Mercurial > mplayer.hg
view libvo/vo_direct3d.c @ 28018:4ac70bd6acac
MNG demuxer by Stefan Schuermans, stefan blinkenarea org
author | diego |
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date | Sun, 30 Nov 2008 13:22:34 +0000 |
parents | 7f7ffa0eb45a |
children | ace2f84df2bd |
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/* * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <windows.h> #include <errno.h> #include <stdio.h> #include <d3d9.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" #include "fastmemcpy.h" #include "mp_msg.h" #include "aspect.h" #include "w32_common.h" #include "libavutil/common.h" static const vo_info_t info = { "Direct3D 9 Renderer", "direct3d", "Georgi Petrov (gogothebee) <gogothebee@gmail.com>", "" }; /* * Link essential libvo functions: preinit, config, control, draw_frame, * draw_slice, draw_osd, flip_page, check_events, uninit and * the structure info. */ const LIBVO_EXTERN(direct3d) /* Global variables "priv" structure. I try to keep their count low. */ static struct global_priv { int is_paused; /**< 1 = Movie is paused, 0 = Movie is not paused */ int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect 0 = (default) Don't clear it */ D3DLOCKED_RECT locked_rect; /**< The locked Offscreen surface */ RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed in fullscreen */ RECT fs_panscan_rect; /**< PanScan source surface cropping in fullscreen */ int src_width; /**< Source (movie) width */ int src_height; /**< Source (movie) heigth */ D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on the movie's codec) */ D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. Usually XRGB */ LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer renders inside it. Uses colorspace priv->movie_src_fmt */ IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to display next frame) */ } *priv; typedef struct { const unsigned int mplayer_fmt; /**< Given by MPlayer */ const D3DFORMAT fourcc; /**< Required by D3D's test function */ } struct_fmt_table; /* Map table from reported MPlayer format to the required fourcc. This is needed to perform the format query. */ static const struct_fmt_table fmt_table[] = { {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, {IMGFMT_YUY2, D3DFMT_YUY2}, {IMGFMT_UYVY, D3DFMT_UYVY}, {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested {IMGFMT_BGR16, D3DFMT_R5G6B5}, {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested }; #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0])) /**************************************************************************** * * * * * * * Direct3D specific implementation functions * * * * * * * ****************************************************************************/ /** @brief Calculate scaled fullscreen movie rectangle with * preserved aspect ratio. */ static void calc_fs_rect(void) { int scaled_height = 0; int scaled_width = 0; // set default values priv->fs_movie_rect.left = 0; priv->fs_movie_rect.right = vo_dwidth; priv->fs_movie_rect.top = 0; priv->fs_movie_rect.bottom = vo_dheight; priv->fs_panscan_rect.left = 0; priv->fs_panscan_rect.right = priv->src_width; priv->fs_panscan_rect.top = 0; priv->fs_panscan_rect.bottom = priv->src_height; if (!vo_fs) return; // adjust for fullscreen aspect and panscan aspect(&scaled_width, &scaled_height, A_ZOOM); panscan_calc(); scaled_width += vo_panscan_x; scaled_height += vo_panscan_y; // note: border is rounded to a multiple of two since at least // ATI drivers can not handle odd values with YV12 input if (scaled_width > vo_dwidth) { int border = priv->src_width * (scaled_width - vo_dwidth) / scaled_width; border = (border / 2 + 1) & ~1; priv->fs_panscan_rect.left = border; priv->fs_panscan_rect.right = priv->src_width - border; } else { priv->fs_movie_rect.left = (vo_dwidth - scaled_width) / 2; priv->fs_movie_rect.right = priv->fs_movie_rect.left + scaled_width; } if (scaled_height > vo_dheight) { int border = priv->src_height * (scaled_height - vo_dheight) / scaled_height; border = (border / 2 + 1) & ~1; priv->fs_panscan_rect.top = border; priv->fs_panscan_rect.bottom = priv->src_height - border; } else { priv->fs_movie_rect.top = (vo_dheight - scaled_height) / 2; priv->fs_movie_rect.bottom = priv->fs_movie_rect.top + scaled_height; } mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n", priv->fs_movie_rect.top, priv->fs_movie_rect.left, priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); /* The backbuffer should be cleared before next StretchRect. This is * necessary because our new draw area could be smaller than the * previous one used by StretchRect and without it, leftovers from the * previous frame will be left. */ priv->is_clear_needed = 1; } /** @brief Destroy D3D Context related to the current window. */ static void destroy_d3d_context(void) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_context called\r\n"); /* Let's destroy the old (if any) D3D Content */ if (priv->locked_rect.pBits) { IDirect3DSurface9_UnlockRect(priv->d3d_surface); priv->locked_rect.pBits = NULL; } if (priv->d3d_surface != NULL) { IDirect3DSurface9_Release(priv->d3d_surface); priv->d3d_surface = NULL; } if (priv->d3d_device != NULL) { IDirect3DDevice9_Release(priv->d3d_device); priv->d3d_device = NULL; } /* The following is not a memory leak. d3d_backbuf is not malloc'ed * but just holds a pointer to the back buffer. Nobody gets hurt from * setting it to NULL. */ priv->d3d_backbuf = NULL; } /** @brief (Re)Initialize Direct3D. Kill and recreate context. * The first function called to initialize D3D context. * @return 1 on success, 0 on failure */ static int reconfigure_d3d(void) { D3DPRESENT_PARAMETERS present_params; D3DDISPLAYMODE disp_mode; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called \n"); destroy_d3d_context(); /* Get the current desktop display mode, so we can set up a back buffer * of the same format. */ if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, D3DADAPTER_DEFAULT, &disp_mode))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d><INFO>Could not read adapter display mode.