view edl.h @ 27249:4be2b34aa431

Try to keep decoded audio buffer aligned. Seems to be enough to avoid crashes (due to unaligned SSE2) with FFmpeg vorbis decoding for now.
author reimar
date Mon, 14 Jul 2008 16:38:58 +0000
parents 4129c8cfa742
children c1a3f1bbba26
line wrap: on
line source

// EDL version 0.6

#ifndef MPLAYER_EDL_H
#define MPLAYER_EDL_H

#define EDL_SKIP 0
#define EDL_MUTE 1

#define EDL_MUTE_START 1
#define EDL_MUTE_END 0

struct edl_record {
  float start_sec;
  float stop_sec;
  float length_sec;
  short action;
  struct edl_record* next;
  struct edl_record* prev;
};

typedef struct edl_record* edl_record_ptr;

extern char *edl_filename; // file to extract EDL entries from (-edl)
extern char *edl_output_filename; // file to put EDL entries in (-edlout)

void free_edl(edl_record_ptr next_edl_record); // free's entire EDL list.
edl_record_ptr edl_parse_file(void); // fills EDL stack

#endif /* MPLAYER_EDL_H */