_ATI 2 #endif #ifndef GL_8X_BIT_ATI #define GL_8X_BIT_ATI 4 #endif #ifndef GL_BIAS_BIT_ATI #define GL_BIAS_BIT_ATI 8 #endif #ifndef GL_MAX_TEXTURE_UNITS #define GL_MAX_TEXTURE_UNITS 0x84E2 #endif #ifndef GL_TEXTURE0 #define GL_TEXTURE0 0x84C0 #endif #ifndef GL_TEXTURE1 #define GL_TEXTURE1 0x84C1 #endif #ifndef GL_TEXTURE2 #define GL_TEXTURE2 0x84C2 #endif #ifndef GL_TEXTURE3 #define GL_TEXTURE3 0x84C3 #endif #ifndef GL_TEXTURE_RECTANGLE #define GL_TEXTURE_RECTANGLE 0x84F5 #endif #ifndef GL_PIXEL_UNPACK_BUFFER #define GL_PIXEL_UNPACK_BUFFER 0x88EC #endif #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #endif #ifndef GL_DYNAMIC_DRAW #define GL_DYNAMIC_DRAW 0x88E8 #endif #ifndef GL_WRITE_ONLY #define GL_WRITE_ONLY 0x88B9 #endif #ifndef GL_BGR #define GL_BGR 0x80E0 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #endif #ifndef GL_UNSIGNED_BYTE_2_3_3_REV #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_REV #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #endif #ifndef GL_UNSIGNED_INT_2_10_10_10_REV #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #endif #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #endif #ifndef GL_UNSIGNED_SHORT_8_8 #define GL_UNSIGNED_SHORT_8_8 0x85BA #endif #ifndef GL_UNSIGNED_SHORT_8_8_REV #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB #endif #ifndef GL_YCBCR_MESA #define GL_YCBCR_MESA 0x8757 #endif #ifndef GL_RGB32F #define GL_RGB32F 0x8815 #endif #ifndef GL_FLOAT_RGB32_NV #define GL_FLOAT_RGB32_NV 0x8889 #endif #ifndef GL_LUMINANCE16 #define GL_LUMINANCE16 0x8042 #endif #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #ifndef GL_FRAGMENT_PROGRAM #define GL_FRAGMENT_PROGRAM 0x8804 #endif #ifndef GL_PROGRAM_FORMAT_ASCII #define GL_PROGRAM_FORMAT_ASCII 0x8875 #endif #ifndef GL_PROGRAM_ERROR_POSITION #define GL_PROGRAM_ERROR_POSITION 0x864B #endif #ifndef GL_MAX_TEXTURE_IMAGE_UNITS #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #endif #ifndef GL_PROGRAM_ERROR_STRING #define GL_PROGRAM_ERROR_STRING 0x8874 #endif /** \} */ // end of glextdefines group void glAdjustAlignment(int stride); const char *glValName(GLint value); int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type); int glFmt2bpp(GLenum format, GLenum type); void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, int w, int h, unsigned char val); int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, FILE *f, int *width, int *height, int *maxval); void glUploadTex(GLenum target, GLenum format, GLenum type, const void *dataptr, int stride, int x, int y, int w, int h, int slice); void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, int sx, int sy, int rect_tex, int is_yv12, int flip); int loadGPUProgram(GLenum target, char *prog); /** \addtogroup glconversion * \{ */ //! do not use YUV conversion, this should always stay 0 #define YUV_CONVERSION_NONE 0 //! use nVidia specific register combiners for YUV conversion #define YUV_CONVERSION_COMBINERS 1 //! use a fragment program for YUV conversion #define YUV_CONVERSION_FRAGMENT 2 //! use a fragment program for YUV conversion with gamma using POW #define YUV_CONVERSION_FRAGMENT_POW 3 //! use a fragment program with additional table lookup for YUV conversion #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 //! use ATI specific register combiners ("fragment program") #define YUV_CONVERSION_COMBINERS_ATI 5 //! use a fragment program with 3D table lookup for YUV conversion #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 //! use ATI specific "text" register combiners ("fragment program") #define YUV_CONVERSION_TEXT_FRAGMENT 7 //! use normal bilinear scaling for textures #define YUV_SCALER_BILIN 0 //! use higher quality bicubic scaling for textures #define YUV_SCALER_BICUB 1 //! use cubic scaling in X and normal linear scaling in Y direction #define YUV_SCALER_BICUB_X 2 //! use cubic scaling without additional lookup texture #define YUV_SCALER_BICUB_NOTEX 3 #define YUV_SCALER_UNSHARP 4 #define YUV_SCALER_UNSHARP2 5 //! mask for conversion type #define YUV_CONVERSION_MASK 0xF //! mask for scaler type #define YUV_SCALER_MASK 0xF //! shift value for luminance