\n"); return 0; } /* Write current Desktop's colorspace format in the global storage. */ priv->desktop_fmt = disp_mode.Format; /* Prepare Direct3D initialization parameters. */ memset(&present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); present_params.Windowed = TRUE; present_params.SwapEffect = D3DSWAPEFFECT_COPY; present_params.Flags = D3DPRESENTFLAG_VIDEO; present_params.hDeviceWindow = vo_w32_window; /* w32_common var */ present_params.BackBufferWidth = 0; /* Fill up window Width */ present_params.BackBufferHeight = 0; /* Fill up window Height */ present_params.MultiSampleType = D3DMULTISAMPLE_NONE; /* D3DPRESENT_INTERVAL_ONE = vsync */ present_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE; present_params.BackBufferFormat = priv->desktop_fmt; present_params.BackBufferCount = 1; present_params.EnableAutoDepthStencil = FALSE; /* vo_w32_window is w32_common variable. It's a handle to the window. */ if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, vo_w32_window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_params, &priv->d3d_device))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d><INFO>Could not create the D3D device\n"); return 0; } mp_msg(MSGT_VO, MSGL_V, "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n", present_params.BackBufferWidth, present_params.BackBufferHeight, vo_dwidth, vo_dheight); if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(priv->d3d_device, priv->src_width, priv->src_height, priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n"); return 0; } if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &(priv->d3d_backbuf)))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n"); return 0; } calc_fs_rect(); return 1; } /** @brief Uninitialize Direct3D and close the window. */ static void uninit_d3d(void) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called\r\n"); /* Destroy D3D Context inside the window. */ destroy_d3d_context(); /* Stop the whole D3D. */ if (NULL != priv->d3d_handle) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Calling IDirect3D9_Release\r\n"); IDirect3D9_Release(priv->d3d_handle); } } /** @brief Render a frame on the screen. * @param mpi mpi structure with the decoded frame inside * @return VO_TRUE on success, VO_ERROR on failure */ static uint32_t render_d3d_frame(mp_image_t *mpi) { /* Uncomment when direct rendering is implemented. * if (mpi->flags & MP_IMGFLAG_DIRECT) ... */ if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) goto skip_upload; if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); goto skip_upload; } /* If we're here, then we should lock the rect and copy a packed frame */ if (!priv->locked_rect.pBits) { if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, &priv->locked_rect, NULL, 0))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failure\n"); return VO_ERROR; } } memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); skip_upload: /* This unlock is used for both slice_draw path and render_d3d_frame path. */ if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failure\n"); return VO_ERROR; } priv->locked_rect.pBits = NULL; if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed\n"); return VO_ERROR; } if (priv->is_clear_needed) { IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0); priv->is_clear_needed = 0; } if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device, priv->d3d_surface, &priv->fs_panscan_rect, priv->d3d_backbuf, &priv->fs_movie_rect, D3DTEXF_LINEAR))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to copy the frame to the back buffer\n"); return VO_ERROR; } if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed\n"); return VO_ERROR; } return VO_TRUE; } /** @brief Query if movie colorspace is supported by the HW. * @return 0 on failure, device capabilities (not probed * currently) on success. */ static int query_format(uint32_t movie_fmt) { int i; for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) { if (fmt_table[i].mplayer_fmt == movie_fmt) { /* Test conversion from Movie colorspace to * display's target colorspace. */ if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, fmt_table[i].fourcc, priv->desktop_fmt))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n", vo_format_name(fmt_table[i].mplayer_fmt)); return 0; } priv->movie_src_fmt = fmt_table[i].fourcc; mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n", vo_format_name(fmt_table[i].mplayer_fmt)); return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW /*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN); } } return 0; } /**************************************************************************** * * * * * * * libvo Control / Callback functions * * * * * * * ****************************************************************************/ /** @brief libvo Callback: Preinitialize the video card. * Preinit the hardware just enough to be queried about * supported formats. * * @return 0 on success, -1 on failure */ static int preinit(const char *arg) { D3DDISPLAYMODE disp_mode; /* Set to zero all global variables. */ priv = calloc(1, sizeof (struct global_priv)); if (!priv) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Not enough memory\r\n"); return -1; } /* FIXME > Please use subopt-helper.h for this, see vo_gl.c:preinit for > an example of how to use it. */ priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION); if (!priv->d3d_handle) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n"); return -1; } if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, D3DADAPTER_DEFAULT, &disp_mode))) { mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display mode\n"); return -1; } /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */ priv->desktop_fmt = disp_mode.Format; mp_msg(MSGT_VO, MSGL_V, "disp_mode.Width %d, disp_mode.Height %d\n", disp_mode.Width, disp_mode.Height); /* w32_common framework call. Configures window on the screen, gets * fullscreen dimensions and does other useful stuff. */ if (!vo_w32_init()) { mp_msg(MSGT_VO, MSGL_V, "Unable to configure onscreen window\r\n"); return -1; } return 0; } /** @brief libvo Callback: Handle control requests. * @return VO_TRUE on success, VO_NOTIMPL when not implemented */ static int control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_QUERY_FORMAT: return query_format(*(uint32_t*) data); case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Direct Rendering request. Not implemented yet\n"); return VO_NOTIMPL; case VOCTRL_DRAW_IMAGE: return render_d3d_frame(data); case VOCTRL_FULLSCREEN: vo_w32_fullscreen(); reconfigure_d3d(); return VO_TRUE; case VOCTRL_RESET: return VO_NOTIMPL; case VOCTRL_PAUSE: priv->is_paused = 1; return VO_TRUE; case VOCTRL_RESUME: priv->is_paused = 0; return VO_TRUE; case VOCTRL_GUISUPPORT: return VO_NOTIMPL; case VOCTRL_SET_EQUALIZER: return VO_NOTIMPL; case VOCTRL_GET_EQUALIZER: return VO_NOTIMPL; case VOCTRL_ONTOP: vo_w32_ontop(); return VO_TRUE; case VOCTRL_BORDER: vo_w32_border(); reconfigure_d3d(); return VO_TRUE; case VOCTRL_UPDATE_SCREENINFO: w32_update_xinerama_info(); return VO_TRUE; case VOCTRL_SET_PANSCAN: calc_fs_rect (); return VO_TRUE; case VOCTRL_GET_PANSCAN: return VO_TRUE; } return VO_FALSE; } /** @brief libvo Callback: Configre the Direct3D adapter. * @param width Movie source width * @param height Movie source height * @param d_width Screen (destination) width * @param d_height Screen (destination) height * @param options Options bitmap * @param title Window title * @param format Movie colorspace format (using MPlayer's * defines, e.g. IMGFMT_YUY2) * @return 0 on success, VO_ERROR on failure */ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t options, char *title, uint32_t format) { priv->src_width = width; priv->src_height = height; /* w32_common framework call. Creates window on the screen with * the given coordinates. */ if (!vo_w32_config(d_width, d_height, options)) { mp_msg(MSGT_VO, MSGL_V, "Unable to create onscreen window\r\n"); return VO_ERROR; } if (!reconfigure_d3d()) return VO_ERROR; return 0; /* Success */ } /** @brief libvo Callback: Flip next already drawn frame on the * screen. * @return N/A */ static void flip_page(void) { if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, 0, 0, 0, 0))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter became uncooperative.\n"); mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Trying to reinitialize it...\n"); if (!reconfigure_d3d()) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n"); return; } if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, 0, 0, 0, 0))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n"); return; } else mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n"); } } /** @brief libvo Callback: Draw OSD/Subtitles, * @return N/A */ static void draw_osd(void) { } /** @brief libvo Callback: Uninitializes all pointers and closes * all D3D related stuff, * @return N/A */ static void uninit(void) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Uninitialization\r\n"); uninit_d3d(); vo_w32_uninit(); /* w32_common framework call */ free (priv); priv = NULL; } /** @brief libvo Callback: Handles video window events. * @return N/A */ static void check_events(void) { int flags; /* w32_common framework call. Handles video window events. * Updates global libvo's vo_dwidth/vo_dheight upon resize * with the new window width/height. */ flags = vo_w32_check_events(); if (flags & VO_EVENT_RESIZE) reconfigure_d3d(); if ((flags & VO_EVENT_EXPOSE) && priv->is_paused) flip_page(); } /** @brief libvo Callback: Draw slice * @return 0 on success */ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y ) { char *my_src; /**< Pointer to the source image */ char *dst; /**< Pointer to the destination image */ int uv_stride; /**< Stride of the U/V planes */ /* Lock the offscreen surface if it's not already locked. */ if (!priv->locked_rect.pBits) { if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, &priv->locked_rect, NULL, 0))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure\n"); return VO_FALSE; } } uv_stride = priv->locked_rect.Pitch / 2; /* Copy Y */ dst = priv->locked_rect.pBits; dst = dst + priv->locked_rect.Pitch * y + x; my_src = src[0]; memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]); w /= 2; h /= 2; x /= 2; y /= 2; /* Copy U */ dst = priv->locked_rect.pBits; dst = dst + priv->locked_rect.Pitch * priv->src_height + uv_stride * y + x; if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) my_src = src[2]; else my_src = src[1]; memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]); /* Copy V */ dst = priv->locked_rect.pBits; dst = dst + priv->locked_rect.Pitch * priv->src_height + uv_stride * (priv->src_height / 2) + uv_stride * y + x; if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2')) my_src=src[1]; else my_src=src[2]; memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]); return 0; /* Success */ } /** @brief libvo Callback: Unused function * @return N/A */ static int draw_frame(uint8_t *src[]) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called\n"); return VO_FALSE; }