scaler type #define YUV_LUM_SCALER_SHIFT 8 //! shift value for chrominance scaler type #define YUV_CHROM_SCALER_SHIFT 12 //! extract conversion out of type #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) //! extract luminance scaler out of type #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) //! extract chrominance scaler out of type #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) //! returns whether the yuv conversion supports large brightness range etc. static inline int glYUVLargeRange(int conv) { switch (conv) { case YUV_CONVERSION_NONE: case YUV_CONVERSION_COMBINERS: case YUV_CONVERSION_COMBINERS_ATI: case YUV_CONVERSION_FRAGMENT_LOOKUP3D: case YUV_CONVERSION_TEXT_FRAGMENT: return 0; } return 1; } /** \} */ typedef struct { GLenum target; int type; struct mp_csp_params csp_params; int texw; int texh; int chrom_texw; int chrom_texh; float filter_strength; float noise_strength; } gl_conversion_params_t; int glAutodetectYUVConversion(void); void glSetupYUVConversion(gl_conversion_params_t *params); void glEnableYUVConversion(GLenum target, int type); void glDisableYUVConversion(GLenum target, int type); #define GL_3D_SWAP 32 #define GL_3D_RED_CYAN 1 #define GL_3D_GREEN_MAGENTA 2 #define GL_3D_QUADBUFFER 3 void glEnable3DLeft(int type); void glEnable3DRight(int type); void glDisable3D(int type); /** \addtogroup glcontext * \{ */ //! could not set new window, will continue drawing into the old one. #define SET_WINDOW_FAILED -1 //! new window is set, could even transfer the OpenGL context. #define SET_WINDOW_OK 0 //! new window is set, but the OpenGL context needs to be reinitialized. #define SET_WINDOW_REINIT 1 /** \} */ enum MPGLType { GLTYPE_AUTO = -1, GLTYPE_W32, GLTYPE_X11, GLTYPE_SDL, GLTYPE_EGL_X11, GLTYPE_COUNT }; typedef struct MPGLContext { enum MPGLType type; union { int w32; #ifdef CONFIG_GL_X11 XVisualInfo *x11; #endif } vinfo; union { #ifdef CONFIG_GL_WIN32 HGLRC w32; #endif #ifdef CONFIG_GL_X11 GLXContext x11; #endif #ifdef CONFIG_GL_EGL_X11 EGLContext egl; #endif } context; int (*setGlWindow)(struct MPGLContext *); void (*releaseGlContext)(struct MPGLContext *); void (*swapGlBuffers)(struct MPGLContext *); void (*update_xinerama_info)(void); void (*border)(void); int (*check_events)(void); void (*fullscreen)(void); void (*ontop)(void); } MPGLContext; int init_mpglcontext(MPGLContext *ctx, enum MPGLType type); void uninit_mpglcontext(MPGLContext *ctx); extern void (GLAPIENTRY *mpglBegin)(GLenum); extern void (GLAPIENTRY *mpglEnd)(void); extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); extern void (GLAPIENTRY *mpglMatrixMode)(GLenum); extern void (GLAPIENTRY *mpglLoadIdentity)(void); extern void (GLAPIENTRY *mpglLoadMatrixf)(float *); extern void (GLAPIENTRY *mpglPushMatrix)(void); extern void (GLAPIENTRY *mpglPopMatrix)(void); extern void (GLAPIENTRY *mpglClear)(GLbitfield); extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); extern void (GLAPIENTRY *mpglEndList)(void); extern void (GLAPIENTRY *mpglCallList)(GLuint); extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); extern void (GLAPIENTRY *mpglClearDepth)(GLclampd); extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); extern void (GLAPIENTRY *mpglEnable)(GLenum); extern void (GLAPIENTRY *mpglDisable)(GLenum); extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum); extern void (GLAPIENTRY *mpglDepthMask)(GLboolean); extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); extern void (GLAPIENTRY *mpglFlush)(void); extern void (GLAPIENTRY *mpglFinish)(void); extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); extern void (GLAPIENTRY *mpglShadeModel)(GLenum); extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void (GLAPIENTRY *mpglBeginFragmentShader)(void); extern void (GLAPIENTRY *mpglEndFragmentShader)(void); extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); extern void (GLAPIENTRY *mpglActiveTexture)(GLenum); extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); extern int (GLAPIENTRY *mpglSwapInterval)(int); extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); #endif /* MPLAYER_GL_COMMON_H */